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mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-23 11:13:28 +01:00

Fix scheduling for vldm/vstm instructions that load/store more than 32 bytes on Cortex-A9. This also makes the existing code more compact.

llvm-svn: 189958
This commit is contained in:
Silviu Baranga 2013-09-04 17:05:18 +00:00
parent 357980289a
commit f1ba2ead74
2 changed files with 125 additions and 78 deletions

View File

@ -1879,6 +1879,10 @@ def CortexA9Itineraries : ProcessorItineraries<
// The following definitions describe the simpler per-operand machine model.
// This works with MachineScheduler and will eventually replace itineraries.
class A9WriteLMOpsListType<list<WriteSequence> writes> {
list <WriteSequence> Writes = writes;
SchedMachineModel SchedModel = ?;
}
// Cortex-A9 machine model for scheduling and other instruction cost heuristics.
def CortexA9Model : SchedMachineModel {
@ -2011,7 +2015,7 @@ def A9WriteAdr#NumAddr : WriteSequence<[A9WriteAdr], NumAddr>;
// Define a predicate to select the LDM based on number of memory addresses.
def A9LMAdr#NumAddr#Pred :
SchedPredicate<"TII->getNumLDMAddresses(MI) == "#NumAddr>;
SchedPredicate<"(TII->getNumLDMAddresses(MI)+1)/2 == "#NumAddr>;
} // foreach NumAddr
@ -2054,48 +2058,30 @@ def A9WriteL#NumAddr#Hi : WriteSequence<
//===----------------------------------------------------------------------===//
// LDM: Load multiple into 32-bit integer registers.
def A9WriteLMOpsList : A9WriteLMOpsListType<
[A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi,
A9WriteL3, A9WriteL3Hi,
A9WriteL4, A9WriteL4Hi,
A9WriteL5, A9WriteL5Hi,
A9WriteL6, A9WriteL6Hi,
A9WriteL7, A9WriteL7Hi,
A9WriteL8, A9WriteL8Hi]>;
// A9WriteLM variants expand into a pair of writes for each 64-bit
// value loaded. When the number of registers is odd, the last
// A9WriteLnHi is naturally ignored because the instruction has no
// following def operands. These variants take no issue resource, so
// they may need to be part of a WriteSequence that includes A9WriteIssue.
def A9WriteLM : SchedWriteVariant<[
SchedVar<A9LMAdr1Pred, [A9WriteL1, A9WriteL1Hi]>,
SchedVar<A9LMAdr2Pred, [A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi]>,
SchedVar<A9LMAdr3Pred, [A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi,
A9WriteL3, A9WriteL3Hi]>,
SchedVar<A9LMAdr4Pred, [A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi,
A9WriteL3, A9WriteL3Hi,
A9WriteL4, A9WriteL4Hi]>,
SchedVar<A9LMAdr5Pred, [A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi,
A9WriteL3, A9WriteL3Hi,
A9WriteL4, A9WriteL4Hi,
A9WriteL5, A9WriteL5Hi]>,
SchedVar<A9LMAdr6Pred, [A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi,
A9WriteL3, A9WriteL3Hi,
A9WriteL4, A9WriteL4Hi,
A9WriteL5, A9WriteL5Hi,
A9WriteL6, A9WriteL6Hi]>,
SchedVar<A9LMAdr7Pred, [A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi,
A9WriteL3, A9WriteL3Hi,
A9WriteL4, A9WriteL4Hi,
A9WriteL5, A9WriteL5Hi,
A9WriteL6, A9WriteL6Hi,
A9WriteL7, A9WriteL7Hi]>,
SchedVar<A9LMAdr8Pred, [A9WriteL1, A9WriteL1Hi,
A9WriteL2, A9WriteL2Hi,
A9WriteL3, A9WriteL3Hi,
A9WriteL4, A9WriteL4Hi,
A9WriteL5, A9WriteL5Hi,
A9WriteL6, A9WriteL6Hi,
A9WriteL7, A9WriteL7Hi,
A9WriteL8, A9WriteL8Hi]>,
SchedVar<A9LMAdr1Pred, A9WriteLMOpsList.Writes[0-1]>,
SchedVar<A9LMAdr2Pred, A9WriteLMOpsList.Writes[0-3]>,
SchedVar<A9LMAdr3Pred, A9WriteLMOpsList.Writes[0-5]>,
SchedVar<A9LMAdr4Pred, A9WriteLMOpsList.Writes[0-7]>,
SchedVar<A9LMAdr5Pred, A9WriteLMOpsList.Writes[0-9]>,
SchedVar<A9LMAdr6Pred, A9WriteLMOpsList.Writes[0-11]>,
SchedVar<A9LMAdr7Pred, A9WriteLMOpsList.Writes[0-13]>,
SchedVar<A9LMAdr8Pred, A9WriteLMOpsList.Writes[0-15]>,
// For unknown LDMs, define the maximum number of writes, but only
// make the first two consume resources.
SchedVar<A9LMUnknownPred, [A9WriteL1, A9WriteL1Hi,
@ -2177,49 +2163,39 @@ def A9WriteLMfp#NumAddr#Hi : WriteSequence<
// pair of writes for each 64-bit data loaded. When the number of
// registers is odd, the last WriteLMfpnHi is naturally ignored because
// the instruction has no following def operands.
def A9WriteLMfpPostRAOpsList : A9WriteLMOpsListType<
[A9WriteLMfp1, A9WriteLMfp2, // 0-1
A9WriteLMfp3, A9WriteLMfp4, // 2-3
A9WriteLMfp5, A9WriteLMfp6, // 4-5
A9WriteLMfp7, A9WriteLMfp8, // 6-7
A9WriteLMfp1Hi, // 8-8
A9WriteLMfp2Hi, A9WriteLMfp2Hi, // 9-10
A9WriteLMfp3Hi, A9WriteLMfp3Hi, // 11-12
A9WriteLMfp4Hi, A9WriteLMfp4Hi, // 13-14
A9WriteLMfp5Hi, A9WriteLMfp5Hi, // 15-16
A9WriteLMfp6Hi, A9WriteLMfp6Hi, // 17-18
A9WriteLMfp7Hi, A9WriteLMfp7Hi, // 19-20
A9WriteLMfp8Hi, A9WriteLMfp8Hi]>; // 21-22
def A9WriteLMfpPostRA : SchedWriteVariant<[
SchedVar<A9LMAdr1Pred, [A9WriteLMfp1, A9WriteLMfp1Hi]>,
SchedVar<A9LMAdr2Pred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi]>,
SchedVar<A9LMAdr3Pred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi,
A9WriteLMfp3, A9WriteLMfp3Hi]>,
SchedVar<A9LMAdr4Pred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi,
A9WriteLMfp3, A9WriteLMfp3Hi,
A9WriteLMfp4, A9WriteLMfp4Hi]>,
SchedVar<A9LMAdr5Pred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi,
A9WriteLMfp3, A9WriteLMfp3Hi,
A9WriteLMfp4, A9WriteLMfp4Hi,
A9WriteLMfp5, A9WriteLMfp5Hi]>,
SchedVar<A9LMAdr6Pred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi,
A9WriteLMfp3, A9WriteLMfp3Hi,
A9WriteLMfp4, A9WriteLMfp4Hi,
A9WriteLMfp5, A9WriteLMfp5Hi,
A9WriteLMfp6, A9WriteLMfp6Hi]>,
SchedVar<A9LMAdr7Pred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi,
A9WriteLMfp3, A9WriteLMfp3Hi,
A9WriteLMfp4, A9WriteLMfp4Hi,
A9WriteLMfp5, A9WriteLMfp5Hi,
A9WriteLMfp6, A9WriteLMfp6Hi,
A9WriteLMfp7, A9WriteLMfp7Hi]>,
SchedVar<A9LMAdr8Pred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi,
A9WriteLMfp3, A9WriteLMfp3Hi,
A9WriteLMfp4, A9WriteLMfp4Hi,
A9WriteLMfp5, A9WriteLMfp5Hi,
A9WriteLMfp6, A9WriteLMfp6Hi,
A9WriteLMfp7, A9WriteLMfp7Hi,
A9WriteLMfp8, A9WriteLMfp8Hi]>,
SchedVar<A9LMAdr1Pred, A9WriteLMfpPostRAOpsList.Writes[0-0, 8-8]>,
SchedVar<A9LMAdr2Pred, A9WriteLMfpPostRAOpsList.Writes[0-1, 9-10]>,
SchedVar<A9LMAdr3Pred, A9WriteLMfpPostRAOpsList.Writes[0-2, 10-12]>,
SchedVar<A9LMAdr4Pred, A9WriteLMfpPostRAOpsList.Writes[0-3, 11-14]>,
SchedVar<A9LMAdr5Pred, A9WriteLMfpPostRAOpsList.Writes[0-4, 12-16]>,
SchedVar<A9LMAdr6Pred, A9WriteLMfpPostRAOpsList.Writes[0-5, 13-18]>,
SchedVar<A9LMAdr7Pred, A9WriteLMfpPostRAOpsList.Writes[0-6, 14-20]>,
SchedVar<A9LMAdr8Pred, A9WriteLMfpPostRAOpsList.Writes[0-7, 15-22]>,
// For unknown LDMs, define the maximum number of writes, but only
// make the first two consume resources.
SchedVar<A9LMUnknownPred, [A9WriteLMfp1, A9WriteLMfp1Hi,
A9WriteLMfp2, A9WriteLMfp2Hi,
A9WriteLMfp3Hi, A9WriteLMfp3Hi,
A9WriteLMfp4Hi, A9WriteLMfp4Hi,
// make the first two consume resources. We are optimizing for the case
// where the operands are DPRs, and this determines the first eight
// types. The remaining eight types are filled to cover the case
// where the operands are SPRs.
SchedVar<A9LMUnknownPred, [A9WriteLMfp1, A9WriteLMfp2,
A9WriteLMfp3Hi, A9WriteLMfp4Hi,
A9WriteLMfp5Hi, A9WriteLMfp6Hi,
A9WriteLMfp7Hi, A9WriteLMfp8Hi,
A9WriteLMfp5Hi, A9WriteLMfp5Hi,
A9WriteLMfp6Hi, A9WriteLMfp6Hi,
A9WriteLMfp7Hi, A9WriteLMfp7Hi,

View File

@ -0,0 +1,71 @@
; RUN: llc < %s -march=arm -mtriple=armv7-linux-gnueabihf -float-abi=hard -mcpu=cortex-a9 -O3 | FileCheck %s
target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-n32-S64"
; This test will generate spills/fills using vldmia instructions that access 64 bytes of memory.
; Check that we don't crash when we generate these instructions on Cortex-A9.
; CHECK: test:
; CHECK: vstmia
; CHECK: vldmia
define void @test(i64* %src) #0 {
entry:
%arrayidx39 = getelementptr inbounds i64* %src, i32 13
%vecinit285 = shufflevector <16 x i64> undef, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
store <16 x i64> %vecinit285, <16 x i64>* undef, align 128
%0 = load i64* undef, align 8
%vecinit379 = insertelement <16 x i64> undef, i64 %0, i32 9
%1 = load i64* undef, align 8
%vecinit419 = insertelement <16 x i64> undef, i64 %1, i32 15
store <16 x i64> %vecinit419, <16 x i64>* undef, align 128
%vecinit579 = insertelement <16 x i64> undef, i64 0, i32 4
%vecinit582 = shufflevector <16 x i64> %vecinit579, <16 x i64> <i64 6, i64 7, i64 8, i64 9, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 16, i32 17, i32 18, i32 19, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit584 = insertelement <16 x i64> %vecinit582, i64 undef, i32 9
%vecinit586 = insertelement <16 x i64> %vecinit584, i64 0, i32 10
%vecinit589 = shufflevector <16 x i64> %vecinit586, <16 x i64> <i64 12, i64 13, i64 14, i64 15, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 16, i32 17, i32 18, i32 19, i32 undef>
%2 = load i64* undef, align 8
%vecinit591 = insertelement <16 x i64> %vecinit589, i64 %2, i32 15
store <16 x i64> %vecinit591, <16 x i64>* undef, align 128
%vecinit694 = shufflevector <16 x i64> undef, <16 x i64> <i64 13, i64 14, i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
store <16 x i64> %vecinit694, <16 x i64>* undef, align 128
%3 = load i64* undef, align 8
%vecinit1331 = insertelement <16 x i64> undef, i64 %3, i32 14
%4 = load i64* undef, align 8
%vecinit1468 = insertelement <16 x i64> undef, i64 %4, i32 11
%vecinit1471 = shufflevector <16 x i64> %vecinit1468, <16 x i64> <i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 undef, i32 undef>
%vecinit1474 = shufflevector <16 x i64> %vecinit1471, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
store <16 x i64> %vecinit1474, <16 x i64>* undef, align 128
%vecinit1552 = shufflevector <16 x i64> undef, <16 x i64> <i64 10, i64 11, i64 12, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit1555 = shufflevector <16 x i64> %vecinit1552, <16 x i64> <i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 undef, i32 undef>
%vecinit1558 = shufflevector <16 x i64> %vecinit1555, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
store <16 x i64> %vecinit1558, <16 x i64>* undef, align 128
%vecinit1591 = shufflevector <16 x i64> undef, <16 x i64> <i64 3, i64 4, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit1594 = shufflevector <16 x i64> %vecinit1591, <16 x i64> <i64 5, i64 6, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit1597 = shufflevector <16 x i64> %vecinit1594, <16 x i64> <i64 7, i64 8, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit1599 = insertelement <16 x i64> %vecinit1597, i64 undef, i32 8
%vecinit1601 = insertelement <16 x i64> %vecinit1599, i64 undef, i32 9
%vecinit1603 = insertelement <16 x i64> %vecinit1601, i64 undef, i32 10
%5 = load i64* undef, align 8
%vecinit1605 = insertelement <16 x i64> %vecinit1603, i64 %5, i32 11
%vecinit1608 = shufflevector <16 x i64> %vecinit1605, <16 x i64> <i64 13, i64 14, i64 15, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 undef>
%6 = load i64* undef, align 8
%vecinit1610 = insertelement <16 x i64> %vecinit1608, i64 %6, i32 15
store <16 x i64> %vecinit1610, <16 x i64>* undef, align 128
%vecinit2226 = shufflevector <16 x i64> undef, <16 x i64> <i64 6, i64 7, i64 8, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%7 = load i64* undef, align 8
%vecinit2228 = insertelement <16 x i64> %vecinit2226, i64 %7, i32 8
%vecinit2230 = insertelement <16 x i64> %vecinit2228, i64 undef, i32 9
%vecinit2233 = shufflevector <16 x i64> %vecinit2230, <16 x i64> <i64 11, i64 12, i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 16, i32 17, i32 18, i32 19, i32 undef, i32 undef>
%vecinit2236 = shufflevector <16 x i64> %vecinit2233, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
store <16 x i64> %vecinit2236, <16 x i64>* undef, align 128
%vecinit2246 = shufflevector <16 x i64> undef, <16 x i64> <i64 4, i64 5, i64 6, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit2249 = shufflevector <16 x i64> %vecinit2246, <16 x i64> <i64 7, i64 8, i64 9, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit2252 = shufflevector <16 x i64> %vecinit2249, <16 x i64> <i64 10, i64 11, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%vecinit2255 = shufflevector <16 x i64> %vecinit2252, <16 x i64> <i64 12, i64 13, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 16, i32 17, i32 undef, i32 undef, i32 undef>
%8 = load i64* %arrayidx39, align 8
%vecinit2257 = insertelement <16 x i64> %vecinit2255, i64 %8, i32 13
%vecinit2260 = shufflevector <16 x i64> %vecinit2257, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
store <16 x i64> %vecinit2260, <16 x i64>* null, align 128
ret void
}
attributes #0 = { noredzone "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-frame-pointer-elim-non-leaf"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "unsafe-fp-math"="false" "use-soft-float"="false" }