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add new accessors to reflect new terminology in struct types.
llvm-svn: 137468
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@ -2031,20 +2031,22 @@ in signal handlers).</p>
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<p>Structures may optionally be "packed" structures, which indicate that the
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alignment of the struct is one byte, and that there is no padding between
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the elements. In non-packed structs, padding between field types is defined
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by the target data string to match the underlying processor.</p>
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the elements. In non-packed structs, padding between field types is inserted
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as defined by the TargetData string in the module, which is required to match
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what the underlying processor expects.</p>
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<p>Structures can either be "anonymous" or "named". An anonymous structure is
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defined inline with other types (e.g. <tt>{i32, i32}*</tt>) and a named types
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are always defined at the top level with a name. Anonmyous types are uniqued
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by their contents and can never be recursive since there is no way to write
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one. Named types can be recursive.
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<p>Structures can either be "literal" or "identified". A literal structure is
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defined inline with other types (e.g. <tt>{i32, i32}*</tt>) whereas identified
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types are always defined at the top level with a name. Literal types are
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uniqued by their contents and can never be recursive or opaque since there is
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no way to write one. Named types can be recursive, can be opaqued, and are
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never uniqued.
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</p>
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<h5>Syntax:</h5>
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<pre>
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%T1 = type { <type list> } <i>; Named normal struct type</i>
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%T2 = type <{ <type list> }> <i>; Named packed struct type</i>
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%T1 = type { <type list> } <i>; Identified normal struct type</i>
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%T2 = type <{ <type list> }> <i>; Identified packed struct type</i>
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</pre>
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<h5>Examples:</h5>
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@ -166,10 +166,25 @@ public:
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};
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/// StructType - Class to represent struct types, both normal and packed.
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/// Besides being optionally packed, structs can be either "anonymous" or may
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/// have an identity. Anonymous structs are uniqued by structural equivalence,
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/// but types are each unique when created, and optionally have a name.
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/// StructType - Class to represent struct types. There are two different kinds
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/// of struct types: Literal structs and Identified structs.
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///
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/// Literal struct types (e.g. { i32, i32 }) are uniqued structurally, and must
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/// always have a body when created. You can get one of these by using one of
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/// the StructType::get() forms.
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///
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/// Identified structs (e.g. %foo or %42) may optionally have a name and are not
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/// uniqued. The names for identified structs are managed at the LLVMContext
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/// level, so there can only be a single identified struct with a given name in
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/// a particular LLVMContext. Identified structs may also optionally be opaque
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/// (have no body specified). You get one of these by using one of the
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/// StructType::create() forms.
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///
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/// Independent of what kind of struct you have, the body of a struct type are
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/// laid out in memory consequtively with the elements directly one after the
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/// other (if the struct is packed) or (if not packed) with padding between the
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/// elements as defined by TargetData (which is required to match what the code
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/// generator for a target expects).
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///
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class StructType : public CompositeType {
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StructType(const StructType &); // Do not implement
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@ -180,13 +195,13 @@ class StructType : public CompositeType {
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// This is the contents of the SubClassData field.
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SCDB_HasBody = 1,
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SCDB_Packed = 2,
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SCDB_IsAnonymous = 4
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SCDB_IsLiteral = 4
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};
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/// SymbolTableEntry - For a named struct that actually has a name, this is a
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/// pointer to the symbol table entry (maintained by LLVMContext) for the
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/// struct. This is null if the type is an anonymous struct or if it is
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/// a named type that has an empty name.
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/// struct. This is null if the type is an literal struct or if it is
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/// a identified type that has an empty name.
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///
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void *SymbolTableEntry;
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public:
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@ -194,10 +209,26 @@ public:
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delete [] ContainedTys; // Delete the body.
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}
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/// StructType::createNamed - This creates a named struct with no body
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/// specified. If the name is empty, it creates an unnamed struct, which has
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/// a unique identity but no actual name.
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static StructType *createNamed(LLVMContext &Context, StringRef Name);
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/// StructType::create - This creates an identified struct.
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static StructType *create(LLVMContext &Context, StringRef Name);
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static StructType *create(LLVMContext &Context);
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static StructType *create(ArrayRef<Type*> Elements,
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StringRef Name,
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bool isPacked = false);
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static StructType *create(ArrayRef<Type*> Elements);
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static StructType *create(LLVMContext &Context,
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ArrayRef<Type*> Elements,
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StringRef Name,
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bool isPacked = false);
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static StructType *create(LLVMContext &Context, ArrayRef<Type*> Elements);
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static StructType *create(StringRef Name, Type *elt1, ...) END_WITH_NULL;
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// FIXME: Remove these.
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bool isAnonymous() const {return (getSubclassData() & SCDB_IsLiteral) != 0;}
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static StructType *createNamed(LLVMContext &Context,
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StringRef Name);
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static StructType *createNamed(StringRef Name, ArrayRef<Type*> Elements,
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bool isPacked = false);
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@ -207,7 +238,7 @@ public:
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static StructType *createNamed(StringRef Name, Type *elt1, ...) END_WITH_NULL;
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/// StructType::get - This static method is the primary way to create a
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/// StructType.
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/// literal StructType.
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static StructType *get(LLVMContext &Context, ArrayRef<Type*> Elements,
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bool isPacked = false);
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@ -223,9 +254,9 @@ public:
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bool isPacked() const { return (getSubclassData() & SCDB_Packed) != 0; }
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/// isAnonymous - Return true if this type is uniqued by structural
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/// equivalence, false if it has an identity.
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bool isAnonymous() const {return (getSubclassData() & SCDB_IsAnonymous) != 0;}
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/// isLiteral - Return true if this type is uniqued by structural
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/// equivalence, false if it is a struct definition.
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bool isLiteral() const {return (getSubclassData() & SCDB_IsLiteral) != 0;}
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/// isOpaque - Return true if this is a type with an identity that has no body
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/// specified yet. These prints as 'opaque' in .ll files.
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@ -236,15 +267,15 @@ public:
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/// getName - Return the name for this struct type if it has an identity.
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/// This may return an empty string for an unnamed struct type. Do not call
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/// this on an anonymous type.
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/// this on an literal type.
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StringRef getName() const;
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/// setName - Change the name of this type to the specified name, or to a name
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/// with a suffix if there is a collision. Do not call this on an anonymous
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/// with a suffix if there is a collision. Do not call this on an literal
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/// type.
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void setName(StringRef Name);
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/// setBody - Specify a body for an opaque type.
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/// setBody - Specify a body for an opaque identified type.
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void setBody(ArrayRef<Type*> Elements, bool isPacked = false);
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void setBody(Type *elt1, ...) END_WITH_NULL;
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@ -392,7 +392,7 @@ StructType *StructType::get(LLVMContext &Context, ArrayRef<Type*> ETypes,
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// Value not found. Create a new type!
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ST = new (Context.pImpl->TypeAllocator) StructType(Context);
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ST->setSubclassData(SCDB_IsAnonymous); // Anonymous struct.
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ST->setSubclassData(SCDB_IsLiteral); // Literal struct.
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ST->setBody(ETypes, isPacked);
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return ST;
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}
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@ -478,6 +478,48 @@ StructType *StructType::get(Type *type, ...) {
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return llvm::StructType::get(Ctx, StructFields);
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}
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StructType *StructType::create(LLVMContext &Context, ArrayRef<Type*> Elements,
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StringRef Name, bool isPacked) {
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StructType *ST = createNamed(Context, Name);
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ST->setBody(Elements, isPacked);
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return ST;
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}
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StructType *StructType::create(LLVMContext &Context, ArrayRef<Type*> Elements) {
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return create(Context, Elements, StringRef());
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}
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StructType *StructType::create(ArrayRef<Type*> Elements, StringRef Name,
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bool isPacked) {
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assert(!Elements.empty() &&
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"This method may not be invoked with an empty list");
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return create(Elements[0]->getContext(), Elements, Name, isPacked);
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}
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StructType *StructType::create(ArrayRef<Type*> Elements) {
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assert(!Elements.empty() &&
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"This method may not be invoked with an empty list");
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return create(Elements[0]->getContext(), Elements, StringRef());
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}
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StructType *StructType::create(StringRef Name, Type *type, ...) {
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assert(type != 0 && "Cannot create a struct type with no elements with this");
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LLVMContext &Ctx = type->getContext();
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va_list ap;
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SmallVector<llvm::Type*, 8> StructFields;
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va_start(ap, type);
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while (type) {
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StructFields.push_back(type);
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type = va_arg(ap, llvm::Type*);
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}
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return llvm::StructType::create(Ctx, StructFields, Name);
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}
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StructType *StructType::createNamed(LLVMContext &Context, StringRef Name,
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ArrayRef<Type*> Elements, bool isPacked) {
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StructType *ST = createNamed(Context, Name);
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@ -506,7 +548,7 @@ StructType *StructType::createNamed(StringRef Name, Type *type, ...) {
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}
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StringRef StructType::getName() const {
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assert(!isAnonymous() && "Anonymous structs never have names");
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assert(!isLiteral() && "Literal structs never have names");
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if (SymbolTableEntry == 0) return StringRef();
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return ((StringMapEntry<StructType*> *)SymbolTableEntry)->getKey();
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