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Begin the process of allowing DomTree on MBB's. Step One: template DomTreeNode by making it a typedef of a templated DomTreeNodeBase.
llvm-svn: 42743
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@ -22,6 +22,7 @@
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#define LLVM_ANALYSIS_DOMINATORS_H
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#include "llvm/Pass.h"
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#include <algorithm>
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#include <set>
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#include "llvm/ADT/DenseMap.h"
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@ -59,32 +60,56 @@ public:
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// DomTreeNode - Dominator Tree Node
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class DominatorTreeBase;
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class PostDominatorTree;
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class DomTreeNode {
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BasicBlock *TheBB;
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DomTreeNode *IDom;
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std::vector<DomTreeNode*> Children;
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class MachineBasicBlock;
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template <class NodeT>
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class DomTreeNodeBase {
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NodeT *TheBB;
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DomTreeNodeBase<NodeT> *IDom;
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std::vector<DomTreeNodeBase<NodeT> *> Children;
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int DFSNumIn, DFSNumOut;
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friend class DominatorTreeBase;
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friend class PostDominatorTree;
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public:
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typedef std::vector<DomTreeNode*>::iterator iterator;
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typedef std::vector<DomTreeNode*>::const_iterator const_iterator;
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typedef typename std::vector<DomTreeNodeBase<NodeT> *>::iterator iterator;
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typedef typename std::vector<DomTreeNodeBase<NodeT> *>::const_iterator
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const_iterator;
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iterator begin() { return Children.begin(); }
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iterator end() { return Children.end(); }
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const_iterator begin() const { return Children.begin(); }
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const_iterator end() const { return Children.end(); }
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BasicBlock *getBlock() const { return TheBB; }
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DomTreeNode *getIDom() const { return IDom; }
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const std::vector<DomTreeNode*> &getChildren() const { return Children; }
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NodeT *getBlock() const { return TheBB; }
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DomTreeNodeBase<NodeT> *getIDom() const { return IDom; }
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const std::vector<DomTreeNodeBase<NodeT>*> &getChildren() const {
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return Children;
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}
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DomTreeNode(BasicBlock *BB, DomTreeNode *iDom)
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DomTreeNodeBase(NodeT *BB, DomTreeNodeBase<NodeT> *iDom)
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: TheBB(BB), IDom(iDom), DFSNumIn(-1), DFSNumOut(-1) { }
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DomTreeNode *addChild(DomTreeNode *C) { Children.push_back(C); return C; }
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void setIDom(DomTreeNode *NewIDom);
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DomTreeNodeBase<NodeT> *addChild(DomTreeNodeBase<NodeT> *C) {
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Children.push_back(C);
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return C;
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}
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void setIDom(DomTreeNodeBase<NodeT> *NewIDom) {
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assert(IDom && "No immediate dominator?");
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if (IDom != NewIDom) {
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std::vector<DomTreeNodeBase<BasicBlock>*>::iterator I =
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std::find(IDom->Children.begin(), IDom->Children.end(), this);
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assert(I != IDom->Children.end() &&
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"Not in immediate dominator children set!");
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// I am no longer your child...
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IDom->Children.erase(I);
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// Switch to new dominator
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IDom = NewIDom;
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IDom->Children.push_back(this);
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}
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}
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/// getDFSNumIn/getDFSNumOut - These are an internal implementation detail, do
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/// not call them.
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@ -93,12 +118,15 @@ public:
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private:
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// Return true if this node is dominated by other. Use this only if DFS info
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// is valid.
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bool DominatedBy(const DomTreeNode *other) const {
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bool DominatedBy(const DomTreeNodeBase<NodeT> *other) const {
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return this->DFSNumIn >= other->DFSNumIn &&
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this->DFSNumOut <= other->DFSNumOut;
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}
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};
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typedef DomTreeNodeBase<BasicBlock> DomTreeNode;
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typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode;
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//===----------------------------------------------------------------------===//
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/// DominatorTree - Calculate the immediate dominator tree for a function.
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///
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@ -162,7 +190,8 @@ public:
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/// properlyDominates - Returns true iff this dominates N and this != N.
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/// Note that this is not a constant time operation!
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///
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bool properlyDominates(const DomTreeNode *A, DomTreeNode *B) const {
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bool properlyDominates(const DomTreeNode *A,
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DomTreeNode *B) const {
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if (A == 0 || B == 0) return false;
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return dominatedBySlowTreeWalk(A, B);
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}
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@ -188,7 +217,8 @@ public:
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/// dominates - Returns true iff A dominates B. Note that this is not a
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/// constant time operation!
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///
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inline bool dominates(const DomTreeNode *A, DomTreeNode *B) {
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inline bool dominates(const DomTreeNode *A,
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DomTreeNode *B) {
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if (B == A)
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return true; // A node trivially dominates itself.
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@ -243,7 +273,8 @@ public:
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/// changeImmediateDominator - This method is used to update the dominator
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/// tree information when a node's immediate dominator changes.
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///
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void changeImmediateDominator(DomTreeNode *N, DomTreeNode *NewIDom) {
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void changeImmediateDominator(DomTreeNode *N,
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DomTreeNode *NewIDom) {
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assert(N && NewIDom && "Cannot change null node pointers!");
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DFSInfoValid = false;
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N->setIDom(NewIDom);
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@ -334,7 +365,7 @@ public:
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/// DominatorTree GraphTraits specialization so the DominatorTree can be
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/// iterable by generic graph iterators.
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///
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template <> struct GraphTraits<DomTreeNode*> {
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template <> struct GraphTraits<DomTreeNode *> {
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typedef DomTreeNode NodeType;
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typedef NodeType::iterator ChildIteratorType;
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@ -350,7 +381,7 @@ template <> struct GraphTraits<DomTreeNode*> {
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};
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template <> struct GraphTraits<DominatorTree*>
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: public GraphTraits<DomTreeNode*> {
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: public GraphTraits<DomTreeNode *> {
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static NodeType *getEntryNode(DominatorTree *DT) {
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return DT->getRootNode();
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}
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@ -276,22 +276,6 @@ BasicBlock *DominatorTreeBase::findNearestCommonDominator(BasicBlock *A,
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return NULL;
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}
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void DomTreeNode::setIDom(DomTreeNode *NewIDom) {
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assert(IDom && "No immediate dominator?");
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if (IDom != NewIDom) {
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std::vector<DomTreeNode*>::iterator I =
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std::find(IDom->Children.begin(), IDom->Children.end(), this);
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assert(I != IDom->Children.end() &&
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"Not in immediate dominator children set!");
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// I am no longer your child...
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IDom->Children.erase(I);
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// Switch to new dominator
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IDom = NewIDom;
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IDom->Children.push_back(this);
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}
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}
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static std::ostream &operator<<(std::ostream &o, const DomTreeNode *Node) {
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if (Node->getBlock())
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WriteAsOperand(o, Node->getBlock(), false);
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