1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2025-01-31 12:41:49 +01:00

[AArch64][SVE] Correctly allocate scavenging slot in presence of SVE.

This patch addresses two issues:

* Forces the availability of the base-pointer (x19) when the frame has
  both scalable vectors and variable-length arrays. Otherwise it will
  be expensive to access non-SVE locals.

* In presence of SVE stack objects, it will allocate the emergency
  scavenging slot close to the SP, so that they can be accessed from
  the SP or BP if available. If accessed from the frame-pointer, it will
  otherwise need an extra register to access the scavenging slot because
  of mixed scalable/non-scalable addressing modes.

Reviewers: efriedma, ostannard, cameron.mcinally, rengolin, david-arm

Reviewed By: efriedma

Differential Revision: https://reviews.llvm.org/D70174
This commit is contained in:
Sander de Smalen 2020-07-22 10:04:36 +01:00
parent 9b7583cc96
commit d7fe459f10
5 changed files with 106 additions and 12 deletions

View File

@ -353,6 +353,15 @@ bool AArch64RegisterInfo::hasBasePointer(const MachineFunction &MF) const {
if (MFI.hasVarSizedObjects() || MF.hasEHFunclets()) {
if (needsStackRealignment(MF))
return true;
if (MF.getSubtarget<AArch64Subtarget>().hasSVE()) {
const AArch64FunctionInfo *AFI = MF.getInfo<AArch64FunctionInfo>();
// Frames that have variable sized objects and scalable SVE objects,
// should always use a basepointer.
if (!AFI->hasCalculatedStackSizeSVE() || AFI->getStackSizeSVE())
return true;
}
// Conservatively estimate whether the negative offset from the frame
// pointer will be sufficient to reach. If a function has a smallish
// frame, it's less likely to have lots of spills and callee saved
@ -389,8 +398,15 @@ AArch64RegisterInfo::useFPForScavengingIndex(const MachineFunction &MF) const {
// (closer to SP).
//
// The beginning works most reliably if we have a frame pointer.
// In the presence of any non-constant space between FP and locals,
// (e.g. in case of stack realignment or a scalable SVE area), it is
// better to use SP or BP.
const AArch64FrameLowering &TFI = *getFrameLowering(MF);
return TFI.hasFP(MF);
const AArch64FunctionInfo *AFI = MF.getInfo<AArch64FunctionInfo>();
assert((!MF.getSubtarget<AArch64Subtarget>().hasSVE() ||
AFI->hasCalculatedStackSizeSVE()) &&
"Expected SVE area to be calculated by this point");
return TFI.hasFP(MF) && !needsStackRealignment(MF) && !AFI->getStackSizeSVE();
}
bool AArch64RegisterInfo::requiresFrameIndexScavenging(

View File

@ -0,0 +1,27 @@
# RUN: llc -mtriple=aarch64-none-linux-gnu -run-pass=prologepilog %s -o - | FileCheck %s
---
# This test verifies that the emergency scavenging slot is located near
# the SP when the stack is realigned.
name: LateScavengingSlotRealignment
# CHECK-LABEL: name: LateScavengingSlotRealignment
# CHECK: bb.0:
# CHECK: STRXui killed $[[SCRATCH:x[0-9]+]], $sp, 3
# CHECK-NEXT: $[[SCRATCH]] = ADDXri $sp, 40, 0
# CHECK-NEXT: STRXui $x0, killed $[[SCRATCH]], 4095
# CHECK-NEXT: $[[SCRATCH]] = LDRXui $sp, 3
# CHECK: bb.1:
tracksRegLiveness: true
frameInfo:
isFrameAddressTaken: true
stack:
- { id: 0, size: 16, alignment: 16 }
- { id: 1, size: 32768, alignment: 32 }
body: |
bb.0:
liveins: $x0, $x8
STRXui $x0, %stack.0, 0
B %bb.1
bb.1:
liveins: $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr
RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr
...

View File

@ -0,0 +1,23 @@
# RUN: llc -mtriple=aarch64-none-linux-gnu -run-pass=prologepilog -mattr=+sve %s -o - | FileCheck %s
---
# This test verifies that the basepointer is available in presence of SVE stack objects.
name: hasBasepointer
# CHECK-LABEL: name: hasBasepointer
# CHECK: bb.0:
# CHECK: $sp = frame-setup ADDVL_XXI $sp, -1
# CHECK-NEXT: $sp = frame-setup SUBXri $sp, 16, 0
# CHECK-NEXT: $x19 = ADDXri $sp, 0, 0
# CHECK: STRXui $x0, $x19, 0
tracksRegLiveness: true
frameInfo:
isFrameAddressTaken: true
stack:
- { id: 0, type: variable-sized, alignment: 1 }
- { id: 1, name: '', size: 16, alignment: 8 }
- { id: 2, stack-id: sve-vec, size: 16, alignment: 16 }
body: |
bb.0:
liveins: $x0
STRXui $x0, %stack.1, 0
RET_ReallyLR
...

View File

@ -0,0 +1,28 @@
# RUN: llc -mtriple=aarch64-none-linux-gnu -run-pass=prologepilog -mattr=+sve %s -o - | FileCheck %s
---
# This test verifies that the emergency scavenging slot is located near the SP/BP.
name: LateScavengingSlot
# CHECK-LABEL: name: LateScavengingSlot
# CHECK: bb.0:
# CHECK: $sp = frame-setup ADDVL_XXI $sp, -1
# CHECK-NEXT: $sp = frame-setup SUBXri $sp, 8, 12
# CHECK-NEXT: $sp = frame-setup SUBXri $sp, 16, 0
# CHECK: STRXui killed $[[SCRATCH:x[0-9]+]], $sp, 1
# CHECK-NEXT: $[[SCRATCH]] = ADDVL_XXI $fp, -1
# CHECK-NEXT: STRXui $x0, killed $[[SCRATCH]], 0
# CHECK: bb.1:
tracksRegLiveness: true
frameInfo:
isFrameAddressTaken: true
stack:
- { id: 0, name: '', size: 32761, alignment: 8 }
- { id: 1, stack-id: sve-vec, size: 16, alignment: 16 }
body: |
bb.0:
liveins: $x0, $x8
STRXui $x0, %stack.1, 0
B %bb.1
bb.1:
liveins: $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr
RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr
...

View File

@ -1,4 +1,4 @@
# RUN: llc -mtriple=aarch64-none-linux-gnu -run-pass=prologepilog %s -o - | FileCheck %s
# RUN: llc -mattr=+sve -mtriple=aarch64-none-linux-gnu -run-pass=prologepilog %s -o - | FileCheck %s
#
# Test allocation and deallocation of SVE objects on the stack,
# as well as using a combination of scalable and non-scalable
@ -30,7 +30,7 @@
define void @test_address_sve_fp() nounwind { entry: unreachable }
define void @test_stack_arg_sve() nounwind { entry: unreachable }
define void @test_address_sve_out_of_range() nounwind { entry: unreachable }
define void @test_address_gpr_vla_nobp() nounwind { entry: unreachable }
define void @test_address_gpr_vla() nounwind { entry: unreachable }
define aarch64_sve_vector_pcs void @save_restore_pregs_sve() nounwind { entry: unreachable }
define aarch64_sve_vector_pcs void @save_restore_zregs_sve() nounwind { entry: unreachable }
define aarch64_sve_vector_pcs void @save_restore_sve() nounwind { entry: unreachable }
@ -335,23 +335,23 @@ body: |
RET_ReallyLR
---
...
# Test that non-SVE objects are accessed from FP when there is no BP,
# but the SP cannot be used because of variable-length arrays.
# Test that non-SVE objects are accessed from BP when there are
# variable length arrays, because it will be more expensive to
# access from the FP when there are also SVE objects on the stack.
#
# +----------+ <- FP
# | %fstack.0| // 16 scalable bytes
# +----------+ <- @FP - 16 scalable bytes
# | %stack.0 | // 16 bytes
# +----------+ <- @FP - 16 scalable bytes - 16b
# +----------+ <- @BP
# : %stack.1 : // variable length
# +----------+ <- SP
# CHECK-LABEL: name: test_address_gpr_vla_nobp
# CHECK: bb.0.entry:
# CHECK: $[[TMP:x[0-9]+]] = ADDVL_XXI $fp, -1
# CHECK-NEXT: STURXi $xzr, killed $[[TMP]], -16
# CHECK: RET_ReallyLR
name: test_address_gpr_vla_nobp
# CHECK-LABEL: name: test_address_gpr_vla
# CHECK: bb.0.entry:
# CHECK: STRXui $xzr, $x19, 0
# CHECK: RET_ReallyLR
name: test_address_gpr_vla
frameInfo:
maxAlignment: 16
fixedStack: