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4 Commits

Author SHA1 Message Date
Michael Kuperstein
8fe0e6eb01 [DAG] Remove isVectorClearMaskLegal() check from vector_build dagcombine
This check currently doesn't seem to do anything useful on any in-tree target:
On non-x86, it always evaluates to false, so we never hit the code path that
creates the shuffle with zero.
On x86, it just forwards to isShuffleMaskLegal(), which is a reasonable thing to
query in general, but doesn't make sense if only restricted to zero blends.

Differential Revision: https://reviews.llvm.org/D24625

llvm-svn: 282567
2016-09-28 06:13:58 +00:00
Matt Arsenault
6e4504e0db AMDGPU: Fix TargetPrefix for remaining r600 intrinsics
llvm-svn: 275619
2016-07-15 21:27:08 +00:00
Nicolai Haehnle
69b2d0adeb AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00
Tom Stellard
3f1708598e R600 -> AMDGPU rename
llvm-svn: 239657
2015-06-13 03:28:10 +00:00