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[AArch64] Consider all vector types for FeatureSlowMisaligned128Store

The original code considered only v2i64 as slow for this feature. This patch
consider all 128-bit long vector types as slow candidates.

In internal tests, extending this feature to all 128-bit vector types
resulted in an overall improvement of 1% on Exynos M1.

Differential revision: https://reviews.llvm.org/D27998

llvm-svn: 291616
This commit is contained in:
Evandro Menezes 2017-01-10 23:42:21 +00:00
parent 6b917afcf9
commit d4b737007e
2 changed files with 61 additions and 20 deletions

View File

@ -466,28 +466,27 @@ int AArch64TTIImpl::getCmpSelInstrCost(unsigned Opcode, Type *ValTy,
return BaseT::getCmpSelInstrCost(Opcode, ValTy, CondTy);
}
int AArch64TTIImpl::getMemoryOpCost(unsigned Opcode, Type *Src,
int AArch64TTIImpl::getMemoryOpCost(unsigned Opcode, Type *Ty,
unsigned Alignment, unsigned AddressSpace) {
std::pair<int, MVT> LT = TLI->getTypeLegalizationCost(DL, Src);
auto LT = TLI->getTypeLegalizationCost(DL, Ty);
if (ST->isMisaligned128StoreSlow() && Opcode == Instruction::Store &&
Src->isVectorTy() && Alignment != 16 &&
Src->getVectorElementType()->isIntegerTy(64)) {
// Unaligned stores are extremely inefficient. We don't split
// unaligned v2i64 stores because the negative impact that has shown in
// practice on inlined memcpy code.
// We make v2i64 stores expensive so that we will only vectorize if there
LT.second.is128BitVector() && Alignment < 16) {
// Unaligned stores are extremely inefficient. We don't split all
// unaligned 128-bit stores because the negative impact that has shown in
// practice on inlined block copy code.
// We make such stores expensive so that we will only vectorize if there
// are 6 other instructions getting vectorized.
int AmortizationCost = 6;
const int AmortizationCost = 6;
return LT.first * 2 * AmortizationCost;
}
if (Src->isVectorTy() && Src->getVectorElementType()->isIntegerTy(8) &&
Src->getVectorNumElements() < 8) {
if (Ty->isVectorTy() && Ty->getVectorElementType()->isIntegerTy(8) &&
Ty->getVectorNumElements() < 8) {
// We scalarize the loads/stores because there is not v.4b register and we
// have to promote the elements to v.4h.
unsigned NumVecElts = Src->getVectorNumElements();
unsigned NumVecElts = Ty->getVectorNumElements();
unsigned NumVectorizableInstsToAmortize = NumVecElts * 2;
// We generate 2 instructions per vector element.
return NumVectorizableInstsToAmortize * NumVecElts * 2;

View File

@ -1,17 +1,59 @@
; RUN: opt < %s -cost-model -analyze -mtriple=aarch64-apple-ios | FileCheck %s
; RUN: opt < %s -cost-model -analyze -mtriple=aarch64-apple-ios -mattr=slow-misaligned-128store | FileCheck %s --check-prefix=SLOW_MISALIGNED_128_STORE
; RUN: opt < %s -cost-model -analyze -mtriple=aarch64-unknown | FileCheck %s
; RUN: opt < %s -cost-model -analyze -mtriple=aarch64-unknown -mattr=slow-misaligned-128store | FileCheck %s --check-prefix=SLOW_MISALIGNED_128_STORE
target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32"
; CHECK-LABEL: getMemoryOpCost
; SLOW_MISALIGNED_128_STORE-LABEL: getMemoryOpCost
define void @getMemoryOpCost() {
; If FeatureSlowMisaligned128Store is set, we penalize <2 x i64> stores. On
; Cyclone, for example, such stores should be expensive because we don't
; split them and misaligned 16b stores have bad performance.
;
; CHECK: cost of 1 {{.*}} store
; SLOW_MISALIGNED_128_STORE: cost of 12 {{.*}} store
; If FeatureSlowMisaligned128Store is set, we penalize 128-bit stores.
; The unlegalized 256-bit stores are further penalized when legalized down
; to 128-bit stores.
; CHECK: cost of 2 for {{.*}} store <4 x i64>
; SLOW_MISALIGNED_128_STORE: cost of 24 for {{.*}} store <4 x i64>
store <4 x i64> undef, <4 x i64> * undef
; CHECK-NEXT: cost of 2 for {{.*}} store <8 x i32>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 24 for {{.*}} store <8 x i32>
store <8 x i32> undef, <8 x i32> * undef
; CHECK-NEXT: cost of 2 for {{.*}} store <16 x i16>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 24 for {{.*}} store <16 x i16>
store <16 x i16> undef, <16 x i16> * undef
; CHECK-NEXT: cost of 2 for {{.*}} store <32 x i8>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 24 for {{.*}} store <32 x i8>
store <32 x i8> undef, <32 x i8> * undef
; CHECK-NEXT: cost of 2 for {{.*}} store <4 x double>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 24 for {{.*}} store <4 x double>
store <4 x double> undef, <4 x double> * undef
; CHECK-NEXT: cost of 2 for {{.*}} store <8 x float>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 24 for {{.*}} store <8 x float>
store <8 x float> undef, <8 x float> * undef
; CHECK-NEXT: cost of 2 for {{.*}} store <16 x half>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 24 for {{.*}} store <16 x half>
store <16 x half> undef, <16 x half> * undef
; CHECK-NEXT: cost of 1 for {{.*}} store <2 x i64>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 12 for {{.*}} store <2 x i64>
store <2 x i64> undef, <2 x i64> * undef
; CHECK-NEXT: cost of 1 for {{.*}} store <4 x i32>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 12 for {{.*}} store <4 x i32>
store <4 x i32> undef, <4 x i32> * undef
; CHECK-NEXT: cost of 1 for {{.*}} store <8 x i16>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 12 for {{.*}} store <8 x i16>
store <8 x i16> undef, <8 x i16> * undef
; CHECK-NEXT: cost of 1 for {{.*}} store <16 x i8>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 12 for {{.*}} store <16 x i8>
store <16 x i8> undef, <16 x i8> * undef
; CHECK-NEXT: cost of 1 for {{.*}} store <2 x double>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 12 for {{.*}} store <2 x double>
store <2 x double> undef, <2 x double> * undef
; CHECK-NEXT: cost of 1 for {{.*}} store <4 x float>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 12 for {{.*}} store <4 x float>
store <4 x float> undef, <4 x float> * undef
; CHECK-NEXT: cost of 1 for {{.*}} store <8 x half>
; SLOW_MISALIGNED_128_STORE-NEXT: cost of 12 for {{.*}} store <8 x half>
store <8 x half> undef, <8 x half> * undef
; We scalarize the loads/stores because there is no vector register name for
; these types (they get extended to v.4h/v.2s).