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Rewrite how machine block placement handles loop rotation.

This is a complex change that resulted from a great deal of
experimentation with several different benchmarks. The one which proved
the most useful is included as a test case, but I don't know that it
captures all of the relevant changes, as I didn't have specific
regression tests for each, they were more the result of reasoning about
what the old algorithm would possibly do wrong. I'm also failing at the
moment to craft more targeted regression tests for these changes, if
anyone has ideas, it would be welcome.

The first big thing broken with the old algorithm is the idea that we
can take a basic block which has a loop-exiting successor and a looping
successor and use the looping successor as the layout top in order to
get that particular block to be the bottom of the loop after layout.
This happens to work in many cases, but not in all.

The second big thing broken was that we didn't try to select the exit
which fell into the nearest enclosing loop (to which we exit at all). As
a consequence, even if the rotation worked perfectly, it would result in
one of two bad layouts. Either the bottom of the loop would get
fallthrough, skipping across a nearer enclosing loop and thereby making
it discontiguous, or it would be forced to take an explicit jump over
the nearest enclosing loop to earch its successor. The point of the
rotation is to get fallthrough, so we need it to fallthrough to the
nearest loop it can.

The fix to the first issue is to actually layout the loop from the loop
header, and then rotate the loop such that the correct exiting edge can
be a fallthrough edge. This is actually much easier than I anticipated
because we can handle all the hard parts of finding a viable rotation
before we do the layout. We just store that, and then rotate after
layout is finished. No inner loops get split across the post-rotation
backedge because we check for them when selecting the rotation.

That fix exposed a latent problem with our exitting block selection --
we should allow the backedge to point into the middle of some inner-loop
chain as there is no real penalty to it, the whole point is that it
*won't* be a fallthrough edge. This may have blocked the rotation at all
in some cases, I have no idea and no test case as I've never seen it in
practice, it was just noticed by inspection.

Finally, all of these fixes, and studying the loops they produce,
highlighted another problem: in rotating loops like this, we sometimes
fail to align the destination of these backwards jumping edges. Fix this
by actually walking the backwards edges rather than relying on loopinfo.

This fixes regressions on heapsort if block placement is enabled as well
as lots of other cases where the previous logic would introduce an
abundance of unnecessary branches into the execution.

llvm-svn: 154783
This commit is contained in:
Chandler Carruth 2012-04-16 01:12:56 +00:00
parent 1b15347812
commit fc5ab5d388
2 changed files with 196 additions and 69 deletions

View File

@ -102,13 +102,13 @@ public:
}
/// \brief Iterator over blocks within the chain.
typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator;
/// \brief Beginning of blocks within the chain.
iterator begin() const { return Blocks.begin(); }
iterator begin() { return Blocks.begin(); }
/// \brief End of blocks within the chain.
iterator end() const { return Blocks.end(); }
iterator end() { return Blocks.end(); }
/// \brief Merge a block chain into this one.
///
@ -211,12 +211,11 @@ class MachineBlockPlacement : public MachineFunctionPass {
void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter = 0);
MachineBasicBlock *findBestLoopTop(MachineFunction &F,
MachineLoop &L,
const BlockFilterSet &LoopBlockSet);
MachineBasicBlock *findBestLoopExit(MachineFunction &F,
MachineLoop &L,
const BlockFilterSet &LoopBlockSet);
void buildLoopChains(MachineFunction &F, MachineLoop &L);
void buildCFGChains(MachineFunction &F);
void AlignLoops(MachineFunction &F);
public:
static char ID; // Pass identification, replacement for typeid
@ -544,9 +543,9 @@ void MachineBlockPlacement::buildChain(
/// block to layout at the top of the loop. Typically this is done to maximize
/// fallthrough opportunities.
MachineBasicBlock *
MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
MachineLoop &L,
const BlockFilterSet &LoopBlockSet) {
MachineBlockPlacement::findBestLoopExit(MachineFunction &F,
MachineLoop &L,
const BlockFilterSet &LoopBlockSet) {
// We don't want to layout the loop linearly in all cases. If the loop header
// is just a normal basic block in the loop, we want to look for what block
// within the loop is the best one to layout at the top. However, if the loop
@ -557,11 +556,11 @@ MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
// header and only rotate if safe.
BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
if (!LoopBlockSet.count(*HeaderChain.begin()))
return L.getHeader();
return 0;
BlockFrequency BestExitEdgeFreq;
unsigned BestExitLoopDepth = 0;
MachineBasicBlock *ExitingBB = 0;
MachineBasicBlock *LoopingBB = 0;
// If there are exits to outer loops, loop rotation can severely limit
// fallthrough opportunites unless it selects such an exit. Keep a set of
// blocks where rotating to exit with that block will reach an outer loop.
@ -584,15 +583,10 @@ MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
// successor isn't found.
MachineBasicBlock *OldExitingBB = ExitingBB;
BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
// We also compute and store the best looping successor for use in layout.
MachineBasicBlock *BestLoopSucc = 0;
bool HasLoopingSucc = false;
// FIXME: Due to the performance of the probability and weight routines in
// the MBPI analysis, we use the internal weights. This is only valid
// because it is purely a ranking function, we don't care about anything
// but the relative values.
uint32_t BestLoopSuccWeight = 0;
// FIXME: We also manually compute the probabilities to avoid quadratic
// behavior.
// the MBPI analysis, we use the internal weights and manually compute the
// probabilities to avoid quadratic behavior.
uint32_t WeightScale = 0;
uint32_t SumWeight = MBPI->getSumForBlock(*I, WeightScale);
for (MachineBasicBlock::succ_iterator SI = (*I)->succ_begin(),
@ -604,10 +598,8 @@ MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
continue;
BlockChain &SuccChain = *BlockToChain[*SI];
// Don't split chains, either this chain or the successor's chain.
if (&Chain == &SuccChain || *SI != *SuccChain.begin()) {
DEBUG(dbgs() << " " << (LoopBlockSet.count(*SI) ? "looping: "
: "exiting: ")
<< getBlockName(*I) << " -> "
if (&Chain == &SuccChain) {
DEBUG(dbgs() << " exiting: " << getBlockName(*I) << " -> "
<< getBlockName(*SI) << " (chain conflict)\n");
continue;
}
@ -616,60 +608,55 @@ MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
if (LoopBlockSet.count(*SI)) {
DEBUG(dbgs() << " looping: " << getBlockName(*I) << " -> "
<< getBlockName(*SI) << " (" << SuccWeight << ")\n");
if (BestLoopSucc && BestLoopSuccWeight >= SuccWeight)
continue;
BestLoopSucc = *SI;
BestLoopSuccWeight = SuccWeight;
HasLoopingSucc = true;
continue;
}
unsigned SuccLoopDepth = 0;
if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI)) {
SuccLoopDepth = ExitLoop->getLoopDepth();
if (ExitLoop->contains(&L))
BlocksExitingToOuterLoop.insert(*I);
}
BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(*I) * SuccProb;
DEBUG(dbgs() << " exiting: " << getBlockName(*I) << " -> "
<< getBlockName(*SI) << " (" << ExitEdgeFreq << ")\n");
<< getBlockName(*SI) << " [L:" << SuccLoopDepth
<< "] (" << ExitEdgeFreq << ")\n");
// Note that we slightly bias this toward an existing layout successor to
// retain incoming order in the absence of better information.
// FIXME: Should we bias this more strongly? It's pretty weak.
if (!ExitingBB || ExitEdgeFreq > BestExitEdgeFreq ||
if (!ExitingBB || BestExitLoopDepth < SuccLoopDepth ||
ExitEdgeFreq > BestExitEdgeFreq ||
((*I)->isLayoutSuccessor(*SI) &&
!(ExitEdgeFreq < BestExitEdgeFreq))) {
BestExitEdgeFreq = ExitEdgeFreq;
ExitingBB = *I;
}
if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI))
if (ExitLoop->contains(&L))
BlocksExitingToOuterLoop.insert(*I);
}
// Restore the old exiting state, no viable looping successor was found.
if (!BestLoopSucc) {
if (!HasLoopingSucc) {
ExitingBB = OldExitingBB;
BestExitEdgeFreq = OldBestExitEdgeFreq;
continue;
}
// If this was best exiting block thus far, also record the looping block.
if (ExitingBB == *I)
LoopingBB = BestLoopSucc;
}
// Without a candidate exitting block or with only a single block in the
// Without a candidate exiting block or with only a single block in the
// loop, just use the loop header to layout the loop.
if (!ExitingBB || L.getNumBlocks() == 1)
return L.getHeader();
return 0;
// Also, if we have exit blocks which lead to outer loops but didn't select
// one of them as the exiting block we are rotating toward, disable loop
// rotation altogether.
if (!BlocksExitingToOuterLoop.empty() &&
!BlocksExitingToOuterLoop.count(ExitingBB))
return L.getHeader();
return 0;
assert(LoopingBB && "All successors of a loop block are exit blocks!");
DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n");
DEBUG(dbgs() << " Best top block: " << getBlockName(LoopingBB) << "\n");
return LoopingBB;
return ExitingBB;
}
/// \brief Forms basic block chains from the natural loop structures.
@ -688,8 +675,8 @@ void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
MachineBasicBlock *LayoutTop = findBestLoopTop(F, L, LoopBlockSet);
BlockChain &LoopChain = *BlockToChain[LayoutTop];
MachineBasicBlock *ExitingBB = findBestLoopExit(F, L, LoopBlockSet);
BlockChain &LoopChain = *BlockToChain[L.getHeader()];
// FIXME: This is a really lame way of walking the chains in the loop: we
// walk the blocks, and use a set to prevent visiting a particular chain
@ -721,7 +708,18 @@ void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
BlockWorkList.push_back(*Chain.begin());
}
buildChain(LayoutTop, LoopChain, BlockWorkList, &LoopBlockSet);
buildChain(L.getHeader(), LoopChain, BlockWorkList, &LoopBlockSet);
// Once we have built a chain, try to rotate it to line up the hot exit block
// with fallthrough out of the loop (if we have a valid exit block for that).
if (ExitingBB) {
BlockChain::iterator ExitIt = std::find(LoopChain.begin(), LoopChain.end(),
ExitingBB);
if (ExitIt != LoopChain.end()) {
std::rotate(LoopChain.begin(), llvm::next(ExitIt), LoopChain.end());
}
}
DEBUG({
// Crash at the end so we get all of the debugging output first.
@ -733,7 +731,8 @@ void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
}
for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
BCI != BCE; ++BCI)
BCI != BCE; ++BCI) {
dbgs() << " ... " << getBlockName(*BCI) << "\n";
if (!LoopBlockSet.erase(*BCI)) {
// We don't mark the loop as bad here because there are real situations
// where this can occur. For example, with an unanalyzable fallthrough
@ -743,6 +742,7 @@ void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
<< " Bad block: " << getBlockName(*BCI) << "\n";
}
}
if (!LoopBlockSet.empty()) {
BadLoop = true;
@ -882,28 +882,33 @@ void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
F.back().updateTerminator();
}
/// \brief Recursive helper to align a loop and any nested loops.
static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
// Recurse through nested loops.
for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
AlignLoop(F, *I, Align);
L->getTopBlock()->setAlignment(Align);
}
/// \brief Align loop headers to target preferred alignments.
void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
// Walk through the backedges of the function now that we have fully laid out
// the basic blocks and align the destination of each backedge. We don't rely
// on the loop info here so that we can align backedges in unnatural CFGs and
// backedges that were introduced purely because of the loop rotations done
// during this layout pass.
// FIXME: This isn't quite right, we shouldn't align backedges that result
// from blocks being sunken below the exit block for the function.
if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
return;
unsigned Align = TLI->getPrefLoopAlignment();
if (!Align)
return; // Don't care about loop alignment.
for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
AlignLoop(F, *I, Align);
SmallPtrSet<MachineBasicBlock *, 16> PreviousBlocks;
for (BlockChain::iterator BI = FunctionChain.begin(),
BE = FunctionChain.end();
BI != BE; ++BI) {
PreviousBlocks.insert(*BI);
// Set alignment on the destination of all the back edges in the new
// ordering.
for (MachineBasicBlock::succ_iterator SI = (*BI)->succ_begin(),
SE = (*BI)->succ_end();
SI != SE; ++SI)
if (PreviousBlocks.count(*SI))
(*SI)->setAlignment(Align);
}
}
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
@ -919,7 +924,6 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
assert(BlockToChain.empty());
buildCFGChains(F);
AlignLoops(F);
BlockToChain.clear();
ChainAllocator.DestroyAll();

View File

@ -76,11 +76,11 @@ define i32 @test_loop_cold_blocks(i32 %i, i32* %a) {
; Check that we sink cold loop blocks after the hot loop body.
; CHECK: test_loop_cold_blocks:
; CHECK: %entry
; CHECK: %unlikely1
; CHECK: %unlikely2
; CHECK: %body1
; CHECK: %body2
; CHECK: %body3
; CHECK: %unlikely1
; CHECK: %unlikely2
; CHECK: %exit
entry:
@ -348,7 +348,6 @@ define void @unnatural_cfg2() {
; CHECK: %entry
; CHECK: %loop.body1
; CHECK: %loop.body2
; CHECK: %loop.header
; CHECK: %loop.body3
; CHECK: %loop.inner1.begin
; The end block is folded with %loop.body3...
@ -356,6 +355,7 @@ define void @unnatural_cfg2() {
; CHECK: %loop.body4
; CHECK: %loop.inner2.begin
; The loop.inner2.end block is folded
; CHECK: %loop.header
; CHECK: %bail
entry:
@ -928,3 +928,126 @@ entry:
exit:
ret void
}
define void @benchmark_heapsort(i32 %n, double* nocapture %ra) {
; This test case comes from the heapsort benchmark, and exemplifies several
; important aspects to block placement in the presence of loops:
; 1) Loop rotation needs to *ensure* that the desired exiting edge can be
; a fallthrough.
; 2) The exiting edge from the loop which is rotated to be laid out at the
; bottom of the loop needs to be exiting into the nearest enclosing loop (to
; which there is an exit). Otherwise, we force that enclosing loop into
; strange layouts that are siginificantly less efficient, often times maing
; it discontiguous.
;
; CHECK: @benchmark_heapsort
; CHECK: %entry
; First rotated loop top.
; CHECK: .align
; CHECK: %if.end10
; Second rotated loop top
; CHECK: .align
; CHECK: %while.cond.outer
; Third rotated loop top
; CHECK: .align
; CHECK: %while.cond
; CHECK: %while.body
; CHECK: %land.lhs.true
; CHECK: %if.then19
; CHECK: %if.then19
; CHECK: %if.then24
; CHECK: %while.end
; CHECK: %for.cond
; CHECK: %if.then
; CHECK: %if.else
; CHECK: %if.then8
; CHECK: ret
entry:
%shr = ashr i32 %n, 1
%add = add nsw i32 %shr, 1
%arrayidx3 = getelementptr inbounds double* %ra, i64 1
br label %for.cond
for.cond:
%ir.0 = phi i32 [ %n, %entry ], [ %ir.1, %while.end ]
%l.0 = phi i32 [ %add, %entry ], [ %l.1, %while.end ]
%cmp = icmp sgt i32 %l.0, 1
br i1 %cmp, label %if.then, label %if.else
if.then:
%dec = add nsw i32 %l.0, -1
%idxprom = sext i32 %dec to i64
%arrayidx = getelementptr inbounds double* %ra, i64 %idxprom
%0 = load double* %arrayidx, align 8
br label %if.end10
if.else:
%idxprom1 = sext i32 %ir.0 to i64
%arrayidx2 = getelementptr inbounds double* %ra, i64 %idxprom1
%1 = load double* %arrayidx2, align 8
%2 = load double* %arrayidx3, align 8
store double %2, double* %arrayidx2, align 8
%dec6 = add nsw i32 %ir.0, -1
%cmp7 = icmp eq i32 %dec6, 1
br i1 %cmp7, label %if.then8, label %if.end10
if.then8:
store double %1, double* %arrayidx3, align 8
ret void
if.end10:
%ir.1 = phi i32 [ %ir.0, %if.then ], [ %dec6, %if.else ]
%l.1 = phi i32 [ %dec, %if.then ], [ %l.0, %if.else ]
%rra.0 = phi double [ %0, %if.then ], [ %1, %if.else ]
%add31 = add nsw i32 %ir.1, 1
br label %while.cond.outer
while.cond.outer:
%j.0.ph.in = phi i32 [ %l.1, %if.end10 ], [ %j.1, %if.then24 ]
%j.0.ph = shl i32 %j.0.ph.in, 1
br label %while.cond
while.cond:
%j.0 = phi i32 [ %add31, %if.end20 ], [ %j.0.ph, %while.cond.outer ]
%cmp11 = icmp sgt i32 %j.0, %ir.1
br i1 %cmp11, label %while.end, label %while.body
while.body:
%cmp12 = icmp slt i32 %j.0, %ir.1
br i1 %cmp12, label %land.lhs.true, label %if.end20
land.lhs.true:
%idxprom13 = sext i32 %j.0 to i64
%arrayidx14 = getelementptr inbounds double* %ra, i64 %idxprom13
%3 = load double* %arrayidx14, align 8
%add15 = add nsw i32 %j.0, 1
%idxprom16 = sext i32 %add15 to i64
%arrayidx17 = getelementptr inbounds double* %ra, i64 %idxprom16
%4 = load double* %arrayidx17, align 8
%cmp18 = fcmp olt double %3, %4
br i1 %cmp18, label %if.then19, label %if.end20
if.then19:
br label %if.end20
if.end20:
%j.1 = phi i32 [ %add15, %if.then19 ], [ %j.0, %land.lhs.true ], [ %j.0, %while.body ]
%idxprom21 = sext i32 %j.1 to i64
%arrayidx22 = getelementptr inbounds double* %ra, i64 %idxprom21
%5 = load double* %arrayidx22, align 8
%cmp23 = fcmp olt double %rra.0, %5
br i1 %cmp23, label %if.then24, label %while.cond
if.then24:
%idxprom27 = sext i32 %j.0.ph.in to i64
%arrayidx28 = getelementptr inbounds double* %ra, i64 %idxprom27
store double %5, double* %arrayidx28, align 8
br label %while.cond.outer
while.end:
%idxprom33 = sext i32 %j.0.ph.in to i64
%arrayidx34 = getelementptr inbounds double* %ra, i64 %idxprom33
store double %rra.0, double* %arrayidx34, align 8
br label %for.cond
}