LHS is a foldable load, then LHS and RHS are swapped
and SetCCOpcode is changed to SETUGT. But the later
code is expecting operands to be the wrong way round
for SETUGT, but they are not in this case, resulting
in an inverted compare. The solution is to move the
load normalization before the correction for SETUGT.
This bug was tickled by LegalizeTypes which happened
to legalize the testcase slightly differently to
LegalizeDAG.
llvm-svn: 58092
- Add a file to the VC++ project.
- Make sure the clang driver links against the Transforms library.
- Incorporate changes from patch by Dan Gohman.
llvm-svn: 58048
LoopPass*.
- Although less precise, this means they can be used in clients
without RTTI (who would otherwise need to include LoopPass.h, which
eventually includes things using dynamic_cast). This was the
simplest solution that presented itself, but I am happy to use a
better one if available.
llvm-svn: 58010
assume that i64 has been turned into a BUILD_PAIR
node (when called from LegalizeTypes this hasn't
happened yet) and don't use a vector shuffle mask
with an illegal element type.
llvm-svn: 57972
may return i8, which can result in SELECT nodes for
which the type of the condition is i8, but there are
no patterns for select with i8 condition. Tweak the
LegalizeTypes logic to avoid this as much as possible.
This isn't a real fix because it is still perfectly
possible to end up with such select nodes - CellSPU
needs to be fixed IMHO.
llvm-svn: 57968
that is not of type MVT::i1 in SELECT and SETCC nodes.
Relax the LegalizeTypes SELECT condition promotion
sanity checks to allow other condition types than i1.
llvm-svn: 57966
to have a different type to the vector element
type. This should be fairly harmless because in
the past guys like this were being built all over
the place (and were cleaned up when I added this
check). The reason for relaxing this check is
that it helps LegalizeTypes legalize vector
shuffles: the mask is a BUILD_VECTOR that it is
*not always possible* to legalize while keeping it
a BUILD_VECTOR (vector_shuffle requires the mask
to be a BUILD_VECTOR, as opposed to a vector with
the right vector type). With this check it is even
harder to legalize the mask - turning the check off
means that LegalizeTypes manages to legalize almost
all vector shuffles encountered in practice. The
correct solution is to change vector_shuffle to be a
variadic node with the mask built into it as operands.
While waiting for that change, this hack stops the
problem with vector_shuffle from blocking the turning
on of LegalizeTypes.
llvm-svn: 57965