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Two minor improvements:

1. Speedup getValueState by having it not consider Arguments.  It's better
    to just add them before we start SCCP'ing.
 2. SCCP can delete the contents of dead blocks.  No really, it's ok!  This
    reduces the size of the IR for subsequent passes, even though
    simplifycfg would do the same job.  In practice, simplifycfg does not
    run until much later than sccp in gccas

llvm-svn: 17820
This commit is contained in:
Chris Lattner 2004-11-15 05:45:33 +00:00
parent 2504c15db2
commit e87a1360b3

View File

@ -185,12 +185,12 @@ private:
hash_map<Value*, LatticeVal>::iterator I = ValueState.find(V);
if (I != ValueState.end()) return I->second; // Common case, in the map
if (Constant *CPV = dyn_cast<Constant>(V)) {
if (isa<UndefValue>(V)) {
// Nothing to do, remain undefined.
} else if (Constant *CPV = dyn_cast<Constant>(V)) {
} else {
ValueState[CPV].markConstant(CPV); // Constants are constant
} else if (isa<Argument>(V)) { // Arguments are overdefined
ValueState[V].markOverdefined();
}
}
// All others are underdefined by default...
return ValueState[V];
@ -829,25 +829,49 @@ FunctionPass *llvm::createSCCPPass() {
// and return true if the function was modified.
//
bool SCCP::runOnFunction(Function &F) {
DEBUG(std::cerr << "SCCP on function '" << F.getName() << "'\n");
SCCPSolver Solver;
// Mark the first block of the function as being executable.
Solver.MarkBlockExecutable(F.begin());
// Mark all arguments to the function as being overdefined.
hash_map<Value*, LatticeVal> &Values = Solver.getValueMapping();
for (Function::aiterator AI = F.abegin(), E = F.aend(); AI != E; ++AI)
Values[AI].markOverdefined();
// Solve for constants.
Solver.Solve();
DEBUG(std::cerr << "SCCP on function '" << F.getName() << "'\n");
DEBUG(std::set<BasicBlock*> &ExecutableBBs = Solver.getExecutableBlocks();
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
if (!ExecutableBBs.count(I))
std::cerr << " BasicBlock Dead:" << *I);
bool MadeChanges = false;
// If we decided that there are basic blocks that are dead in this function,
// delete their contents now. Note that we cannot actually delete the blocks,
// as we cannot modify the CFG of the function.
//
std::set<BasicBlock*> &ExecutableBBs = Solver.getExecutableBlocks();
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
if (!ExecutableBBs.count(BB)) {
DEBUG(std::cerr << " BasicBlock Dead:" << *BB);
// Delete the instructions backwards, as it has a reduced likelihood of
// having to update as many def-use and use-def chains.
std::vector<Instruction*> Insts;
for (BasicBlock::iterator I = BB->begin(), E = BB->getTerminator();
I != E; ++I)
Insts.push_back(I);
while (!Insts.empty()) {
Instruction *I = Insts.back();
Insts.pop_back();
if (!I->use_empty())
I->replaceAllUsesWith(UndefValue::get(I->getType()));
BB->getInstList().erase(I);
MadeChanges = true;
}
}
// Iterate over all of the instructions in a function, replacing them with
// constants if we have found them to be of constant values.
//
bool MadeChanges = false;
hash_map<Value*, LatticeVal> &Values = Solver.getValueMapping();
for (Function::iterator BB = F.begin(), BBE = F.end(); BB != BBE; ++BB)
for (BasicBlock::iterator BI = BB->begin(), E = BB->end(); BI != E; ) {
Instruction *Inst = BI++;