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Implement basic support for the 'f' register class constraint. This basically
works, but probably won't if you mix it with 't' or 'u' yet. llvm-svn: 48243
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@ -214,7 +214,12 @@ bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
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for (MachineBasicBlock::iterator I = BB.begin(); I != BB.end(); ++I) {
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MachineInstr *MI = I;
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unsigned Flags = MI->getDesc().TSFlags;
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if ((Flags & X86II::FPTypeMask) == X86II::NotFP)
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unsigned FPInstClass = Flags & X86II::FPTypeMask;
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if (MI->getOpcode() == TargetInstrInfo::INLINEASM)
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FPInstClass = X86II::SpecialFP;
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if (FPInstClass == X86II::NotFP)
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continue; // Efficiently ignore non-fp insts!
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MachineInstr *PrevMI = 0;
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@ -233,7 +238,7 @@ bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
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DeadRegs.push_back(MO.getReg());
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}
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switch (Flags & X86II::FPTypeMask) {
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switch (FPInstClass) {
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case X86II::ZeroArgFP: handleZeroArgFP(I); break;
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case X86II::OneArgFP: handleOneArgFP(I); break; // fstp ST(0)
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case X86II::OneArgFPRW: handleOneArgFPRW(I); break; // ST(0) = fsqrt(ST(0))
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@ -966,6 +971,44 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
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}
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}
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break;
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case TargetInstrInfo::INLINEASM: {
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// The inline asm MachineInstr currently only *uses* FP registers for the
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// 'f' constraint. These should be turned into the current ST(x) register
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// in the machine instr. Also, any kills should be explicitly popped after
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// the inline asm.
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unsigned Kills[7];
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unsigned NumKills = 0;
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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MachineOperand &Op = MI->getOperand(i);
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if (!Op.isReg() || Op.getReg() < X86::FP0 || Op.getReg() > X86::FP6)
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continue;
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assert(Op.isUse() && "Only handle inline asm uses right now");
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unsigned FPReg = getFPReg(Op);
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Op.setReg(getSTReg(FPReg));
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// If we kill this operand, make sure to pop it from the stack after the
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// asm. We just remember it for now, and pop them all off at the end in
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// a batch.
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if (Op.isKill())
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Kills[NumKills++] = FPReg;
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}
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// If this asm kills any FP registers (is the last use of them) we must
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// explicitly emit pop instructions for them. Do this now after the asm has
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// executed so that the ST(x) numbers are not off (which would happen if we
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// did this inline with operand rewriting).
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//
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// Note: this might be a non-optimal pop sequence. We might be able to do
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// better by trying to pop in stack order or something.
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MachineBasicBlock::iterator InsertPt = MI;
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while (NumKills)
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freeStackSlotAfter(InsertPt, Kills[--NumKills]);
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// Don't delete the inline asm!
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return;
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}
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case X86::RET:
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case X86::RETI:
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// If RET has an FP register use operand, pass the first one in ST(0) and
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@ -26,4 +26,18 @@ define void @test5(double %X) {
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ret void
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}
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define void @test6(double %A, double %B, double %C,
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double %D, double %E) nounwind {
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entry:
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; Uses the same value twice, should have one fstp after the asm.
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tail call void asm sideeffect "foo $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %A, double %A ) nounwind
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; Uses two different values, should be in st(0)/st(1) and both be popped.
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tail call void asm sideeffect "bar $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %B, double %C ) nounwind
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; Uses two different values, one of which isn't killed in this asm, it
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; should not be popped after the asm.
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tail call void asm sideeffect "baz $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %D, double %E ) nounwind
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; This is the last use of %D, so it should be popped after.
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tail call void asm sideeffect "baz $0", "f,~{dirflag},~{fpsr},~{flags}"( double %D ) nounwind
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ret void
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}
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