int %rlwnm(int %A, int %B) {
%C = call int asm "rlwnm $0, $1, $2, $3, $4", "=r,r,r,n,n"(int %A, int %B, int 4, int 17)
ret int %C
}
into:
_rlwnm:
or r2, r3, r3
or r3, r4, r4
rlwnm r2, r2, r3, 4, 17 ;; note the immediates :)
or r3, r2, r2
blr
llvm-svn: 25955
store EAX -> [ss#0]
[ss#0] += 1
...
use(EAX)
In this case, it is not valid to rewrite this as:
store EAX -> [ss#0]
EAX += 1
store EAX -> [ss#0] ;;; this would also delete the store above
...
use(EAX)
... because EAX is not a dead at that point. Keep track of which registers
we are allowed to clobber, and which ones we aren't, and don't clobber the
ones we're not supposed to. :)
This should resolve the issues on X86 last night.
llvm-svn: 25948
and PhysRegsAvailable maps out into a new AvailableSpills struct. No
functionality change.
This paves the way for a bugfix, coming up next.
llvm-svn: 25947
Chain is initially set to the chain operand of store node, when it reaches
load, if it matches the load then Chain is set to the chain operand of the
load.
However, if the matching code that follows this fails, isel moves on to the
next pattern but it does not restore Chain to the chain operand of the store.
So when it tries to match the next store / op / load pattern it would fail on
the Chain == load.getOperand(0) test.
The solution is for each chain operand to get a unique name. e.g. Chain10.
llvm-svn: 25931
1. a target doesn't know how to fold load/stores into copies, or
2. the spiller rewrites the input to a copy to the same register as the dest
instead of to the reloaded reg.
This will be moved/improved in the near future, but allows elimination of
some ancient x86 hacks. This eliminates 92 copies from SMG2000 on X86 and
163 copies from 252.eon.
llvm-svn: 25922
of this, and use it to our advantage (bwahahah). This allows us to eliminate another
60 instructions from smg2000 on PPC (probably significantly more on X86). A common
old-new diff looks like this:
stw r2, 3304(r1)
- lwz r2, 3192(r1)
stw r2, 3300(r1)
- lwz r2, 3192(r1)
stw r2, 3296(r1)
- lwz r2, 3192(r1)
stw r2, 3200(r1)
- lwz r2, 3192(r1)
stw r2, 3196(r1)
- lwz r2, 3192(r1)
+ or r2, r2, r2
stw r2, 3188(r1)
and
- lwz r31, 604(r1)
- lwz r13, 604(r1)
- lwz r14, 604(r1)
- lwz r15, 604(r1)
- lwz r16, 604(r1)
- lwz r30, 604(r1)
+ or r31, r30, r30
+ or r13, r30, r30
+ or r14, r30, r30
+ or r15, r30, r30
+ or r16, r30, r30
+ or r30, r30, r30
Removal of the R = R copies is coming next...
llvm-svn: 25919
this code:
store [stack slot #0], R10
= add R14, [stack slot #0]
The spiller didn't know that the store made the value of [stackslot#0] available
in R10 *IF* the store came from a copy instruction with the store folded into it.
This patch teaches VirtRegMap to look at these stores and recognize the values
they make available. In one case Evan provided, this code:
divsd %XMM0, %XMM1
movsd %XMM1, QWORD PTR [%ESP + 40]
1) movsd QWORD PTR [%ESP + 48], %XMM1
2) movsd %XMM1, QWORD PTR [%ESP + 48]
addsd %XMM1, %XMM0
3) movsd QWORD PTR [%ESP + 48], %XMM1
movsd QWORD PTR [%ESP + 4], %XMM0
turns into:
divsd %XMM0, %XMM1
movsd %XMM1, QWORD PTR [%ESP + 40]
addsd %XMM1, %XMM0
3) movsd QWORD PTR [%ESP + 48], %XMM1
movsd QWORD PTR [%ESP + 4], %XMM0
In this case, instruction #2 was removed because of the value made
available by #1, and inst #1 was later deleted because it is now
never used before the stack slot is redefined by #3.
This occurs here and there in a lot of code with high spilling, on PPC
most of the removed loads/stores are LSU-reject-causing loads, which is
nice.
On X86, things are much better (because it spills more), where we nuke
about 1% of the instructions from SMG2000 and several hundred from eon.
More improvements to come...
llvm-svn: 25917