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[InstCombine] Add test for insertelementinsts with constants.
Added a tests that shows that several insertelementinsts with constant indexes/data are not folded into a single shuffleinst. llvm-svn: 280474
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test/Transforms/InstCombine/vector_insertelt_shuffle.ll
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77
test/Transforms/InstCombine/vector_insertelt_shuffle.ll
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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt < %s -instcombine -S | FileCheck %s
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define<4 x float> @foo(<4 x float> %x) {
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%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
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%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
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ret<4 x float> %ins2
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}
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; FIXME: insertelements should fold to shuffle
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; CHECK-LABEL: @foo
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 1
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
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; CHECK-NEXT: ret <4 x float> %
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define<4 x float> @bar(<4 x float> %x, float %a) {
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%ins1 = insertelement<4 x float> %x, float %a, i32 1
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%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
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ret<4 x float> %ins2
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}
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; CHECK-LABEL: @bar
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float %{{.+}}, i32 1
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
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; CHECK-NEXT: ret <4 x float> %
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define<4 x float> @baz(<4 x float> %x, i32 %a) {
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%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
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%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a
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ret<4 x float> %ins2
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}
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; CHECK-LABEL: @baz
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 1
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; CHECK-NEXT: insertelement <4 x float> %ins1, float 2.000000e+00, i32 %
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; CHECK-NEXT: ret <4 x float> %
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define<4 x float> @bazz(<4 x float> %x, i32 %a) {
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%ins1 = insertelement<4 x float> %x, float 1.0, i32 3
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%ins2 = insertelement<4 x float> %ins1, float 5.0, i32 %a
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%ins3 = insertelement<4 x float> %ins2, float 3.0, i32 2
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%ins4 = insertelement<4 x float> %ins3, float 1.0, i32 1
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%ins5 = insertelement<4 x float> %ins4, float 2.0, i32 2
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%ins6 = insertelement<4 x float> %ins5, float 7.0, i32 %a
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ret<4 x float> %ins6
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}
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; FIXME: insertelements should fold to shuffle
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; CHECK-LABEL: @bazz
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 3
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 5.000000e+00, i32 %
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 1
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 7.000000e+00, i32 %
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; CHECK-NEXT: ret <4 x float> %
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define<4 x float> @bazzz(<4 x float> %x) {
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%ins1 = insertelement<4 x float> %x, float 1.0, i32 5
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%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
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ret<4 x float> %ins2
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}
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; CHECK-LABEL: @bazzz
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
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; CHECK-NEXT: ret <4 x float> %
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define<4 x float> @bazzzz(<4 x float> %x) {
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%ins1 = insertelement<4 x float> %x, float 1.0, i32 undef
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%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
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ret<4 x float> %ins2
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}
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; CHECK-LABEL: @bazzzz
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 undef
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; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
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; CHECK-NEXT: ret <4 x float> %
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