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[SLPVectorizer] Vectorize libcalls of sqrt
We didn't realize that we could transform the libcall into a vectorized intrinsic. llvm-svn: 265493
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@ -220,6 +220,10 @@ Intrinsic::ID llvm::getIntrinsicIDForCall(CallInst *CI,
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case LibFunc::powf:
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case LibFunc::powl:
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return checkBinaryFloatSignature(*CI, Intrinsic::pow);
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case LibFunc::sqrt:
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case LibFunc::sqrtf:
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case LibFunc::sqrtl:
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return checkUnaryFloatSignature(*CI, Intrinsic::sqrt);
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}
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return Intrinsic::not_intrinsic;
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@ -3,31 +3,6 @@
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
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target triple = "x86_64-unknown-linux-gnu"
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;CHECK-LABEL: @sqrt_f32(
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;CHECK: vsqrtf{{.*}}<4 x float>
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;CHECK: ret void
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declare float @sqrtf(float) nounwind readnone
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define void @sqrt_f32(i32 %n, float* noalias %y, float* noalias %x) nounwind uwtable {
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entry:
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%cmp6 = icmp sgt i32 %n, 0
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br i1 %cmp6, label %for.body, label %for.end
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for.body: ; preds = %entry, %for.body
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%indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %entry ]
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%arrayidx = getelementptr inbounds float, float* %y, i64 %indvars.iv
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%0 = load float, float* %arrayidx, align 4
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%call = tail call float @sqrtf(float %0) nounwind readnone
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%arrayidx2 = getelementptr inbounds float, float* %x, i64 %indvars.iv
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store float %call, float* %arrayidx2, align 4
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%indvars.iv.next = add i64 %indvars.iv, 1
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%lftr.wideiv = trunc i64 %indvars.iv.next to i32
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%exitcond = icmp eq i32 %lftr.wideiv, %n
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br i1 %exitcond, label %for.end, label %for.body
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for.end: ; preds = %for.body, %entry
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ret void
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}
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;CHECK-LABEL: @exp_f32(
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;CHECK: vexpf{{.*}}<4 x float>
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;CHECK: ret void
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@ -160,6 +135,7 @@ for.end: ; preds = %for.body, %entry
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;CHECK-LABEL: @sqrt_f32_nobuiltin(
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;CHECK-NOT: vsqrtf{{.*}}<4 x float>
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;CHECK: ret void
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declare float @sqrtf(float) nounwind readnone
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define void @sqrt_f32_nobuiltin(i32 %n, float* noalias %y, float* noalias %x) nounwind uwtable {
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entry:
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%cmp6 = icmp sgt i32 %n, 0
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@ -7,6 +7,7 @@ declare double @sin(double)
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declare double @cos(double)
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declare double @pow(double, double)
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declare double @exp2(double)
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declare double @sqrt(double)
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declare i64 @round(i64)
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@ -96,6 +97,28 @@ entry:
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}
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; CHECK: sqrt_libm
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; CHECK: call <2 x double> @llvm.sqrt.v2f64
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; CHECK: ret void
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define void @sqrt_libm(double* %a, double* %b, double* %c) {
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entry:
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%i0 = load double, double* %a, align 8
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%i1 = load double, double* %b, align 8
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%mul = fmul double %i0, %i1
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%call = tail call double @sqrt(double %mul) nounwind readnone
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%arrayidx3 = getelementptr inbounds double, double* %a, i64 1
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%i3 = load double, double* %arrayidx3, align 8
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%arrayidx4 = getelementptr inbounds double, double* %b, i64 1
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%i4 = load double, double* %arrayidx4, align 8
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%mul5 = fmul double %i3, %i4
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%call5 = tail call double @sqrt(double %mul5) nounwind readnone
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store double %call, double* %c, align 8
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%arrayidx5 = getelementptr inbounds double, double* %c, i64 1
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store double %call5, double* %arrayidx5, align 8
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ret void
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}
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; Negative test case
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; CHECK: round_custom
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; CHECK-NOT: load <4 x i64>
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