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Commit Graph

8 Commits

Author SHA1 Message Date
Matt Arsenault
a2689a506d AMDGPU: Run LoadStoreVectorizer pass by default
llvm-svn: 281112
2016-09-09 22:29:28 +00:00
Tom Stellard
d773f533b9 AMDGPU/SI: Implement a custom MachineSchedStrategy
Summary:
GCNSchedStrategy re-uses most of GenericScheduler, it's just uses
a different method to compute the excess and critical register
pressure limits.

It's not enabled by default, to enable it you need to pass -misched=gcn
to llc.

Shader DB stats:

32464 shaders in 17874 tests
Totals:
SGPRS: 1542846 -> 1643125 (6.50 %)
VGPRS: 1005595 -> 904653 (-10.04 %)
Spilled SGPRs: 29929 -> 27745 (-7.30 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 36688188 -> 37034900 (0.95 %) bytes
LDS: 1913 -> 1913 (0.00 %) blocks
Max Waves: 254101 -> 265125 (4.34 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 1338220 -> 1438499 (7.49 %)
VGPRS: 886221 -> 785279 (-11.39 %)
Spilled SGPRs: 29869 -> 27685 (-7.31 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 34315716 -> 34662428 (1.01 %) bytes
LDS: 1551 -> 1551 (0.00 %) blocks
Max Waves: 188127 -> 199151 (5.86 %)
Wait states: 0 -> 0 (0.00 %)

Reviewers: arsenm, mareko, nhaehnle, MatzeB, atrick

Subscribers: arsenm, kzhuravl, llvm-commits

Differential Revision: https://reviews.llvm.org/D23688

llvm-svn: 279995
2016-08-29 19:42:52 +00:00
Tom Stellard
261d5c31cf AMDGPU/SI: Improve SILoadStoreOptimizer and run it before the scheduler
Summary:
The SILoadStoreOptimizer can now look ahead more then one instruction when
looking for instructions to merge, which greatly improves the number of
loads/stores that we are able to merge.

Moving the pass before scheduling avoids increasing register pressure after
the scheduler, so that the scheduler's register pressure estimates will be
more accurate.  It also gives more consistent results, since it is no longer
affected by minor scheduling changes.

Reviewers: arsenm

Subscribers: arsenm, kzhuravl, llvm-commits

Differential Revision: https://reviews.llvm.org/D23814

llvm-svn: 279991
2016-08-29 19:15:22 +00:00
Tom Stellard
2dbd047f3a AMDGPU/SI: Canonicalize offset order for merged DS instructions
Summary:
If the scheduler clusters the loads, then the offsets will be sorted,
but it is possible for the scheduler to scheduler loads together
without out explicitly clustering them, which would give us non-sorted
offsets.

Also, we will want to do this if we move the load/store optimizer before
the scheduler.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits, kzhuravl

Differential Revision: https://reviews.llvm.org/D23776

llvm-svn: 279870
2016-08-26 21:36:47 +00:00
Matthias Braun
73106790a8 MachineScheduler: Fully compare top/bottom candidates
In bidirectional scheduling this gives more stable results than just
comparing the "reason" fields of the top/bottom node because the reason
field may be higher depending on what other nodes are in the queue.

Differential Revision: http://reviews.llvm.org/D19401

llvm-svn: 273755
2016-06-25 00:23:00 +00:00
Tom Stellard
69c2b6ab61 AMDGPU/SI: Improve MachineSchedModel definition
This patch contains a few improvements to the model, including:

- Using a single resource with a defined buffers size for each memory unit.
- Setting the IssueWidth correctly.
- Fixing latency values for memory instructions.

shader-db stats:

16429 shaders in 3231 tests
Totals:
SGPRS: 318232 -> 312328 (-1.86 %)
VGPRS: 208996 -> 209346 (0.17 %)
Code Size: 7147044 -> 7166440 (0.27 %) bytes
LDS: 83 -> 83 (0.00 %) blocks
Scratch: 1862656 -> 1459200 (-21.66 %) bytes per wave
Max Waves: 49182 -> 49243 (0.12 %)
Wait states: 0 -> 0 (0.00 %)A

Differential Revision: http://reviews.llvm.org/D18453

llvm-svn: 264877
2016-03-30 16:35:13 +00:00
Matt Arsenault
988dd980cf AMDGPU/SI: Fix read2 merging into a super register.
If the read2 produced was supposed to be writing into a
super register, it would use the wrong subregister indices.
Fix this by inserting copies, so we only ever write to a vreg_64.
Run the register coalescer again to clean this up, although this
isn't ideal and often does result in an extra move.

Also remove the assert that offset1 > offset0.

There isn't a real reason to not allow this other than a minor
convenience in the compiler, and it doesn't seem worth the effort
of avoiding it.

llvm-svn: 242174
2015-07-14 17:57:36 +00:00
Tom Stellard
3f1708598e R600 -> AMDGPU rename
llvm-svn: 239657
2015-06-13 03:28:10 +00:00