This catches many cases where we can emit a more efficient shuffle for a
specific mask or when the mask contains undefs. Once the splat is lowered to
unpacks we can't do that anymore.
There is a possibility of moving the promotion after pshufb matching, but I'm
not sure if pshufb with a mask loaded from memory is faster than 3 shuffles, so
I avoided that for now.
llvm-svn: 173569
This also enables domain swizzling for AVX code which required a few
trivial test changes.
The pass will be moved to lib/CodeGen shortly.
llvm-svn: 140659
vinsertf128 $1 + vpermilps $0, remove the old code that used to first
do the splat in a 128-bit vector and then insert it into a larger one.
This is better because the handling code gets simpler and also makes a
better room for the upcoming vbroadcast!
llvm-svn: 137807