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Remove specialized comparison of InlineAsm objects. They're uniqued on creation

now, and this wasn't comparing some of their relevant bits anyhow.

llvm-svn: 124976
This commit is contained in:
Nick Lewycky 2011-02-06 04:33:50 +00:00
parent f42fbe0c95
commit fb03aee332

View File

@ -389,12 +389,8 @@ bool FunctionComparator::enumerate(const Value *V1, const Value *V2) {
C1 == ConstantExpr::getBitCast(const_cast<Constant*>(C2), C1->getType());
}
if (isa<InlineAsm>(V1) && isa<InlineAsm>(V2)) {
const InlineAsm *IA1 = cast<InlineAsm>(V1);
const InlineAsm *IA2 = cast<InlineAsm>(V2);
return IA1->getAsmString() == IA2->getAsmString() &&
IA1->getConstraintString() == IA2->getConstraintString();
}
if (isa<InlineAsm>(V1) || isa<InlineAsm>(V2))
return V1 == V2;
unsigned long &ID1 = Map1[V1];
if (!ID1)