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Runtime dylib simple ARM 24-bit branch relocation support.
llvm-svn: 128184
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@ -207,13 +207,28 @@ bool RuntimeDyldImpl::resolveARMRelocation(intptr_t Address, intptr_t Value,
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*p++ = (uint8_t)Value;
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Value >>= 8;
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}
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return false;
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break;
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}
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case macho::RIT_Pair:
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case macho::RIT_Difference:
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case macho::RIT_ARM_LocalDifference:
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case macho::RIT_ARM_PreboundLazyPointer:
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case macho::RIT_ARM_Branch24Bit:
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case macho::RIT_ARM_Branch24Bit: {
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// Mask the value into the target address. We know instructions are
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// 32-bit aligned, so we can do it all at once.
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uint32_t *p = (uint32_t*)Address;
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// The low two bits of the value are not encoded.
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Value >>= 2;
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// Mask the value to 24 bits.
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Value &= 0xffffff;
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// FIXME: If the destination is a Thumb function (and the instruction
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// is a non-predicated BL instruction), we need to change it to a BLX
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// instruction instead.
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// Insert the value into the instruction.
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*p = (*p & ~0xffffff) | Value;
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break;
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}
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case macho::RIT_ARM_ThumbBranch22Bit:
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case macho::RIT_ARM_ThumbBranch32Bit:
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case macho::RIT_ARM_Half:
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@ -243,7 +258,11 @@ loadSegment32(const MachOObject *Obj,
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memset((char*)Data.base() + Segment32LC->FileSize, 0,
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Segment32LC->VMSize - Segment32LC->FileSize);
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// Bind the section indices to address.
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// Bind the section indices to addresses and record the relocations we
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// need to resolve.
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typedef std::pair<uint32_t, macho::RelocationEntry> RelocationMap;
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SmallVector<RelocationMap, 64> Relocations;
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SmallVector<void *, 16> SectionBases;
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for (unsigned i = 0; i != Segment32LC->NumSections; ++i) {
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InMemoryStruct<macho::Section> Sect;
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@ -251,33 +270,42 @@ loadSegment32(const MachOObject *Obj,
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if (!Sect)
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return Error("unable to load section: '" + Twine(i) + "'");
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// FIXME: We don't support relocations yet.
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if (Sect->NumRelocationTableEntries != 0)
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return Error("not yet implemented: relocations!");
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// Remember any relocations the section has so we can resolve them later.
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for (unsigned j = 0; j != Sect->NumRelocationTableEntries; ++j) {
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InMemoryStruct<macho::RelocationEntry> RE;
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Obj->ReadRelocationEntry(Sect->RelocationTableOffset, j, RE);
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Relocations.push_back(RelocationMap(j, *RE));
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}
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// FIXME: Improve check.
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if (Sect->Flags != 0x80000400)
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return Error("unsupported section type!");
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// if (Sect->Flags != 0x80000400)
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// return Error("unsupported section type!");
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SectionBases.push_back((char*) Data.base() + Sect->Address);
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}
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// Bind all the symbols to address.
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// Bind all the symbols to address. Keep a record of the names for use
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// by relocation resolution.
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SmallVector<StringRef, 64> SymbolNames;
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for (unsigned i = 0; i != SymtabLC->NumSymbolTableEntries; ++i) {
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InMemoryStruct<macho::SymbolTableEntry> STE;
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Obj->ReadSymbolTableEntry(SymtabLC->SymbolTableOffset, i, STE);
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if (!STE)
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return Error("unable to read symbol: '" + Twine(i) + "'");
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// Get the symbol name.
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StringRef Name = Obj->getStringAtIndex(STE->StringIndex);
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SymbolNames.push_back(Name);
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// Just skip undefined symbols. They'll be loaded from whatever
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// module they come from (or system dylib) when we resolve relocations
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// involving them.
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if (STE->SectionIndex == 0)
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return Error("unexpected undefined symbol!");
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continue;
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unsigned Index = STE->SectionIndex - 1;
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if (Index >= Segment32LC->NumSections)
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return Error("invalid section index for symbol: '" + Twine() + "'");
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// Get the symbol name.
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StringRef Name = Obj->getStringAtIndex(STE->StringIndex);
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// Get the section base address.
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void *SectionBase = SectionBases[Index];
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@ -295,6 +323,13 @@ loadSegment32(const MachOObject *Obj,
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SymbolTable[Name] = Address;
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}
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// Now resolve any relocations.
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for (unsigned i = 0, e = Relocations.size(); i != e; ++i) {
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if (resolveRelocation(Relocations[i].first, Relocations[i].second,
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SectionBases, SymbolNames))
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return true;
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}
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// We've loaded the section; now mark the functions in it as executable.
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// FIXME: We really should use the JITMemoryManager for this.
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sys::Memory::setRangeExecutable(Data.base(), Data.size());
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@ -335,7 +370,7 @@ loadSegment64(const MachOObject *Obj,
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if (!Sect)
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return Error("unable to load section: '" + Twine(i) + "'");
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// Resolve any relocations the section has.
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// Remember any relocations the section has so we can resolve them later.
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for (unsigned j = 0; j != Sect->NumRelocationTableEntries; ++j) {
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InMemoryStruct<macho::RelocationEntry> RE;
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Obj->ReadRelocationEntry(Sect->RelocationTableOffset, j, RE);
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