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docs: Update HowToSetUpLLVMStyleRTTI.
Recent changes to isa<>/dyn_cast<> have made unnecessary those classof() of the form: static bool classof(const Foo *) { return true; } Accordingly, remove mention of such classof() from the documentation. llvm-svn: 165766
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@ -174,8 +174,6 @@ steps:
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Shape(ShapeKind K) : Kind(K) {}
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virtual double computeArea() = 0;
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+
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+ static bool classof(const Shape *) { return true; }
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};
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class Square : public Shape {
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@ -184,7 +182,6 @@ steps:
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Square(double S) : Shape(SquareKind), SideLength(S) {}
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double computeArea() /* override */;
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+
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+ static bool classof(const Square *) { return true; }
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+ static bool classof(const Shape *S) {
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+ return S->getKind() == SquareKind;
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+ }
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@ -196,31 +193,43 @@ steps:
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Circle(double R) : Shape(CircleKind), Radius(R) {}
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double computeArea() /* override */;
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+
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+ static bool classof(const Circle *) { return true; }
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+ static bool classof(const Shape *S) {
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+ return S->getKind() == CircleKind;
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+ }
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};
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Basically, the job of ``classof`` is to return ``true`` if its argument
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is of the enclosing class's type. As you can see, there are two general
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overloads of ``classof`` in use here.
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The job of ``classof`` is to dynamically determine whether an object of
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a base class is in fact of a particular derived class. The argument to
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``classof`` should always be an *ancestor* class because the
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implementation has logic to allow and optimize away
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upcasts/up-``isa<>``'s automatically. It is as though every class
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``Foo`` automatically has a ``classof`` like:
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#. The first, which just returns ``true``, means that if we know that the
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argument of the cast is of the enclosing type *at compile time*, then
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we don't need to bother to check anything since we already know that
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the type is convertible. This is an optimization for the case that we
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statically know the conversion is OK.
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.. code-block:: c++
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#. The other overload takes a pointer to an object of the base of the
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class hierarchy: this is the "general case" of the cast. We need to
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check the ``Kind`` to dynamically decide if the argument is of (or
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derived from) the enclosing type.
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class Foo {
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[...]
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static bool classof(const Foo *) { return true; }
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[...]
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};
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To be more precise, let ``classof`` be inside a class ``C``. Then the
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contract for ``classof`` is "return ``true`` if the argument is-a
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``C``". As long as your implementation fulfills this contract, you can
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tweak and optimize it as much as you want.
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In order to downcast a type ``Base`` to a type ``Derived``, there needs
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to be a ``classof`` in ``Derived`` which will accept an object of type
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``Base``.
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To be concrete, in the following code:
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.. code-block:: c++
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Shape *S = ...;
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if (isa<Circle>(S)) {
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/* do something ... */
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}
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The code of ``isa<>`` will eventually boil down---after template
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instantiation and some other machinery---to a check roughly like
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``Circle::classof(S)``. For more information, see
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:ref:`classof-contract`.
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Although for this small example setting up LLVM-style RTTI seems like a lot
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of "boilerplate", if your classes are doing anything interesting then this
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@ -247,7 +256,6 @@ Then in ``Square``, we would need to modify the ``classof`` like so:
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.. code-block:: c++
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static bool classof(const Square *) { return true; }
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- static bool classof(const Shape *S) {
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- return S->getKind() == SquareKind;
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- }
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@ -273,6 +281,16 @@ ordering right::
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| OtherSpecialSquare
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| Circle
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.. _classof-contract:
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The Contract of ``classof``
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---------------------------
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To be more precise, let ``classof`` be inside a class ``C``. Then the
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contract for ``classof`` is "return ``true`` if the dynamic type of the
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argument is-a ``C``". As long as your implementation fulfills this
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contract, you can tweak and optimize it as much as you want.
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.. TODO::
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Touch on some of the more advanced features, like ``isa_impl`` and
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