This patch recognizes shuffles that shift elements and fill with zeros. I've copied and modified the shift matching code we use for normal vector registers to do this. I'm not sure if there's a good way to share more of this code without making the existing function more complex than it already is.
This will be used to enable kshift intrinsics in clang.
Differential Revision: https://reviews.llvm.org/D51401
llvm-svn: 341227
This assert tried to check that AND constants are only on the RHS. But its possible for both operands to be constants if one is opaque which will prevent the AND from being constant folded.
Fixes PR38771
llvm-svn: 341102
Noticed while looking at D49562 codegen - we can avoid a large constant mask load and a slow VPBLENDVB select op by using VPBLENDW+VPBLENDD instead.
TODO: As discussed on the patch, we should investigate adding VPBLENDVB handling to target shuffle combining as well, that will allow us to extend this to VPBLENDW+VPBLENDW+VPBLENDD.
Differential Revision: https://reviews.llvm.org/D50074
llvm-svn: 340913
This patch creates the shift mask and actual shift using the vXi16 vector shift ops.
Differential Revision: https://reviews.llvm.org/D51263
llvm-svn: 340813
We're using a 256-bit PACKUS to do the truncation, but that instruction operates on 128-bit lanes. So previously we shuffled first to rearrange the lanes. But that requires 2 shuffles. Instead we can shuffle after the PACKUS using a single VPERMQ. This matches what our normal LowerTRUNCATE code does when it uses PACKUS.
Differential Revision: https://reviews.llvm.org/D51284
llvm-svn: 340757
InstCombine mucks these up a bit. So we need to do some additional pattern matching to fix it. There are a still a few special cases not handled, but this covers the general case.
Differential Revision: https://reviews.llvm.org/D50952
llvm-svn: 340756
vXi32 support was recently moved from LowerMUL_LOHI to LowerMULH.
This commit shares the getOperand calls, switches both to use common IsSigned flag, and hoists the NumElems/NumElts variable.
llvm-svn: 340720
I noticed this along with the patterns in D51125, but when the index is variable,
we don't convert insertelement into a build_vector.
For x86, that means these get expanded at legalization time into the loading/spilling
code that we see in the tests. I think it's always better to avoid going to memory on
these, and we get the optimal 'broadcast' if it's available.
I suspect other targets may want to look at enabling the hook. AArch64 and AMDGPU have
regression tests that would be affected (although I did not check what would happen in
those cases). In the most basic cases shown here, AArch64 would probably do much
better with a splat.
Differential Revision: https://reviews.llvm.org/D51186
llvm-svn: 340705
Summary:
The only time vector SMUL_LOHI/UMUL_LOHI nodes are created is during division/remainder lowering. If its created before op legalization, generic DAGCombine immediately turns that SMUL_LOHI/UMUL_LOHI into a MULHS/MULHU since only the upper half is used. That node will stick around through vector op legalization and will be turned back into UMUL_LOHI/SMUL_LOHI during op legalization. It will then be custom lowered by the X86 backend. Due to this two step lowering the vector shuffles created by the custom lowering get legalized after their inputs rather than before. This prevents the shuffles from being combined with any build_vector of constants.
This patch uses changes vXi32 to use MULHS/MULHU instead. This is what the later DAG combine did anyway. But by skipping the change back to UMUL_LOHI/SMUL_LOHI we lower it before any constant BUILD_VECTORS. This allows the vector_shuffle creation to constant fold with the build_vectors. This accounts for the test changes here.
Reviewers: RKSimon, spatel
Reviewed By: RKSimon
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D51254
llvm-svn: 340690
Summary:
Previously the value being stored is the last operand in SDNode. This causes the type legalizer to visit the mask operand before the value operand. The type legalizer was more complicated because of this since we want the type of the value to drive the decisions.
This patch moves the value to be the first operand so we visit it first during type legalization. It also simplifies the type legalization code accordingly.
X86 is currently the only in tree target that uses this SDNode. Not sure if there are any users out of tree.
Reviewers: RKSimon, delena, hfinkel, eli.friedman
Reviewed By: RKSimon
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D50402
llvm-svn: 340689
This is a preliminary step for a preliminary step for D50992.
I noticed that x86 often misses chances to load a scalar directly
into a vector register.
So this patch is just allowing more of those cases to match a
broadcast op in lowerBuildVectorAsBroadcast(). The old code comment
said it doesn't make sense to use a broadcast when we're loading a
single element and everything else is undef, but I think that's the
best case in the improved tests in insert-loaded-scalar.ll. We avoid
scalar-to-vector-register move and/or less efficient shuffling.
Note that there are some existing types that were already producing
a broadcast, but that happens semi-accidentally. Ie, it's not
happening as part of lowerBuildVectorAsBroadcast(). The build vector
gets expanded into load + shuffle, and then shuffle lowering produces
the broadcast.
Description of the other test diffs:
1. avx-basic.ll - replacing load+shufle is a win.
2. sse3-avx-addsub-2.ll - vmovddup vs. vbroadcastss is neutral
3. sse41.ll - don't care - we convert that intrinsic to generic IR now, so this test is deprecated
4. vector-shuffle-128-v8.ll / vector-shuffle-256-v16.ll - pshufb alternatives with an extra instruction are not obviously bad
Differential Revision: https://reviews.llvm.org/D51125
llvm-svn: 340685
subtarget features for indirect calls and indirect branches.
This is in preparation for enabling *only* the call retpolines when
using speculative load hardening.
I've continued to use subtarget features for now as they continue to
seem the best fit given the lack of other retpoline like constructs so
far.
The LLVM side is pretty simple. I'd like to eventually get rid of the
old feature, but not sure what backwards compatibility issues that will
cause.
This does remove the "implies" from requesting an external thunk. This
always seemed somewhat questionable and is now clearly not desirable --
you specify a thunk the same way no matter which set of things are
getting retpolines.
I really want to keep this nicely isolated from end users and just an
LLVM implementation detail, so I've moved the `-mretpoline` flag in
Clang to no longer rely on a specific subtarget feature by that name and
instead to be directly handled. In some ways this is simpler, but in
order to preserve existing behavior I've had to add some fallback code
so that users who relied on merely passing -mretpoline-external-thunk
continue to get the same behavior. We should eventually remove this
I suspect (we have never tested that it works!) but I've not done that
in this patch.
Differential Revision: https://reviews.llvm.org/D51150
llvm-svn: 340515
Previously we asumed a vector reduction add is part of a loop and one of the input is a phi. But the code in SelectionDAGBuilder that sets vector reduction flag handles more cases than that. It just requires that the use chain ends in a horizontal reduction. And there are no other uses. This means it can handle unrolled reduction loops.
If the initial value of the reduction was 0, an unrolled loop would begin with a vector reduction add that has two sad inputs. Previously we would only transform one side of the add, but for this case we need to transform both sides.
I've created a lambda to reuse some of the code for both sides. And fixed the variables names to remove reference to "phi".
Differential Revision: https://reviews.llvm.org/D50817
llvm-svn: 340478
Most of these shifts are extended to vXi16 so we don't gain anything from forcing another round of generic shift lowering - we know these extended cases are legal constant splat shifts.
llvm-svn: 340307
Due to some splat handling code in getVectorShuffle, its possible for NewV1/NewV2 to have their mask modified from what is requested. This can lead to cycles being created in the DAG.
This patch examines the returned mask and makes sure its different. Long term we may need to look closer at that splat code in getVectorShuffle, or add more splat awareness to getVectorShuffle.
Fixes PR38639
Differential Revision: https://reviews.llvm.org/D50981
llvm-svn: 340214
We can safely avoid interfering with the subus combine if both inputs are freely truncatable. Either both extends, or an extend and a constant vector.
Differential Revision: https://reviews.llvm.org/D50878
llvm-svn: 340212
We were basically assuming only one operand of the compare could be an ADD node and using that to swap operands. But we can have a normal add followed by a saturing add.
This rewrites the canonicalization to just be based on the condition code.
llvm-svn: 340134
The code already support 128 and 256 and even knows to split 256 for AVX1. So we really just needed to stop looking for specific VTs and subtarget features and just look for legal VTs with i8/i16 elements.
While there, add some curly braces around outer if statement bodies that contain only another if. It makes all the closing curly braces look more regular.
llvm-svn: 340128
Extending the concept introduced in D49562, this patch lowers constant vXi8 ISD::SRL/ISD::SRA by zero/sign extending to vXi16 and using PMULLW and then truncating the high 8 bits of the result.
Differential Revision: https://reviews.llvm.org/D50781
llvm-svn: 340062
isOnlyUserOf is a little heavier because it allows the node to be used multiple times by the other node. In this case we are looking at a truncate which only has one operand so we know it can only use it once. Thus hasOneUse is better.
llvm-svn: 340059
test/CodeGen/X86/shadow-stack.ll has the following machine verifier
errors:
```
*** Bad machine code: Using a killed virtual register ***
- function: bar
- basic block: %bb.6 entry (0x7fdc81857818)
- instruction: %3:gr64 = MOV64rm killed %2:gr64, 1, $noreg, 8, $noreg
- operand 1: killed %2:gr64
*** Bad machine code: Using a killed virtual register ***
- function: bar
- basic block: %bb.6 entry (0x7fdc81857818)
- instruction: $rsp = MOV64rm killed %2:gr64, 1, $noreg, 16, $noreg
- operand 1: killed %2:gr64
*** Bad machine code: Virtual register killed in block, but needed live out. ***
- function: bar
- basic block: %bb.2 entry (0x7fdc818574f8)
Virtual register %2 is used after the block.
```
The fix here is to only copy the machine operand's register without the
kill flags for all the instructions except the very last one of the
sequence.
I had to insert dummy PHIs in the test case to force the NoPHI function
property to be set to false. More on this here: https://llvm.org/PR38439
Differential Revision: https://reviews.llvm.org/D50260
llvm-svn: 340033
a generically extensible collection of extra info attached to
a `MachineInstr`.
The primary change here is cleaning up the APIs used for setting and
manipulating the `MachineMemOperand` pointer arrays so chat we can
change how they are allocated.
Then we introduce an extra info object that using the trailing object
pattern to attach some number of MMOs but also other extra info. The
design of this is specifically so that this extra info has a fixed
necessary cost (the header tracking what extra info is included) and
everything else can be tail allocated. This pattern works especially
well with a `BumpPtrAllocator` which we use here.
I've also added the basic scaffolding for putting interesting pointers
into this, namely pre- and post-instruction symbols. These aren't used
anywhere yet, they're just there to ensure I've actually gotten the data
structure types correct. I'll flesh out support for these in
a subsequent patch (MIR dumping, parsing, the works).
Finally, I've included an optimization where we store any single pointer
inline in the `MachineInstr` to avoid the allocation overhead. This is
expected to be the overwhelmingly most common case and so should avoid
any memory usage growth due to slightly less clever / dense allocation
when dealing with >1 MMO. This did require several ergonomic
improvements to the `PointerSumType` to reasonably support the various
usage models.
This also has a side effect of freeing up 8 bits within the
`MachineInstr` which could be repurposed for something else.
The suggested direction here came largely from Hal Finkel. I hope it was
worth it. ;] It does hopefully clear a path for subsequent extensions
w/o nearly as much leg work. Lots of thanks to Reid and Justin for
careful reviews and ideas about how to do all of this.
Differential Revision: https://reviews.llvm.org/D50701
llvm-svn: 339940
To lower this we now create a new V1 containing the low half of both sources and a new V2 containing the upper half of both sources. Then we created a repeated lane shuffle of those new sources to create the final result.
This fixes PR35833
Differential Revison: https://reviews.llvm.org/D41794
llvm-svn: 339818
AVX512 added new versions of these intrinsics that take a rounding mode. If the rounding mode is 4 the new intrinsics are equivalent to the old intrinsics.
The AVX512 intrinsics were being lowered to ISD opcodes, but the legacy SSE intrinsics were left as intrinsics. This resulted in the AVX512 instructions needing separate patterns for the ISD opcodes and the legacy SSE intrinsics.
Now we convert SSE intrinsics and AVX512 intrinsics with rounding mode 4 to the same ISD opcode so we can share the isel patterns.
llvm-svn: 339749
rL339686 added the case where a faux shuffle might have repeated shuffle inputs coming from either side of the OR().
This patch improves the insertion of the inputs into the source ops lists to account for this, as well as making it trivial to add support for shuffles with more than 2 inputs in the future.
llvm-svn: 339696
Summary: This revision improves previous version (rL330322) which has been reverted due to crashes.
This is the patch that lowers x86 intrinsics to native IR
in order to enable optimizations. The patch also includes folding
of previously missing saturation patterns so that IR emits the same
machine instructions as the intrinsics.
Reviewers: craig.topper, spatel, RKSimon
Reviewed By: craig.topper
Subscribers: mike.dvoretsky, DavidKreitzer, sroland, llvm-commits
Differential Revision: https://reviews.llvm.org/D46179
llvm-svn: 339650
As discussed on D41794, we have many cases where we fail to combine shuffles as the input operands have other uses.
This patch permits these shuffles to be combined as long as they don't introduce additional variable shuffle masks, which should reduce instruction dependencies and allow the total number of shuffles to still drop without increasing the constant pool.
However, this may mean that some memory folds may no longer occur, and on pre-AVX require the occasional extra register move.
This also exposes some poor PMULDQ/PMULUDQ codegen which was doing unnecessary upper/lower calculations which will in fact fold to zero/undef - the fix will be added in a followup commit.
Differential Revision: https://reviews.llvm.org/D50328
llvm-svn: 339335
Src0 doesn't really convey any meaning to what the operand is. Passthru matches what's used in the documentation for the intrinsic this comes from.
llvm-svn: 339101
Summary:
Expand isFNEG so that we generate the appropriate F(N)M(ADD|SUB)
instructions in more cases. For example, the following sequence
a = _mm256_broadcast_ss(f)
d = _mm256_fnmadd_ps(a, b, c)
generates an fsub and fma without this patch and an fnma with this
change.
Reviewers: craig.topper
Subscribers: llvm-commits, davidxl, wmi
Differential Revision: https://reviews.llvm.org/D48467
llvm-svn: 339043