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Tweak the MCExternalSymbolizer to not use the SymbolLookUp() call back

to not guess at a symbol name in some cases.

The problem is that in object files assembled starting at address 0, when
trying to symbolicate something that starts like this:

% cat x.s
_t1:
	vpshufd	$0x0, %xmm1, %xmm0

the symbolic disassembly can end up like this:

% otool -tV x.o 
x.o:
(__TEXT,__text) section
_t1:
0000000000000000	vpshufd	$_t1, %xmm1, %xmm0

Which is in this case produced incorrect symbolication.

But it is useful in some cases to use the SymbolLookUp() call back
to guess at some immediate values.  For example one like this
that does not have an external relocation entry:

% cat y.s
_t1:
	movl	$_d1, %eax
.data
_d1:	.long	0

% clang -c -arch i386 y.s

% otool -tV y.o 
y.o:
(__TEXT,__text) section
_t1:
0000000000000000	movl	$_d1, %eax

% otool -rv y.o 
y.o:
Relocation information (__TEXT,__text) 1 entries
address  pcrel length extern type    scattered symbolnum/value
00000001 False long   False  VANILLA False     2 (__DATA,__data)

So the change is based on it is not likely that an immediate Value
coming from an instruction field of a width of 1 byte, other than branches
and items with relocation, are not likely symbol addresses.

With the change the first case above simply becomes:

% otool -tV x.o 
x.o:
(__TEXT,__text) section
_t1:
0000000000000000	vpshufd	$0x0, %xmm1, %xmm0

and the second case continues to work as expected.

rdar://14863405

llvm-svn: 199698
This commit is contained in:
Kevin Enderby 2014-01-21 00:23:17 +00:00
parent 1e8ee14b49
commit e95f9184f6

View File

@ -43,8 +43,19 @@ bool MCExternalSymbolizer::tryAddingSymbolicOperand(MCInst &MI,
!GetOpInfo(DisInfo, Address, Offset, InstSize, 1, &SymbolicOp)) {
// Clear SymbolicOp.Value from above and also all other fields.
std::memset(&SymbolicOp, '\0', sizeof(struct LLVMOpInfo1));
if (!SymbolLookUp)
// At this point, GetOpInfo() did not find any relocation information about
// this operand and we are left to use the SymbolLookUp() call back to guess
// if the Value is the address of a symbol. In the case this is a branch
// that always makes sense to guess. But in the case of an immediate it is
// a bit more questionable if it is an address of a symbol or some other
// reference. So if the immediate Value comes from a width of 1 byte,
// InstSize, we will not guess it is an address of a symbol. Because in
// object files assembled starting at address 0 this usually leads to
// incorrect symbolication.
if (!SymbolLookUp || (InstSize == 1 && !IsBranch))
return false;
uint64_t ReferenceType;
if (IsBranch)
ReferenceType = LLVMDisassembler_ReferenceType_In_Branch;