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Revert r259576: Disable the vzeroupper insertion pass on PS4.
Will re-implement based on review feedback. llvm-svn: 259615
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@ -270,9 +270,6 @@ void X86PassConfig::addPreEmitPass() {
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if (getOptLevel() != CodeGenOpt::None)
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addPass(createExecutionDependencyFixPass(&X86::VR128RegClass));
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if (TM->getTargetTriple().isPS4CPU())
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UseVZeroUpper = false;
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if (UseVZeroUpper)
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addPass(createX86IssueVZeroUpperPass());
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@ -1,13 +1,4 @@
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; RUN: llc < %s -x86-use-vzeroupper -mtriple=x86_64-apple-darwin -mattr=+avx | FileCheck %s
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; RUN: llc < %s -mtriple=x86_64-scei-ps4 -mattr=+avx | FileCheck --check-prefix=PS4 %s
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; The Jaguar (AMD Family 16h) cores in the PS4 don't benefit from vzeroupper.
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; At most, the benefit is "garbage collecting" def'd upper parts of the ymm
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; registers, but the core has so many FP phys regs that this benefit of freeing
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; up the upper parts is for now not worth it. Unlike Intel, there is no
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; performance hazard to def'ing the lower parts of a ymm without clearing the
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; upper part.
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; PS4-NOT: vzeroupper
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declare i32 @foo()
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declare <4 x float> @do_sse(<4 x float>)
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