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Use default member initializers to deduplicate code in X86MachineFunctionInfo, NFC
llvm-svn: 241609
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@ -30,59 +30,59 @@ class X86MachineFunctionInfo : public MachineFunctionInfo {
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/// pointer for reasons other than it containing dynamic allocation or
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/// that FP eliminatation is turned off. For example, Cygwin main function
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/// contains stack pointer re-alignment code which requires FP.
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bool ForceFramePointer;
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bool ForceFramePointer = false;
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/// RestoreBasePointerOffset - Non-zero if the function has base pointer
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/// and makes call to llvm.eh.sjlj.setjmp. When non-zero, the value is a
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/// displacement from the frame pointer to a slot where the base pointer
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/// is stashed.
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signed char RestoreBasePointerOffset;
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signed char RestoreBasePointerOffset = 0;
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/// CalleeSavedFrameSize - Size of the callee-saved register portion of the
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/// stack frame in bytes.
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unsigned CalleeSavedFrameSize;
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unsigned CalleeSavedFrameSize = 0;
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/// BytesToPopOnReturn - Number of bytes function pops on return (in addition
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/// to the space used by the return address).
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/// Used on windows platform for stdcall & fastcall name decoration
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unsigned BytesToPopOnReturn;
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unsigned BytesToPopOnReturn = 0;
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/// ReturnAddrIndex - FrameIndex for return slot.
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int ReturnAddrIndex;
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int ReturnAddrIndex = 0;
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/// \brief FrameIndex for return slot.
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int FrameAddrIndex;
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int FrameAddrIndex = 0;
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/// TailCallReturnAddrDelta - The number of bytes by which return address
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/// stack slot is moved as the result of tail call optimization.
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int TailCallReturnAddrDelta;
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int TailCallReturnAddrDelta = 0;
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/// SRetReturnReg - Some subtargets require that sret lowering includes
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/// returning the value of the returned struct in a register. This field
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/// holds the virtual register into which the sret argument is passed.
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unsigned SRetReturnReg;
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unsigned SRetReturnReg = 0;
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/// GlobalBaseReg - keeps track of the virtual register initialized for
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/// use as the global base register. This is used for PIC in some PIC
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/// relocation models.
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unsigned GlobalBaseReg;
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unsigned GlobalBaseReg = 0;
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/// VarArgsFrameIndex - FrameIndex for start of varargs area.
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int VarArgsFrameIndex;
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int VarArgsFrameIndex = 0;
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/// RegSaveFrameIndex - X86-64 vararg func register save area.
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int RegSaveFrameIndex;
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int RegSaveFrameIndex = 0;
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/// VarArgsGPOffset - X86-64 vararg func int reg offset.
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unsigned VarArgsGPOffset;
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unsigned VarArgsGPOffset = 0;
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/// VarArgsFPOffset - X86-64 vararg func fp reg offset.
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unsigned VarArgsFPOffset;
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unsigned VarArgsFPOffset = 0;
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/// ArgumentStackSize - The number of bytes on stack consumed by the arguments
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/// being passed on the stack.
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unsigned ArgumentStackSize;
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unsigned ArgumentStackSize = 0;
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/// NumLocalDynamics - Number of local-dynamic TLS accesses.
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unsigned NumLocalDynamics;
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unsigned NumLocalDynamics = 0;
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/// HasPushSequences - Keeps track of whether this function uses sequences
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/// of pushes to pass function parameters.
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bool HasPushSequences;
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bool HasPushSequences = false;
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private:
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/// ForwardedMustTailRegParms - A list of virtual and physical registers
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@ -90,40 +90,9 @@ private:
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SmallVector<ForwardedRegister, 1> ForwardedMustTailRegParms;
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public:
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X86MachineFunctionInfo() : ForceFramePointer(false),
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RestoreBasePointerOffset(0),
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CalleeSavedFrameSize(0),
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BytesToPopOnReturn(0),
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ReturnAddrIndex(0),
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FrameAddrIndex(0),
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TailCallReturnAddrDelta(0),
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SRetReturnReg(0),
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GlobalBaseReg(0),
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VarArgsFrameIndex(0),
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RegSaveFrameIndex(0),
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VarArgsGPOffset(0),
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VarArgsFPOffset(0),
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ArgumentStackSize(0),
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NumLocalDynamics(0),
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HasPushSequences(false) {}
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X86MachineFunctionInfo() = default;
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explicit X86MachineFunctionInfo(MachineFunction &MF)
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: ForceFramePointer(false),
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RestoreBasePointerOffset(0),
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CalleeSavedFrameSize(0),
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BytesToPopOnReturn(0),
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ReturnAddrIndex(0),
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FrameAddrIndex(0),
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TailCallReturnAddrDelta(0),
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SRetReturnReg(0),
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GlobalBaseReg(0),
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VarArgsFrameIndex(0),
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RegSaveFrameIndex(0),
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VarArgsGPOffset(0),
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VarArgsFPOffset(0),
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ArgumentStackSize(0),
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NumLocalDynamics(0),
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HasPushSequences(false) {}
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explicit X86MachineFunctionInfo(MachineFunction &MF) {};
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bool getForceFramePointer() const { return ForceFramePointer;}
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void setForceFramePointer(bool forceFP) { ForceFramePointer = forceFP; }
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