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Remove a bunch of complex logic that is completely dead: duplicates can
never be inserted! llvm-svn: 33037
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@ -1539,20 +1539,6 @@ int SlotMachine::getSlot(const Value *V) {
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/// CreateModuleSlot - Insert the specified GlobalValue* into the slot table.
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void SlotMachine::CreateModuleSlot(const GlobalValue *V) {
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assert(!V->hasName() && "Doesn't need a slot!");
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const Type *VTy = V->getType();
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// Look up the type plane for the Value's type from the module map
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TypedPlanes::const_iterator MI = mMap.find(VTy);
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// If the module map's type plane is not for the Value's type
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if (MI != mMap.end()) {
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// Lookup the value in the module's map
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ValueMap::const_iterator MVI = MI->second.map.find(V);
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if (MVI != MI->second.map.end())
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return;
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}
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return insertValue(V);
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}
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@ -1561,49 +1547,7 @@ void SlotMachine::CreateModuleSlot(const GlobalValue *V) {
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void SlotMachine::CreateFunctionSlot(const Value *V) {
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const Type *VTy = V->getType();
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assert(VTy != Type::VoidTy && !V->hasName() && "Doesn't need a slot!");
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assert(!isa<Constant>(V) && "Can't insert a Constants into SlotMachine");
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// Look up the type plane for the Value's type from the module map
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TypedPlanes::const_iterator MI = mMap.find(VTy);
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// Get the type plane for the Value's type from the function map
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TypedPlanes::const_iterator FI = fMap.find(VTy);
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// If there is a corresponding type plane in the function map
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if (FI != fMap.end()) {
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// Lookup the Value in the function map.
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ValueMap::const_iterator FVI = FI->second.map.find(V);
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// If the value exists in the function map, we're done.
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if (FVI != FI->second.map.end())
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return;
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// If there is no corresponding type plane in the module map
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if (MI == mMap.end())
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return insertValue(V);
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// Look up the value in the module map
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ValueMap::const_iterator MVI = MI->second.map.find(V);
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// If we found it, it was already inserted
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if (MVI != MI->second.map.end())
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return;
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return insertValue(V);
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}
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// Otherwise, there is no corresponding type plane in the function map yet.
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// If the type plane doesn't exists at the module level
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if (MI == mMap.end()) {
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return insertValue(V);
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// else type plane exists at the module level, examine it
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} else {
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// Look up the value in the module's map
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ValueMap::const_iterator MVI = MI->second.map.find(V);
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// If we didn't find it there either
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if (MVI == MI->second.map.end())
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// Return the slot number as the module's contribution to
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// the type plane plus the index of the function map insertion.
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return insertValue(V);
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else
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return;
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}
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return insertValue(V);
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}
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