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[ORC] Add IRLayer and ObjectLayer interfaces and related MaterializationUnits.
llvm-svn: 332896
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include/llvm/ExecutionEngine/Orc/Layer.h
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include/llvm/ExecutionEngine/Orc/Layer.h
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//===---------------- Layer.h -- Layer interfaces --------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Layer interfaces.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_ORC_LAYER_H
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#define LLVM_EXECUTIONENGINE_ORC_LAYER_H
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#include "llvm/ExecutionEngine/Orc/Core.h"
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#include "llvm/IR/Module.h"
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namespace llvm {
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namespace orc {
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class MangleAndInterner {
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public:
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MangleAndInterner(ExecutionSession &ES, const DataLayout &DL);
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SymbolStringPtr operator()(StringRef Name);
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private:
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ExecutionSession &ES;
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const DataLayout &DL;
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};
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/// Layer interface.
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class IRLayer {
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public:
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IRLayer(ExecutionSession &ES);
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virtual ~IRLayer();
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ExecutionSession &getExecutionSession() { return ES; }
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virtual Error add(VSO &V, VModuleKey K, std::unique_ptr<Module> M);
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virtual void emit(MaterializationResponsibility R, VModuleKey K,
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std::unique_ptr<Module> M) = 0;
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private:
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ExecutionSession &ES;
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};
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class BasicIRLayerMaterializationUnit : public MaterializationUnit {
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public:
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BasicIRLayerMaterializationUnit(IRLayer &L, VModuleKey K,
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std::unique_ptr<Module> M);
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private:
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void materialize(MaterializationResponsibility R) override;
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void discard(const VSO &V, SymbolStringPtr Name) override;
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IRLayer &L;
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VModuleKey K;
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std::unique_ptr<Module> M;
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std::map<SymbolStringPtr, GlobalValue *> Discardable;
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};
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class ObjectLayer {
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public:
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ObjectLayer(ExecutionSession &ES);
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virtual ~ObjectLayer();
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ExecutionSession &getExecutionSession() { return ES; }
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virtual Error add(VSO &V, VModuleKey K, std::unique_ptr<MemoryBuffer> O);
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virtual void emit(MaterializationResponsibility R, VModuleKey K,
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std::unique_ptr<MemoryBuffer> O) = 0;
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private:
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ExecutionSession &ES;
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};
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/// The MemoryBuffer should represent a valid object file.
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/// If there is any chance that the file is invalid it should be validated
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/// prior to constructing a BasicObjectLayerMaterializationUnit.
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class BasicObjectLayerMaterializationUnit : public MaterializationUnit {
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public:
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BasicObjectLayerMaterializationUnit(ObjectLayer &L, VModuleKey K,
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std::unique_ptr<MemoryBuffer> O);
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private:
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void materialize(MaterializationResponsibility R) override;
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void discard(const VSO &V, SymbolStringPtr Name) override;
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ObjectLayer &L;
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VModuleKey K;
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std::unique_ptr<MemoryBuffer> O;
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};
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} // End namespace orc
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} // End namespace llvm
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#endif // LLVM_EXECUTIONENGINE_ORC_LAYER_H
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@ -3,6 +3,7 @@ add_llvm_library(LLVMOrcJIT
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ExecutionUtils.cpp
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IndirectionUtils.cpp
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Legacy.cpp
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Layer.cpp
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NullResolver.cpp
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OrcABISupport.cpp
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OrcCBindings.cpp
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110
lib/ExecutionEngine/Orc/Layer.cpp
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lib/ExecutionEngine/Orc/Layer.cpp
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//===-------------------- Layer.cpp - Layer interfaces --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ExecutionEngine/Orc/Layer.h"
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#include "llvm/IR/Mangler.h"
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#include "llvm/Object/ObjectFile.h"
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#include "llvm/Support/MemoryBuffer.h"
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namespace llvm {
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namespace orc {
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MangleAndInterner::MangleAndInterner(ExecutionSession &ES, const DataLayout &DL)
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: ES(ES), DL(DL) {}
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SymbolStringPtr MangleAndInterner::operator()(StringRef Name) {
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std::string MangledName;
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{
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raw_string_ostream MangledNameStream(MangledName);
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Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
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}
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return ES.getSymbolStringPool().intern(MangledName);
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}
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IRLayer::IRLayer(ExecutionSession &ES) : ES(ES) {}
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IRLayer::~IRLayer() {}
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Error IRLayer::add(VSO &V, VModuleKey K, std::unique_ptr<Module> M) {
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return V.define(llvm::make_unique<BasicIRLayerMaterializationUnit>(
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*this, std::move(K), std::move(M)));
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}
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BasicIRLayerMaterializationUnit::BasicIRLayerMaterializationUnit(
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IRLayer &L, VModuleKey K, std::unique_ptr<Module> M)
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: MaterializationUnit(SymbolFlagsMap()), L(L), K(std::move(K)),
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M(std::move(M)) {
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auto &ES = L.getExecutionSession();
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MangleAndInterner Mangle(ES, this->M->getDataLayout());
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for (auto &G : this->M->global_values()) {
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if (G.hasName() && !G.isDeclaration() &&
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!G.hasLocalLinkage() &&
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!G.hasAvailableExternallyLinkage()) {
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auto MangledName = Mangle(G.getName());
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SymbolFlags[MangledName] = JITSymbolFlags::fromGlobalValue(G);
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Discardable[MangledName] = &G;
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}
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}
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}
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void BasicIRLayerMaterializationUnit::materialize(
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MaterializationResponsibility R) {
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L.emit(std::move(R), std::move(K), std::move(M));
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}
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void BasicIRLayerMaterializationUnit::discard(const VSO &V,
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SymbolStringPtr Name) {
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auto I = Discardable.find(Name);
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assert(I != Discardable.end() &&
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"Symbol not provided by this MU, or previously discarded");
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I->second->setLinkage(GlobalValue::AvailableExternallyLinkage);
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Discardable.erase(I);
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}
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ObjectLayer::ObjectLayer(ExecutionSession &ES) : ES(ES) {}
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ObjectLayer::~ObjectLayer() {}
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Error ObjectLayer::add(VSO &V, VModuleKey K, std::unique_ptr<MemoryBuffer> O) {
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return V.define(llvm::make_unique<BasicObjectLayerMaterializationUnit>(
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*this, std::move(K), std::move(O)));
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}
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BasicObjectLayerMaterializationUnit::BasicObjectLayerMaterializationUnit(
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ObjectLayer &L, VModuleKey K, std::unique_ptr<MemoryBuffer> O)
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: MaterializationUnit(SymbolFlagsMap()), L(L), K(std::move(K)),
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O(std::move(O)) {
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auto &ES = L.getExecutionSession();
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auto Obj = cantFail(
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object::ObjectFile::createObjectFile(this->O->getMemBufferRef()));
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for (auto &Sym : Obj->symbols()) {
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if (!(Sym.getFlags() & object::BasicSymbolRef::SF_Undefined) &&
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(Sym.getFlags() & object::BasicSymbolRef::SF_Exported)) {
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auto InternedName =
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ES.getSymbolStringPool().intern(cantFail(Sym.getName()));
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SymbolFlags[InternedName] = JITSymbolFlags::fromObjectSymbol(Sym);
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}
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}
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}
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void BasicObjectLayerMaterializationUnit::materialize(
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MaterializationResponsibility R) {
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L.emit(std::move(R), std::move(K), std::move(O));
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}
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void BasicObjectLayerMaterializationUnit::discard(const VSO &V,
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SymbolStringPtr Name) {
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// FIXME: Support object file level discard. This could be done by building a
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// filter to pass to the object layer along with the object itself.
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}
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} // End namespace orc.
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} // End namespace llvm.
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