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Implement a more powerful, simpler, pass system. This pass system can figure
out how to run a collection of passes optimially given their behaviors and charactaristics. llvm-svn: 1506
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// This file defines a base class that indicates that a specified class is a
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// transformation pass implementation.
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//
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// Pass's are designed this way so that it is possible to apply N passes to a
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// module, by first doing N Pass specific initializations for the module, then
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// looping over all of the methods in the module, doing method specific work
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// N times for each method. Like this:
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// Pass's are designed this way so that it is possible to run passes in a cache
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// and organizationally optimal order without having to specify it at the front
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// end. This allows arbitrary passes to be strung together and have them
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// executed as effeciently as possible.
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//
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// for_each(Passes.begin(), Passes.end(), doPassInitialization(Module));
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// for_each(Method *M <- Module->begin(), Module->end())
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// for_each(Passes.begin(), Passes.end(), doPerMethodWork(M));
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//
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// The other way to do things is like this:
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// for_each(Pass *P <- Passes.begin(), Passes.end()) {
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// Passes->doPassInitialization(Module)
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// for_each(Module->begin(), Module->end(), P->doPerMethodWork);
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// }
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//
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// But this can cause thrashing and poor cache performance, so we don't do it
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// that way.
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//
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// Because a transformation does not see all methods consecutively, it should
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// be careful about the state that it maintains... another pass may modify a
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// method between two invocatations of doPerMethodWork.
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//
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// Also, implementations of doMethodWork should not remove any methods from the
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// module.
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// Passes should extend one of the classes below, depending on the guarantees
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// that it can make about what will be modified as it is run. For example, most
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// global optimizations should derive from MethodPass, because they do not add
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// or delete methods, they operate on the internals of the method.
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//
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//===----------------------------------------------------------------------===//
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@ -36,91 +21,137 @@
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#include "llvm/Module.h"
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#include "llvm/Method.h"
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class MethodPassBatcher;
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//===----------------------------------------------------------------------===//
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// Pass interface - Implemented by all 'passes'.
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// Pass interface - Implemented by all 'passes'. Subclass this if you are an
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// interprocedural optimization or you do not fit into any of the more
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// constrained passes described below.
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//
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struct Pass {
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//===--------------------------------------------------------------------===//
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// The externally useful entry points
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//
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// runAllPasses - Run a bunch of passes on the specified module, efficiently.
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static bool runAllPasses(Module *M, std::vector<Pass*> &Passes) {
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bool MadeChanges = false;
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// Run all of the pass initializers
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPassInitialization(M);
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// Loop over all of the methods, applying all of the passes to them
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for (unsigned m = 0; m < M->size(); ++m)
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPerMethodWork(*(M->begin()+m));
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// Run all of the pass finalizers...
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPassFinalization(M);
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return MadeChanges;
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}
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// runAllPassesAndFree - Run a bunch of passes on the specified module,
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// efficiently. When done, delete all of the passes.
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//
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static bool runAllPassesAndFree(Module *M, std::vector<Pass*> &Passes) {
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// First run all of the passes
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bool MadeChanges = runAllPasses(M, Passes);
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// Free all of the passes.
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for (unsigned i = 0; i < Passes.size(); ++i)
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delete Passes[i];
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return MadeChanges;
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}
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// run(Module*) - Run this pass on a module and all of the methods contained
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// within it. Returns true if any of the contained passes returned true.
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//
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bool run(Module *M) {
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bool MadeChanges = doPassInitialization(M);
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// Loop over methods in the module. doPerMethodWork could add a method to
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// the Module, so we have to keep checking for end of method list condition.
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//
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for (unsigned m = 0; m < M->size(); ++m)
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MadeChanges |= doPerMethodWork(*(M->begin()+m));
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return MadeChanges | doPassFinalization(M);
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}
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// run(Method*) - Run this pass on a module and one specific method. Returns
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// false on success.
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//
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bool run(Method *M) {
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return doPassInitialization(M->getParent()) | doPerMethodWork(M) |
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doPassFinalization(M->getParent());
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}
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//===--------------------------------------------------------------------===//
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// Functions to be implemented by subclasses
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//
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// Destructor - Virtual so we can be subclassed
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inline virtual ~Pass() {}
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// doPassInitialization - Virtual method overridden by subclasses to do
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virtual bool run(Module *M) = 0;
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};
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//===----------------------------------------------------------------------===//
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// MethodPass class - This class is used to implement most global optimizations.
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// Optimizations should subclass this class if they meet the following
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// constraints:
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// 1. Optimizations are organized globally, ie a method at a time
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// 2. Optimizing a method does not cause the addition or removal of any methods
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// in the module
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//
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struct MethodPass : public Pass {
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// doInitialization - Virtual method overridden by subclasses to do
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// any neccesary per-module initialization.
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//
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virtual bool doPassInitialization(Module *M) { return false; }
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virtual bool doInitialization(Module *M) { return false; }
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// doPerMethodWork - Virtual method overriden by subclasses to do the
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// per-method processing of the pass.
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// runOnMethod - Virtual method overriden by subclasses to do the per-method
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// processing of the pass.
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//
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virtual bool doPerMethodWork(Method *M) { return false; }
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virtual bool runOnMethod(Method *M) = 0;
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// doPassFinalization - Virtual method overriden by subclasses to do any post
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// doFinalization - Virtual method overriden by subclasses to do any post
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// processing needed after all passes have run.
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//
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virtual bool doPassFinalization(Module *M) { return false; }
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virtual bool doFinalization(Module *M) { return false; }
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virtual bool run(Module *M) {
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bool Changed = doInitialization(M);
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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Changed |= runOnMethod(*I);
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return Changed | doFinalization(M);
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}
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bool run(Method *M) {
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return doInitialization(M->getParent()) | runOnMethod(M)
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}
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};
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//===----------------------------------------------------------------------===//
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// CFGSafeMethodPass class - This class is used to implement global
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// optimizations that do not modify the CFG of a method. Optimizations should
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// subclass this class if they meet the following constraints:
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// 1. Optimizations are global, operating on a method at a time.
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// 2. Optimizations do not modify the CFG of the contained method, by adding,
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// removing, or changing the order of basic blocks in a method.
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// 3. Optimizations conform to all of the contstraints of MethodPass's.
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//
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struct CFGSafeMethodPass : public MethodPass {
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// TODO: Differentiation from MethodPass will come later
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};
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//===----------------------------------------------------------------------===//
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// BasicBlockPass class - This class is used to implement most local
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// optimizations. Optimizations should subclass this class if they
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// meet the following constraints:
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// 1. Optimizations are local, operating on either a basic block or
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// instruction at a time.
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// 2. Optimizations do not modify the CFG of the contained method, or any
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// other basic block in the method.
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// 3. Optimizations conform to all of the contstraints of CFGSafeMethodPass's.
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//
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struct BasicBlockPass : public CFGSafeMethodPass {
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// runOnBasicBlock - Virtual method overriden by subclasses to do the
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// per-basicblock processing of the pass.
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//
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virtual bool runOnBasicBlock(BasicBlock *M) = 0;
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virtual bool runOnMethod(Method *M) {
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bool Changed = false;
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for (Method::iterator I = M->begin(), E = M->end(); I != E; ++I)
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Changed |= runOnBasicBlock(*I);
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return Changed;
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}
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bool run(BasicBlock *BB) {
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Module *M = BB->getParent()->getParent();
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return doInitialization(M) | runOnBasicBlock(BB) | doFinalization(M);
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}
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};
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//===----------------------------------------------------------------------===//
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// PassManager - Container object for passes. The PassManager destructor
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// deletes all passes contained inside of the PassManager, so you shouldn't
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// delete passes manually, and all passes should be dynamically allocated.
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//
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class PassManager {
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std::vector<Pass*> Passes;
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MethodPassBatcher *Batcher;
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public:
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PassManager() : Batcher(0) {}
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~PassManager();
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bool run(Module *M) {
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bool MadeChanges = false;
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// Run all of the pass initializers
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for (unsigned i = 0, e = Passes.size(); i < e; ++i)
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MadeChanges |= Passes[i]->run(M);
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return MadeChanges;
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}
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// add - Add a pass to the queue of passes to run. This passes ownership of
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// the Pass to the PassManager. When the PassManager is destroyed, the pass
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// will be destroyed as well, so there is no need to delete the pass. Also,
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// all passes MUST be new'd.
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//
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void add(Pass *P);
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void add(MethodPass *P);
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void add(BasicBlockPass *P);
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};
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#endif
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