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Switch ComputeTopDownOrdering over to using a densemap. This speeds up
isel as a whole by 3.3%. llvm-svn: 33809
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@ -25,6 +25,7 @@
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallVector.h"
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#include <map>
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using namespace llvm;
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@ -290,7 +291,7 @@ SelectionDAGLegalize::SelectionDAGLegalize(SelectionDAG &dag)
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/// ComputeTopDownOrdering - Add the specified node to the Order list if it has
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/// not been visited yet and if all of its operands have already been visited.
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static void ComputeTopDownOrdering(SDNode *N, std::vector<SDNode*> &Order,
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std::map<SDNode*, unsigned> &Visited) {
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DenseMap<SDNode*, unsigned> &Visited) {
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if (++Visited[N] != N->getNumOperands())
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return; // Haven't visited all operands yet
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@ -318,7 +319,7 @@ void SelectionDAGLegalize::LegalizeDAG() {
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// practice however, this causes us to run out of stack space on large basic
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// blocks. To avoid this problem, compute an ordering of the nodes where each
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// node is only legalized after all of its operands are legalized.
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std::map<SDNode*, unsigned> Visited;
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DenseMap<SDNode*, unsigned> Visited;
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std::vector<SDNode*> Order;
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// Compute ordering from all of the leaves in the graphs, those (like the
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