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[PowerPC] use UINT64_C instead of ul
Attempting to fix PR22078 (building on 32-bit systems) by replacing my careless use of 1ul to be a uint64_t constant with UINT64_C(1). llvm-svn: 225066
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@ -1127,7 +1127,7 @@ class BitPermutationSelector {
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for (unsigned i = 0; i < Bits.size(); ++i) {
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if (Bits[i].hasValue())
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continue;
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Mask |= (1ul << i);
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Mask |= (UINT64_C(1) << i);
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}
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return ~Mask;
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@ -1491,12 +1491,12 @@ class BitPermutationSelector {
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if (BG.StartIdx <= BG.EndIdx) {
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for (unsigned i = BG.StartIdx; i <= BG.EndIdx; ++i)
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Mask |= (1ul << i);
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Mask |= (UINT64_C(1) << i);
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} else {
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for (unsigned i = BG.StartIdx; i < Bits.size(); ++i)
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Mask |= (1ul << i);
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Mask |= (UINT64_C(1) << i);
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for (unsigned i = 0; i <= BG.EndIdx; ++i)
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Mask |= (1ul << i);
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Mask |= (UINT64_C(1) << i);
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}
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}
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