Currently, the DAG Combiner only tries to convert type-legal build_vector nodes
into shuffles. This patch simply moves the logic that checks if a
build_vector has a legal value type up before we even start analyzing the
operands. This allows to early exit immediately from method
'visitBUILD_VECTOR' if the node type is known to be illegal.
No functional change intended.
llvm-svn: 218677
This commit adds a test which checks that the functions defined in header files will get associated with the header files rather than the source files in the reports.
Differential Revision: http://reviews.llvm.org/D5489
llvm-svn: 218673
This commit fixes llvm-cov's function coverage metric by using the number of executed functions instead of the number of fully covered functions.
Differential Revision: http://reviews.llvm.org/D5196
llvm-svn: 218672
Fixed lowering of this intrinsics in case when mask is v2i1 and v4i1.
Now cmp intrinsics lower in the following way:
(i8 (int_x86_avx512_mask_pcmpeq_q_128
(v2i64 %a), (v2i64 %b), (i8 %mask))) ->
(i8 (bitcast
(v8i1 (insert_subvector undef,
(v2i1 (and (PCMPEQM %a, %b),
(extract_subvector
(v8i1 (bitcast %mask)), 0))), 0))))
llvm-svn: 218669
a flawed direction and causing miscompiles. Read on for details.
Fundamentally, the premise of this patch series was to map
VECTOR_SHUFFLE DAG nodes into VSELECT DAG nodes for all blends because
we are going to *have* to lower to VSELECT nodes for some blends to
trigger the instruction selection patterns of variable blend
instructions. This doesn't actually work out so well.
In order to match performance with the existing VECTOR_SHUFFLE
lowering code, we would need to re-slice the blend in order to fit it
into either the integer or floating point blends available on the ISA.
When coming from VECTOR_SHUFFLE (or other vNi1 style VSELECT sources)
this works well because the X86 backend ensures that these types of
operands to VSELECT get sign extended into '-1' and '0' for true and
false, allowing us to re-slice the bits in whatever granularity without
changing semantics.
However, if the VSELECT condition comes from some other source, for
example code lowering vector comparisons, it will likely only have the
required bit set -- the high bit. We can't blindly slice up this style
of VSELECT. Reid found some code using Halide that triggers this and I'm
hopeful to eventually get a test case, but I don't need it to understand
why this is A Bad Idea.
There is another aspect that makes this approach flawed. When in
VECTOR_SHUFFLE form, we have very distilled information that represents
the *constant* blend mask. Converting back to a VSELECT form actually
can lose this information, and so I think now that it is better to treat
this as VECTOR_SHUFFLE until the very last moment and only use VSELECT
nodes for instruction selection purposes.
My plan is to:
1) Clean up and formalize the target pre-legalization DAG combine that
converts a VSELECT with a constant condition operand into
a VECTOR_SHUFFLE.
2) Remove any fancy lowering from VSELECT during *legalization* relying
entirely on the DAG combine to catch cases where we can match to an
immediate-controlled blend instruction.
One additional step that I'm not planning on but would be interested in
others' opinions on: we could add an X86ISD::VSELECT or X86ISD::BLENDV
which encodes a fully legalized VSELECT node. Then it would be easy to
write isel patterns only in terms of this to ensure VECTOR_SHUFFLE
legalization only ever forms the fully legalized construct and we can't
cycle between it and VSELECT combining.
llvm-svn: 218658
The sign-/zero-extension of the loaded value can be performed by the memory
instruction for free. If the result of the load has only one use and the use is
a sign-/zero-extend, then we emit the proper load instruction. The extend is
only a register copy and will be optimized away later on.
Other instructions that consume the sign-/zero-extended value are also made
aware of this fact, so they don't fold the extend too.
This fixes rdar://problem/18495928.
llvm-svn: 218653
No functionality change.
Makes the code more compact (see the FMA part).
This needs a new type attribute MemOpFrag in X86VectorVTInfo. For now I only
defined this in the simple cases. See the commment before the attribute.
Diff of X86.td.expanded before and after is empty except for the appearance of
the new attribute.
llvm-svn: 218637
map, this makes sure that we can compile the same code for two different
ABIs (hard and soft float) in the same module.
Update one testcase accordingly (and fix some confusing naming) and
add a new testcase as well with the ordering swapped which would
highlight the problem.
llvm-svn: 218632
Primarily refines all of the instructions with accurate latency
and micro-op information. Refinements largely focus on the NEON
instructions.
Additionally, a few advanced features are modeled, including
forwarding for MAC instructions and hazards for floating point SQRT
and DIV.
Lastly, the issue-width is reduced to three so that the scheduler
will better accommodate the narrower decode and dispatch width.
llvm-svn: 218627
The contract of this function seems problematic (fallback in either
direction seems like it could produce bugs in one client or another),
but here's some tests for its current behavior, at least. See the
commit/review thread of r218187 for more discussion.
llvm-svn: 218626
This takes a single argument convertible to T, and
- if the Optional has a value, returns the existing value,
- otherwise, constructs a T from the argument and returns that.
Inspired by std::experimental::optional from the "Library Fundamentals" C++ TS.
llvm-svn: 218618
This patch improves the target-specific cost model to better handle signed
division by a power of two. The immediate result is that this enables the SLP
vectorizer to do a better job.
http://reviews.llvm.org/D5469
PR20714
llvm-svn: 218607
There will be multiple TypeUnits in an unlinked object that will be extracted
from different sections. Now that we have DWARFUnitSection that is supposed
to represent an input section, we need a DWARFUnitSection<TypeUnit> per
input .debug_types section.
Once this is done, the interface is homogenous and we can move the Section
parsing code into DWARFUnitSection.
This is a respin of r218513 that got reverted because it broke some builders.
This new version features an explicit move constructor for the DWARFUnitSection
class to workaround compilers unable to generate correct C++11 default
constructors.
Reviewers: samsonov, dblaikie
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D5482
llvm-svn: 218606
Runtime unrolling will create a prologue to execute the extra
iterations which is can't divided by the unroll factor. It
generates an if-then-else sequence to jump into a factor -1
times unrolled loop body, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
if (extraiters == loopfactor) jump L1
if (extraiters == loopfactor-1) jump L2
...
L1: LoopBody;
L2: LoopBody;
...
if tripcount < loopfactor jump End
Loop:
...
End:
It means if the unroll factor is 4, the loop body will be 7
times unrolled, 3 are in loop prologue, and 4 are in the loop.
This commit is to use a loop to execute the extra iterations
in prologue, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
else jump Prol
Prol: LoopBody;
extraiters -= 1 // Omitted if unroll factor is 2.
if (extraiters != 0) jump Prol: // Omitted if unroll factor is 2.
if (tripcount < loopfactor) jump End
Loop:
...
End:
Then when unroll factor is 4, the loop body will be copied by
only 5 times, 1 in the prologue loop, 4 in the original loop.
And if the unroll factor is 2, new loop won't be created, just
as the original solution.
llvm-svn: 218604
nodes, and rely exclusively on its logic. This removes a ton of
duplication from the blend lowering and centralizes it in one place.
One downside is that it requires a bunch of hacks to make this work with
the current legalization framework. We have to manually speculate one
aspect of legalizing VSELECT nodes to get everything to work nicely
because the existing legalization framework isn't *actually* bottom-up.
The other grossness is that we somewhat duplicate the analysis of
constant blends. I'm on the fence here. If reviewers thing this would
look better with VSELECT when it has constant operands dumping over tho
VECTOR_SHUFFLE, we could go that way. But it would be a substantial
change because currently all of the actual blend instructions are
matched via patterns in the TD files based around VSELECT nodes (despite
them not being perfect fits for that). Suggestions welcome, but at least
this removes the rampant duplication in the backend.
llvm-svn: 218600
X86 target-specific DAG combining that tried to convert VSELECT nodes
into VECTOR_SHUFFLE nodes that it "knew" would lower into
immediate-controlled blend nodes.
Turns out, we have perfectly good lowering of all these VSELECT nodes,
and indeed that lowering already knows how to handle lowering through
BLENDI to immediate-controlled blend nodes. The code just wasn't getting
used much because this thing forced the world to go through the vector
shuffle lowering. Yuck.
This also exposes that I was too aggressive in avoiding domain crossing
in v218588 with that lowering -- when the other option is to expand into
two 128-bit vectors, it is worth domain crossing. Restore that behavior
now that we have nice tests covering it.
The test updates here fall into two camps. One is where previously we
ended up with an unsigned encoding of the blend operand and now we get
a signed encoding. In most of those places there were elaborate comments
explaining exactly what these operands really mean. Rather than that,
just switch these tests to use the nicely decoded comments that make it
obvious that the final shuffle matches.
The other updates are just removing pointless domain crossing by
blending integers with PBLENDW rather than BLENDPS.
llvm-svn: 218589
crossing and generally work more like the blend emission code in the new
vector shuffle lowering.
My goal is to have the new vector shuffle lowering just produce VSELECT
nodes that are either matched here to BLENDI or are legal and matched in
the .td files to specific blend instructions. That seems much cleaner as
there are other ways to produce a VSELECT anyways. =]
No *observable* functionality changed yet, mostly because this code
appears to be near-dead. The behavior of this lowering routine did
change though. This code being mostly dead and untestable will change
with my next commit which will also point some new tests at it.
llvm-svn: 218588
AVX-512.
There is no interesting logic yet. Everything ends up eventually
delegating to the generic code to split the vector and shuffle the
halves. Interestingly, that logic does a significantly better job of
lowering all of these types than the generic vector expansion code does.
Mostly, it lets most of the cases fall back to nice AVX2 code rather
than all the way back to SSE code paths.
Step 2 of basic AVX-512 support in the new vector shuffle lowering. Next
up will be to incrementally add direct support for the basic instruction
set to each type (adding tests first).
llvm-svn: 218585
assertion, making the name generic, and improving the documentation.
Step 1 in adding very primitive support for AVX-512. No functionality
changed yet.
llvm-svn: 218584
vectors.
Someone will need to build the AVX512 lowering, which should follow
AVX1 and AVX2 *very* closely for AVX512F and AVX512BW resp. I've added
a dummy test which is a port of the v8f32 and v8i32 tests from AVX and
AVX2 to v8f64 and v8i64 tests for AVX512F and AVX512BW. Hopefully this
is enough information for someone to implement proper lowering here. If
not, I'll be happy to help, but right now the AVX-512 support isn't
a priority for me.
llvm-svn: 218583
lowerings.
This was hopelessly broken. First, the x86 backend wants '-1' to be the
element value representing true in a boolean vector, and second the
operand order for VSELECT is backwards from the actual x86 instructions.
To make matters worse, the backend is just using '-1' as the true value
to get the high bit to be set. It doesn't actually symbolically map the
'-1' to anything. But on x86 this isn't quite how it works: there *only*
the high bit is relevant. As a consequence weird non-'-1' values like
0x80 actually "work" once you flip the operands to be backwards.
Anyways, thanks to Hal for helping me sort out what these *should* be.
llvm-svn: 218582