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Move code out of header file
llvm-svn: 2498
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@ -5,11 +5,92 @@
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//===----------------------------------------------------------------------===//
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#include "llvm/ConstantHandling.h"
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#include "llvm/Instruction.h"
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#include <cmath>
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AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules",
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&ConstRules::find));
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// ConstantFoldInstruction - Attempt to constant fold the specified instruction.
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// If successful, the constant result is returned, if not, null is returned.
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//
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Constant *ConstantFoldInstruction(Instruction *I) {
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Constant *Op0 = 0;
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Constant *Op1 = 0;
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if (I->getNumOperands() != 0) { // Get first operand if it's a constant...
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Op0 = dyn_cast<Constant>(I->getOperand(0));
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if (Op0 == 0) return 0; // Not a constant?, can't fold
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if (I->getNumOperands() != 1) { // Get second operand if it's a constant...
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Op1 = dyn_cast<Constant>(I->getOperand(1));
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if (Op1 == 0) return 0; // Not a constant?, can't fold
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}
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}
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switch (I->getOpcode()) {
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case Instruction::Cast:
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return ConstRules::get(*Op0)->castTo(Op0, I->getType());
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case Instruction::Not: return ~*Op0;
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case Instruction::Add: return *Op0 + *Op1;
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case Instruction::Sub: return *Op0 - *Op1;
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case Instruction::Mul: return *Op0 * *Op1;
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case Instruction::Div: return *Op0 / *Op1;
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case Instruction::Rem: return *Op0 % *Op1;
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case Instruction::SetEQ: return *Op0 == *Op1;
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case Instruction::SetNE: return *Op0 != *Op1;
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case Instruction::SetLE: return *Op0 <= *Op1;
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case Instruction::SetGE: return *Op0 >= *Op1;
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case Instruction::SetLT: return *Op0 < *Op1;
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case Instruction::SetGT: return *Op0 > *Op1;
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case Instruction::Shl: return *Op0 << *Op1;
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case Instruction::Shr: return *Op0 >> *Op1;
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default:
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return 0;
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}
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}
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Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy) {
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return ConstRules::get(*V)->castTo(V, DestTy);
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}
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Constant *ConstantFoldUnaryInstruction(unsigned Opcode, const Constant *V) {
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switch (Opcode) {
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case Instruction::Not: return ~*V;
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}
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return 0;
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}
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Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Add: return *V1 + *V2;
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case Instruction::Sub: return *V1 - *V2;
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case Instruction::Mul: return *V1 * *V2;
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case Instruction::Div: return *V1 / *V2;
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case Instruction::Rem: return *V1 % *V2;
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case Instruction::SetEQ: return *V1 == *V2;
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case Instruction::SetNE: return *V1 != *V2;
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case Instruction::SetLE: return *V1 <= *V2;
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case Instruction::SetGE: return *V1 >= *V2;
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case Instruction::SetLT: return *V1 < *V2;
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case Instruction::SetGT: return *V1 > *V2;
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}
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return 0;
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}
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Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Shl: return *V1 << *V2;
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case Instruction::Shr: return *V1 >> *V2;
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default: return 0;
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}
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}
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//===----------------------------------------------------------------------===//
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// TemplateRules Class
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//===----------------------------------------------------------------------===//
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