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Add a new shufflevector instruction
llvm-svn: 27507
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0916c33201
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@ -524,6 +524,8 @@ protected:
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Constant *Idx);
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static Constant *getInsertElementTy(const Type *Ty, Constant *Val,
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Constant *Elt, Constant *Idx);
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static Constant *getShuffleVectorTy(const Type *Ty, Constant *V1,
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Constant *V2, Constant *Mask);
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public:
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// Static methods to construct a ConstantExpr of different kinds. Note that
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@ -591,15 +593,10 @@ public:
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static Constant *getGetElementPtr(Constant *C,
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const std::vector<Value*> &IdxList);
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/// Extractelement form.
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///
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static Constant *getExtractElement(Constant *Val, Constant *Idx);
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/// Insertelement form.
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///
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static Constant *getInsertElement(Constant *Val, Constant *Elt,
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Constant *Idx);
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static Constant *getExtractElement(Constant *Vec, Constant *Idx);
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static Constant *getInsertElement(Constant *Vec, Constant *Elt,Constant *Idx);
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static Constant *getShuffleVector(Constant *V1, Constant *V2, Constant *Mask);
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/// isNullValue - Return true if this is the value that would be returned by
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/// getNullValue.
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virtual bool isNullValue() const { return false; }
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@ -135,9 +135,10 @@ HANDLE_OTHER_INST(34, Select , SelectInst ) // select instruction
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HANDLE_OTHER_INST(35, UserOp1, Instruction) // May be used internally in a pass
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HANDLE_OTHER_INST(36, UserOp2, Instruction)
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HANDLE_OTHER_INST(37, VAArg , VAArgInst ) // vaarg instruction
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HANDLE_OTHER_INST(38, ExtractElement, ExtractElementInst) // extract packed element
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HANDLE_OTHER_INST(39, InsertElement, InsertElementInst) // insert element into packed vector
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LAST_OTHER_INST(39)
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HANDLE_OTHER_INST(38, ExtractElement, ExtractElementInst)// extract from vector.
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HANDLE_OTHER_INST(39, InsertElement, InsertElementInst) // insert into vector
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HANDLE_OTHER_INST(40, ShuffleVector, ShuffleVectorInst) // shuffle two vectors.
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LAST_OTHER_INST(40)
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#undef FIRST_TERM_INST
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#undef HANDLE_TERM_INST
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@ -733,10 +733,10 @@ class ExtractElementInst : public Instruction {
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}
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public:
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ExtractElementInst(Value *Val, Value *Index,
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const std::string &Name = "", Instruction *InsertBefore = 0);
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ExtractElementInst(Value *Val, Value *Index,
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const std::string &Name, BasicBlock *InsertAtEnd);
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ExtractElementInst(Value *Vec, Value *Idx, const std::string &Name = "",
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Instruction *InsertBefore = 0);
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ExtractElementInst(Value *Vec, Value *Idx, const std::string &Name,
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BasicBlock *InsertAtEnd);
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virtual ExtractElementInst *clone() const;
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@ -780,9 +780,9 @@ class InsertElementInst : public Instruction {
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}
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public:
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InsertElementInst(Value *Val, Value *Elt, Value *Index,
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const std::string &Name = "", Instruction *InsertBefore = 0);
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InsertElementInst(Value *Val, Value *Elt, Value *Index,
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InsertElementInst(Value *Vec, Value *NewElt, Value *Idx,
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const std::string &Name = "",Instruction *InsertBefore = 0);
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InsertElementInst(Value *Vec, Value *NewElt, Value *Idx,
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const std::string &Name, BasicBlock *InsertAtEnd);
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virtual InsertElementInst *clone() const;
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@ -810,6 +810,59 @@ public:
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}
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};
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//===----------------------------------------------------------------------===//
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// ShuffleVectorInst Class
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//===----------------------------------------------------------------------===//
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/// ShuffleVectorInst - This instruction constructs a fixed permutation of two
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/// input vectors.
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///
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class ShuffleVectorInst : public Instruction {
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Use Ops[3];
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ShuffleVectorInst(const ShuffleVectorInst &IE) :
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Instruction(IE.getType(), ShuffleVector, Ops, 3) {
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Ops[0].init(IE.Ops[0], this);
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Ops[1].init(IE.Ops[1], this);
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Ops[2].init(IE.Ops[2], this);
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}
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public:
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ShuffleVectorInst(Value *V1, Value *V2, Value *Mask,
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const std::string &Name = "", Instruction *InsertBefor = 0);
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ShuffleVectorInst(Value *V1, Value *V2, Value *Mask,
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const std::string &Name, BasicBlock *InsertAtEnd);
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/// isValidOperands - Return true if a value shufflevector instruction can be
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/// formed with the specified operands.
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static bool isValidOperands(const Value *V1, const Value *V2,
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const Value *Mask);
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virtual ShuffleVectorInst *clone() const;
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virtual bool mayWriteToMemory() const { return false; }
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/// Transparently provide more efficient getOperand methods.
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Value *getOperand(unsigned i) const {
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assert(i < 3 && "getOperand() out of range!");
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return Ops[i];
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}
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void setOperand(unsigned i, Value *Val) {
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assert(i < 3 && "setOperand() out of range!");
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Ops[i] = Val;
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}
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unsigned getNumOperands() const { return 3; }
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const ShuffleVectorInst *) { return true; }
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static inline bool classof(const Instruction *I) {
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return I->getOpcode() == Instruction::ShuffleVector;
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}
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static inline bool classof(const Value *V) {
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return isa<Instruction>(V) && classof(cast<Instruction>(V));
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}
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};
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//===----------------------------------------------------------------------===//
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// PHINode Class
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//===----------------------------------------------------------------------===//
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@ -177,6 +177,7 @@ public:
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RetTy visitVAArgInst(VAArgInst &I) { DELEGATE(Instruction); }
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RetTy visitExtractElementInst(ExtractElementInst &I) { DELEGATE(Instruction); }
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RetTy visitInsertElementInst(InsertElementInst &I) { DELEGATE(Instruction); }
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RetTy visitShuffleVectorInst(ShuffleVectorInst &I) { DELEGATE(Instruction); }
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// Next level propagators... if the user does not overload a specific
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// instruction type, they can overload one of these to get the whole class
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