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Begin the process of allowing DomTree on MBB's. Step One: template DomTreeNode by making it a typedef of a templated DomTreeNodeBase.

llvm-svn: 42743
This commit is contained in:
Owen Anderson 2007-10-08 07:44:39 +00:00
parent 96099de5bb
commit ffcd82d1ed
2 changed files with 49 additions and 34 deletions

View File

@ -22,6 +22,7 @@
#define LLVM_ANALYSIS_DOMINATORS_H
#include "llvm/Pass.h"
#include <algorithm>
#include <set>
#include "llvm/ADT/DenseMap.h"
@ -59,32 +60,56 @@ public:
// DomTreeNode - Dominator Tree Node
class DominatorTreeBase;
class PostDominatorTree;
class DomTreeNode {
BasicBlock *TheBB;
DomTreeNode *IDom;
std::vector<DomTreeNode*> Children;
class MachineBasicBlock;
template <class NodeT>
class DomTreeNodeBase {
NodeT *TheBB;
DomTreeNodeBase<NodeT> *IDom;
std::vector<DomTreeNodeBase<NodeT> *> Children;
int DFSNumIn, DFSNumOut;
friend class DominatorTreeBase;
friend class PostDominatorTree;
public:
typedef std::vector<DomTreeNode*>::iterator iterator;
typedef std::vector<DomTreeNode*>::const_iterator const_iterator;
typedef typename std::vector<DomTreeNodeBase<NodeT> *>::iterator iterator;
typedef typename std::vector<DomTreeNodeBase<NodeT> *>::const_iterator
const_iterator;
iterator begin() { return Children.begin(); }
iterator end() { return Children.end(); }
const_iterator begin() const { return Children.begin(); }
const_iterator end() const { return Children.end(); }
BasicBlock *getBlock() const { return TheBB; }
DomTreeNode *getIDom() const { return IDom; }
const std::vector<DomTreeNode*> &getChildren() const { return Children; }
NodeT *getBlock() const { return TheBB; }
DomTreeNodeBase<NodeT> *getIDom() const { return IDom; }
const std::vector<DomTreeNodeBase<NodeT>*> &getChildren() const {
return Children;
}
DomTreeNode(BasicBlock *BB, DomTreeNode *iDom)
DomTreeNodeBase(NodeT *BB, DomTreeNodeBase<NodeT> *iDom)
: TheBB(BB), IDom(iDom), DFSNumIn(-1), DFSNumOut(-1) { }
DomTreeNode *addChild(DomTreeNode *C) { Children.push_back(C); return C; }
void setIDom(DomTreeNode *NewIDom);
DomTreeNodeBase<NodeT> *addChild(DomTreeNodeBase<NodeT> *C) {
Children.push_back(C);
return C;
}
void setIDom(DomTreeNodeBase<NodeT> *NewIDom) {
assert(IDom && "No immediate dominator?");
if (IDom != NewIDom) {
std::vector<DomTreeNodeBase<BasicBlock>*>::iterator I =
std::find(IDom->Children.begin(), IDom->Children.end(), this);
assert(I != IDom->Children.end() &&
"Not in immediate dominator children set!");
// I am no longer your child...
IDom->Children.erase(I);
// Switch to new dominator
IDom = NewIDom;
IDom->Children.push_back(this);
}
}
/// getDFSNumIn/getDFSNumOut - These are an internal implementation detail, do
/// not call them.
@ -93,12 +118,15 @@ public:
private:
// Return true if this node is dominated by other. Use this only if DFS info
// is valid.
bool DominatedBy(const DomTreeNode *other) const {
bool DominatedBy(const DomTreeNodeBase<NodeT> *other) const {
return this->DFSNumIn >= other->DFSNumIn &&
this->DFSNumOut <= other->DFSNumOut;
}
};
typedef DomTreeNodeBase<BasicBlock> DomTreeNode;
typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode;
//===----------------------------------------------------------------------===//
/// DominatorTree - Calculate the immediate dominator tree for a function.
///
@ -162,7 +190,8 @@ public:
/// properlyDominates - Returns true iff this dominates N and this != N.
/// Note that this is not a constant time operation!
///
bool properlyDominates(const DomTreeNode *A, DomTreeNode *B) const {
bool properlyDominates(const DomTreeNode *A,
DomTreeNode *B) const {
if (A == 0 || B == 0) return false;
return dominatedBySlowTreeWalk(A, B);
}
@ -188,7 +217,8 @@ public:
/// dominates - Returns true iff A dominates B. Note that this is not a
/// constant time operation!
///
inline bool dominates(const DomTreeNode *A, DomTreeNode *B) {
inline bool dominates(const DomTreeNode *A,
DomTreeNode *B) {
if (B == A)
return true; // A node trivially dominates itself.
@ -243,7 +273,8 @@ public:
/// changeImmediateDominator - This method is used to update the dominator
/// tree information when a node's immediate dominator changes.
///
void changeImmediateDominator(DomTreeNode *N, DomTreeNode *NewIDom) {
void changeImmediateDominator(DomTreeNode *N,
DomTreeNode *NewIDom) {
assert(N && NewIDom && "Cannot change null node pointers!");
DFSInfoValid = false;
N->setIDom(NewIDom);
@ -334,7 +365,7 @@ public:
/// DominatorTree GraphTraits specialization so the DominatorTree can be
/// iterable by generic graph iterators.
///
template <> struct GraphTraits<DomTreeNode*> {
template <> struct GraphTraits<DomTreeNode *> {
typedef DomTreeNode NodeType;
typedef NodeType::iterator ChildIteratorType;
@ -350,7 +381,7 @@ template <> struct GraphTraits<DomTreeNode*> {
};
template <> struct GraphTraits<DominatorTree*>
: public GraphTraits<DomTreeNode*> {
: public GraphTraits<DomTreeNode *> {
static NodeType *getEntryNode(DominatorTree *DT) {
return DT->getRootNode();
}

View File

@ -276,22 +276,6 @@ BasicBlock *DominatorTreeBase::findNearestCommonDominator(BasicBlock *A,
return NULL;
}
void DomTreeNode::setIDom(DomTreeNode *NewIDom) {
assert(IDom && "No immediate dominator?");
if (IDom != NewIDom) {
std::vector<DomTreeNode*>::iterator I =
std::find(IDom->Children.begin(), IDom->Children.end(), this);
assert(I != IDom->Children.end() &&
"Not in immediate dominator children set!");
// I am no longer your child...
IDom->Children.erase(I);
// Switch to new dominator
IDom = NewIDom;
IDom->Children.push_back(this);
}
}
static std::ostream &operator<<(std::ostream &o, const DomTreeNode *Node) {
if (Node->getBlock())
WriteAsOperand(o, Node->getBlock(), false);