- Allow i16, i32, i64, float, and double types, using the native .u16,
.u32, .u64, .f32, and .f64 PTX types.
- Allow loading/storing of all primitive types.
- Allow primitive types to be passed as parameters.
- Allow selection of PTX Version and Shader Model as sub-target attributes.
- Merge integer/floating-point test cases for load/store.
- Use .u32 instead of .s32 to conform to output from NVidia nvcc compiler.
Patch by Justin Holewinski
llvm-svn: 126824
- Add appropriate TableGen patterns for fadd, fsub, fmul.
- Add .f32 as the PTX type for the LLVM float type.
- Allow parameters, return values, and global variable declarations
to accept the float type.
- Add appropriate test cases.
Patch by Justin Holewinski
llvm-svn: 126636
value type, so there is no point in passing it around using
an EVT. Use the simpler MVT everywhere. Rather than trying
to propagate this information maximally in all the code that
using the calling convention stuff, I chose to do a mainly
low impact change instead.
llvm-svn: 118167