diff --git a/lib/Target/AMDGPU/AMDGPUPromoteAlloca.cpp b/lib/Target/AMDGPU/AMDGPUPromoteAlloca.cpp index 625c9b77e2d..41876ed45c8 100644 --- a/lib/Target/AMDGPU/AMDGPUPromoteAlloca.cpp +++ b/lib/Target/AMDGPU/AMDGPUPromoteAlloca.cpp @@ -285,9 +285,9 @@ Value *AMDGPUPromoteAlloca::getWorkitemID(IRBuilder<> &Builder, unsigned N) { return CI; } -static VectorType *arrayTypeToVecType(Type *ArrayTy) { - return VectorType::get(ArrayTy->getArrayElementType(), - ArrayTy->getArrayNumElements()); +static VectorType *arrayTypeToVecType(ArrayType *ArrayTy) { + return VectorType::get(ArrayTy->getElementType(), + ArrayTy->getNumElements()); } static Value * @@ -346,10 +346,9 @@ static bool tryPromoteAllocaToVector(AllocaInst *Alloca, AMDGPUAS AS) { // FIXME: We also reject alloca's of the form [ 2 x [ 2 x i32 ]] or equivalent. Potentially these // could also be promoted but we don't currently handle this case if (!AllocaTy || - AllocaTy->getElementType()->isVectorTy() || - AllocaTy->getElementType()->isArrayTy() || AllocaTy->getNumElements() > 4 || - AllocaTy->getNumElements() < 2) { + AllocaTy->getNumElements() < 2 || + !VectorType::isValidElementType(AllocaTy->getElementType())) { DEBUG(dbgs() << " Cannot convert type to vector\n"); return false; } diff --git a/test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll b/test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll index e2af0914913..deca2997100 100644 --- a/test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll +++ b/test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll @@ -11,6 +11,7 @@ %Block = type { [1 x float], i32 } %gl_PerVertex = type { <4 x float>, float, [1 x float], [1 x float] } +%struct = type { i32, i32 } @block = external addrspace(1) global %Block @pv = external addrspace(1) global %gl_PerVertex @@ -129,3 +130,11 @@ define amdgpu_ps void @promote_double_aggr() #0 { store <4 x float> %tmp21, <4 x float> addrspace(1)* @frag_color ret void } + +; Don't crash on a type that isn't a valid vector element. +; OPT-LABEL: @alloca_struct( +define amdgpu_kernel void @alloca_struct() #0 { +entry: + %alloca = alloca [2 x %struct], align 4 + ret void +}