Structure the definitions a bit more like the other classes.
The main change here is to split EXP with the done bit set
to a separate opcode, so we can set mayLoad = 1 so that it won't
be reordered before the other exp stores, since this has the special
constraint that if the done bit is set then this should be the last
exp in she shader.
Previously all exp instructions were inferred to have unmodeled
side effects.
llvm-svn: 288695
Do most of the lowering in a pre-RA pass. Keep the skip jump
insertion late, plus a few other things that require more
work to move out.
One concern I have is now there may be COPY instructions
which do not have the necessary implicit exec uses
if they will be lowered to v_mov_b32.
This has a positive effect on SGPR usage in shader-db.
llvm-svn: 279464