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[ARM] Guard against loop variant gather ptr operands

This ensures that the operands of any gather/scatter instructions that
we attempt to push out of the loop are invariant, preventing invalid IR
from being generated.
This commit is contained in:
David Green 2021-05-30 18:02:14 +01:00
parent f7319a117e
commit fd282c40e4
2 changed files with 46 additions and 1 deletions

View File

@ -964,7 +964,8 @@ bool MVEGatherScatterLowering::optimiseOffsets(Value *Offsets, BasicBlock *BB,
// Get the value that is added to/multiplied with the phi
Value *OffsSecondOperand = Offs->getOperand(OffsSecondOp);
if (IncrementPerRound->getType() != OffsSecondOperand->getType())
if (IncrementPerRound->getType() != OffsSecondOperand->getType() ||
!L->isLoopInvariant(OffsSecondOperand))
// Something has gone wrong, abort
return false;

View File

@ -178,4 +178,48 @@ end:
ret void;
}
define arm_aapcs_vfpcc void @invariant_add(i32* noalias nocapture readonly %data, i32* noalias nocapture %dst, i32 %n.vec) {
; CHECK-LABEL: @invariant_add(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i32 [ 0, [[VECTOR_PH:%.*]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <4 x i32> [ <i32 0, i32 2, i32 4, i32 6>, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[L0:%.*]] = mul <4 x i32> [[VEC_IND]], <i32 3, i32 3, i32 3, i32 3>
; CHECK-NEXT: [[L1:%.*]] = add <4 x i32> [[L0]], [[VEC_IND]]
; CHECK-NEXT: [[TMP0:%.*]] = call <4 x i32> @llvm.arm.mve.vldr.gather.offset.v4i32.p0i32.v4i32(i32* [[DATA:%.*]], <4 x i32> [[L1]], i32 32, i32 2, i32 1)
; CHECK-NEXT: [[L3:%.*]] = getelementptr inbounds i32, i32* [[DST:%.*]], i32 [[INDEX]]
; CHECK-NEXT: [[L4:%.*]] = bitcast i32* [[L3]] to <4 x i32>*
; CHECK-NEXT: store <4 x i32> [[TMP0]], <4 x i32>* [[L4]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add i32 [[INDEX]], 4
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <4 x i32> [[VEC_IND]], <i32 8, i32 8, i32 8, i32 8>
; CHECK-NEXT: [[L5:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC:%.*]]
; CHECK-NEXT: br i1 [[L5]], label [[END:%.*]], label [[VECTOR_BODY]]
; CHECK: end:
; CHECK-NEXT: ret void
;
vector.ph:
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%vec.ind = phi <4 x i32> [ <i32 0, i32 2, i32 4, i32 6>, %vector.ph ], [ %vec.ind.next, %vector.body ]
%l0 = mul <4 x i32> %vec.ind, <i32 3, i32 3, i32 3, i32 3>
%l1 = add <4 x i32> %l0, %vec.ind
%l2 = getelementptr inbounds i32, i32* %data, <4 x i32> %l1
%wide.masked.gather = call <4 x i32> @llvm.masked.gather.v4i32.v4p0i32(<4 x i32*> %l2, i32 4, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i32> undef)
%l3 = getelementptr inbounds i32, i32* %dst, i32 %index
%l4 = bitcast i32* %l3 to <4 x i32>*
store <4 x i32> %wide.masked.gather, <4 x i32>* %l4, align 4
%index.next = add i32 %index, 4
%vec.ind.next = add <4 x i32> %vec.ind, <i32 8, i32 8, i32 8, i32 8>
%l5 = icmp eq i32 %index.next, %n.vec
br i1 %l5, label %end, label %vector.body
end:
ret void;
}
declare <4 x i32> @llvm.masked.gather.v4i32.v4p0i32(<4 x i32*>, i32, <4 x i1>, <4 x i32>)