code in preparation for code generation. The main thing it does
is handle the case when eh.exception calls (and, in a future
patch, eh.selector calls) are far away from landing pads. Right
now in practice you only find eh.exception calls close to landing
pads: either in a landing pad (the common case) or in a landing
pad successor, due to loop passes shifting them about. However
future exception handling improvements will result in calls far
from landing pads:
(1) Inlining of rewinds. Consider the following case:
In function @f:
...
invoke @g to label %normal unwind label %unwinds
...
unwinds:
%ex = call i8* @llvm.eh.exception()
...
In function @g:
...
invoke @something to label %continue unwind label %handler
...
handler:
%ex = call i8* @llvm.eh.exception()
... perform cleanups ...
"rethrow exception"
Now inline @g into @f. Currently this is turned into:
In function @f:
...
invoke @something to label %continue unwind label %handler
...
handler:
%ex = call i8* @llvm.eh.exception()
... perform cleanups ...
invoke "rethrow exception" to label %normal unwind label %unwinds
unwinds:
%ex = call i8* @llvm.eh.exception()
...
However we would like to simplify invoke of "rethrow exception" into
a branch to the %unwinds label. Then %unwinds is no longer a landing
pad, and the eh.exception call there is then far away from any landing
pads.
(2) Using the unwind instruction for cleanups.
It would be nice to have codegen handle the following case:
invoke @something to label %continue unwind label %run_cleanups
...
handler:
... perform cleanups ...
unwind
This requires turning "unwind" into a library call, which
necessarily takes a pointer to the exception as an argument
(this patch also does this unwind lowering). But that means
you are using eh.exception again far from a landing pad.
(3) Bugpoint simplifications. When bugpoint is simplifying
exception handling code it often generates eh.exception calls
far from a landing pad, which then causes codegen to assert.
Bugpoint then latches on to this assertion and loses sight
of the original problem.
Note that it is currently rare for this pass to actually do
anything. And in fact it normally shouldn't do anything at
all given the code coming out of llvm-gcc! But it does fire
a few times in the testsuite. As far as I can see this is
almost always due to the LoopStrengthReduce codegen pass
introducing pointless loop preheader blocks which are landing
pads and only contain a branch to another block. This other
block contains an eh.exception call. So probably by tweaking
LoopStrengthReduce a bit this can be avoided.
llvm-svn: 72276
- update VC projects.
- Add an overload to llvm::Stream for <<, since std::hex and std::dec have type std::ios_base& (*)(std::ios_base&) in VC++. (templating the function don't work, due to ambiguities)
- add ../ on several include in X86/AsmPrinter/
llvm-svn: 54898
I added the lexing files to the VStudio projects and removed the .l files from the
VStudio projects. There was a problem with use of strtoll in TGLexer.cpp and Chris
suggested switching to strtol, so that's included here.
Additionally, this checkin adds minimal x64 builds to the VStudio builds. Build issues
related to x64 in the windows specific files for DynamicLibrary.inc and Singals.inc
are worked around, but not ultimately solved. Binaries used to be stored in
...\win32\{Debug|Release}
but are now kept in
...\win32\bin\{win32|x64}\{Debug|Release}
intermediate files will continue to be stored in the individual project directories under
win32.
Some names will likely change in the future to reflect that the vstudio projects
are no longer 32-bit only, but I wanted to get things up and running today so kept away
from bigger restructuring.
llvm-svn: 44260
1. Switch from VStudio 2k3 to VStudio 2k5
2. All pdb files now will be placed as $(OutputDir)/$(ProjectName).pdb. This puts them alongside the
binaries with the same base name as the binary. If you need to copy the results of your llvm build
into another project's tree, this will simplify that process.
3. Recent files added to the tree were added to the proejects within the VStudio project
4. Project build dependency order fixed so that the build can take place in one pass. A generated
file was not being built at the correct time, causing a build error in about half the projects until
the build was run a second time.
Note you will need flex and bison installed an in your path in order to build properly.
llvm-svn: 40557