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Rollback some changes that adversely affected performance. I'm currently rethinking
my approach to this, so hopefully I'll find a way to do this without making this slower. llvm-svn: 36392
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@ -72,6 +72,7 @@ namespace {
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AU.setPreservesCFG();
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AU.addRequiredID(LoopSimplifyID);
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AU.addRequired<LoopInfo>();
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AU.addRequired<DominatorTree>();
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AU.addRequired<ETForest>();
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AU.addRequired<DominanceFrontier>(); // For scalar promotion (mem2reg)
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AU.addRequired<AliasAnalysis>();
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@ -86,7 +87,8 @@ namespace {
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// Various analyses that we use...
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AliasAnalysis *AA; // Current AliasAnalysis information
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LoopInfo *LI; // Current LoopInfo
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ETForest *ET; // ETForest for the current Loop...
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ETForest *ET; // ETForest for the current loop..
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DominatorTree *DT; // Dominator Tree for the current Loop...
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DominanceFrontier *DF; // Current Dominance Frontier
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// State that is updated as we process loops
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@ -98,19 +100,19 @@ namespace {
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/// SinkRegion - Walk the specified region of the CFG (defined by all blocks
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/// dominated by the specified block, and that are in the current loop) in
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/// reverse depth first order w.r.t the ETForest. This allows us to
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/// reverse depth first order w.r.t the DominatorTree. This allows us to
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/// visit uses before definitions, allowing us to sink a loop body in one
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/// pass without iteration.
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///
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void SinkRegion(BasicBlock *BB);
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void SinkRegion(DominatorTree::Node *N);
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/// HoistRegion - Walk the specified region of the CFG (defined by all
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/// blocks dominated by the specified block, and that are in the current
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/// loop) in depth first order w.r.t the ETForest. This allows us to
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/// loop) in depth first order w.r.t the DominatorTree. This allows us to
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/// visit definitions before uses, allowing us to hoist a loop body in one
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/// pass without iteration.
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///
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void HoistRegion(BasicBlock *BB);
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void HoistRegion(DominatorTree::Node *N);
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/// inSubLoop - Little predicate that returns true if the specified basic
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/// block is in a subloop of the current one, not the current one itself.
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@ -135,20 +137,21 @@ namespace {
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if (BlockInLoop == LoopHeader)
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return true;
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BasicBlock *IDom = ExitBlock;
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DominatorTree::Node *BlockInLoopNode = DT->getNode(BlockInLoop);
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DominatorTree::Node *IDom = DT->getNode(ExitBlock);
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// Because the exit block is not in the loop, we know we have to get _at
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// least_ its immediate dominator.
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do {
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// Get next Immediate Dominator.
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IDom = ET->getIDom(IDom);
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IDom = IDom->getIDom();
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// If we have got to the header of the loop, then the instructions block
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// did not dominate the exit node, so we can't hoist it.
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if (IDom == LoopHeader)
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if (IDom->getBlock() == LoopHeader)
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return false;
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} while (IDom != BlockInLoop);
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} while (IDom != BlockInLoopNode);
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return true;
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}
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@ -212,6 +215,7 @@ bool LICM::runOnLoop(Loop *L, LPPassManager &LPM) {
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LI = &getAnalysis<LoopInfo>();
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AA = &getAnalysis<AliasAnalysis>();
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DF = &getAnalysis<DominanceFrontier>();
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DT = &getAnalysis<DominatorTree>();
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ET = &getAnalysis<ETForest>();
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CurAST = new AliasSetTracker(*AA);
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@ -251,8 +255,8 @@ bool LICM::runOnLoop(Loop *L, LPPassManager &LPM) {
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// us to sink instructions in one pass, without iteration. AFter sinking
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// instructions, we perform another pass to hoist them out of the loop.
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//
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SinkRegion(L->getHeader());
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HoistRegion(L->getHeader());
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SinkRegion(DT->getNode(L->getHeader()));
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HoistRegion(DT->getNode(L->getHeader()));
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// Now that all loop invariants have been removed from the loop, promote any
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// memory references to scalars that we can...
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@ -269,19 +273,19 @@ bool LICM::runOnLoop(Loop *L, LPPassManager &LPM) {
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/// SinkRegion - Walk the specified region of the CFG (defined by all blocks
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/// dominated by the specified block, and that are in the current loop) in
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/// reverse depth first order w.r.t the ETForest. This allows us to visit
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/// reverse depth first order w.r.t the DominatorTree. This allows us to visit
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/// uses before definitions, allowing us to sink a loop body in one pass without
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/// iteration.
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///
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void LICM::SinkRegion(BasicBlock *BB) {
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assert(BB != 0 && "Null sink block?");
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void LICM::SinkRegion(DominatorTree::Node *N) {
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assert(N != 0 && "Null dominator tree node?");
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BasicBlock *BB = N->getBlock();
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// If this subregion is not in the top level loop at all, exit.
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if (!CurLoop->contains(BB)) return;
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// We are processing blocks in reverse dfo, so process children first...
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std::vector<BasicBlock*> Children;
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ET->getChildren(BB, Children);
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const std::vector<DominatorTree::Node*> &Children = N->getChildren();
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for (unsigned i = 0, e = Children.size(); i != e; ++i)
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SinkRegion(Children[i]);
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@ -307,11 +311,12 @@ void LICM::SinkRegion(BasicBlock *BB) {
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/// HoistRegion - Walk the specified region of the CFG (defined by all blocks
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/// dominated by the specified block, and that are in the current loop) in depth
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/// first order w.r.t the ETForest. This allows us to visit definitions
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/// first order w.r.t the DominatorTree. This allows us to visit definitions
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/// before uses, allowing us to hoist a loop body in one pass without iteration.
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///
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void LICM::HoistRegion(BasicBlock *BB) {
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assert(BB != 0 && "Null hoist block?");
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void LICM::HoistRegion(DominatorTree::Node *N) {
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assert(N != 0 && "Null dominator tree node?");
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BasicBlock *BB = N->getBlock();
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// If this subregion is not in the top level loop at all, exit.
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if (!CurLoop->contains(BB)) return;
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@ -331,8 +336,7 @@ void LICM::HoistRegion(BasicBlock *BB) {
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hoist(I);
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}
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std::vector<BasicBlock*> Children;
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ET->getChildren(BB, Children);
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const std::vector<DominatorTree::Node*> &Children = N->getChildren();
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for (unsigned i = 0, e = Children.size(); i != e; ++i)
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HoistRegion(Children[i]);
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}
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@ -603,7 +607,7 @@ bool LICM::isSafeToExecuteUnconditionally(Instruction &Inst) {
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std::vector<BasicBlock*> ExitBlocks;
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CurLoop->getExitBlocks(ExitBlocks);
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// For each exit block, walk up the ET until the
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// For each exit block, get the DT node and walk up the DT until the
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// instruction's basic block is found or we exit the loop.
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for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i)
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if (!isExitBlockDominatedByBlockInLoop(ExitBlocks[i], Inst.getParent()))
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