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Check against >= 0 instead of != -1 in getSplatIndex because it generally compiles to better code and is equivalent for shuffle indices.
llvm-svn: 187774
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@ -1202,7 +1202,7 @@ public:
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assert(isSplat() && "Cannot get splat index for non-splat!");
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EVT VT = getValueType(0);
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for (unsigned i = 0, e = VT.getVectorNumElements(); i != e; ++i) {
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if (Mask[i] != -1)
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if (Mask[i] >= 0)
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return Mask[i];
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}
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return -1;
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