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[WebAssembly] Don't stackify stores across instructions with side effects.
llvm-svn: 258285
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@ -128,7 +128,7 @@ static bool IsSafeToMove(const MachineInstr *Def, const MachineInstr *Insert,
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// Check for memory dependencies and side effects.
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for (--I; I != D; --I)
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SawSideEffects |= I->isSafeToMove(&AA, SawStore);
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SawSideEffects |= !I->isSafeToMove(&AA, SawStore);
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return !(SawStore && Def->mayLoad() && !Def->isInvariantLoad(&AA)) &&
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!(SawSideEffects && !Def->isSafeToMove(&AA, SawStore));
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}
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@ -128,4 +128,21 @@ return:
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ret void
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}
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; Don't stackify stores effects across other instructions with side effects.
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; CHECK: side_effects:
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; CHECK: store
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; CHECK-NEXT: call
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; CHECK-NEXT: store
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; CHECK-NEXT: call
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declare void @evoke_side_effects()
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define hidden void @stackify_store_across_side_effects(double* nocapture %d) {
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entry:
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store double 2.0, double* %d
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call void @evoke_side_effects()
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store double 2.0, double* %d
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call void @evoke_side_effects()
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ret void
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}
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!0 = !{}
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@ -47,31 +47,37 @@ define void @alloca3264() {
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}
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; CHECK-LABEL: allocarray:
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; CHECK: .local i32, i32, i32, i32, i32, i32{{$}}
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; CHECK: .local i32, i32, i32, i32, i32{{$}}
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define void @allocarray() {
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; CHECK: i32.const [[L1:.+]]=, __stack_pointer
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; CHECK-NEXT: i32.const [[L1:.+]]=, __stack_pointer
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; CHECK-NEXT: i32.load [[L1]]=, 0([[L1]])
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; CHECK-NEXT: i32.const [[L2:.+]]=, 32
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; CHECK-NEXT: i32.const [[L2:.+]]=, 32{{$}}
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; CHECK-NEXT: i32.sub [[SP:.+]]=, [[L1]], [[L2]]
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; CHECK-NEXT: i32.const [[L2]]=, __stack_pointer{{$}}
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; CHECK-NEXT: i32.store [[SP]]=, 0([[L2]]), [[SP]]
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%r = alloca [5 x i32]
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; CHECK: i32.const $push[[L3:.+]]=, 1
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; CHECK: i32.store {{.*}}=, 12([[SP]]), $pop[[L3]]
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; CHECK-NEXT: i32.const $push[[L4:.+]]=, 4
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; CHECK-NEXT: i32.const [[L5:.+]]=, 12
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; CHECK-NEXT: i32.add [[L5]]=, [[SP]], [[L5]]
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; CHECK-NEXT: i32.add $push[[L6:.+]]=, [[L5]], $pop[[L4]]
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; CHECK-NEXT: i32.const $push[[L9:.+]]=, 1{{$}}
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; CHECK-NEXT: i32.store $push[[L10:.+]]=, 12([[SP]]), $pop[[L9]]{{$}}
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; CHECK-NEXT: i32.store $discard=, 0($pop3), $pop[[L10]]{{$}}
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%p = getelementptr [5 x i32], [5 x i32]* %r, i32 0, i32 0
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store i32 1, i32* %p
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; CHECK: i32.const $push[[L4:.+]]=, 4
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; CHECK: i32.const [[L5:.+]]=, 12
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; CHECK: i32.add [[L5]]=, [[SP]], [[L5]]
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; CHECK: i32.add $push[[L6:.+]]=, [[L5]], $pop[[L4]]
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; CHECK: i32.store {{.*}}=, 0($pop[[L6]]), ${{.+}}
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%p2 = getelementptr [5 x i32], [5 x i32]* %r, i32 0, i32 1
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store i32 1, i32* %p2
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; CHECK: i32.const [[L7:.+]]=, 32
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; CHECK-NEXT: i32.const [[L7:.+]]=, 32
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; CHECK-NEXT: i32.add [[SP]]=, [[SP]], [[L7]]
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; CHECK-NEXT: i32.const [[L8:.+]]=, __stack_pointer
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; CHECK-NEXT: i32.store [[SP]]=, 0([[L7]]), [[SP]]
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; CHECK-NEXT: i32.store [[SP]]=, 0([[L8]]), [[SP]]
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ret void
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}
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; CHECK-LABEL: allocarray_inbounds:
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; CHECK: .local i32, i32, i32, i32{{$}}
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define void @allocarray_inbounds() {
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; CHECK: i32.const [[L1:.+]]=, __stack_pointer
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; CHECK-NEXT: i32.load [[L1]]=, 0([[L1]])
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@ -93,6 +99,7 @@ define void @allocarray_inbounds() {
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ret void
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}
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; CHECK-LABEL: dynamic_alloca:
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define void @dynamic_alloca(i32 %alloc) {
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; TODO: Support frame pointers
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;%r = alloca i32, i32 %alloc
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