//===- CloneFunction.cpp - Clone a function into another function ---------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the CloneFunctionInto interface, which is used as the // low-level function cloner. This is used by the CloneFunction and function // inliner to do the dirty work of copying the body of a function around. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Utils/Cloning.h" #include "llvm/Constants.h" #include "llvm/DerivedTypes.h" #include "llvm/Instructions.h" #include "llvm/Function.h" #include "ValueMapper.h" #include "llvm/Transforms/Utils/Local.h" using namespace llvm; // CloneBasicBlock - See comments in Cloning.h BasicBlock *llvm::CloneBasicBlock(const BasicBlock *BB, std::map &ValueMap, const char *NameSuffix, Function *F, ClonedCodeInfo *CodeInfo) { BasicBlock *NewBB = new BasicBlock("", F); if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix); bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false; // Loop over all instructions, and copy them over. for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end(); II != IE; ++II) { Instruction *NewInst = II->clone(); if (II->hasName()) NewInst->setName(II->getName()+NameSuffix); NewBB->getInstList().push_back(NewInst); ValueMap[II] = NewInst; // Add instruction map to value. hasCalls |= isa(II); if (const AllocaInst *AI = dyn_cast(II)) { if (isa(AI->getArraySize())) hasStaticAllocas = true; else hasDynamicAllocas = true; } } if (CodeInfo) { CodeInfo->ContainsCalls |= hasCalls; CodeInfo->ContainsUnwinds |= isa(BB->getTerminator()); CodeInfo->ContainsDynamicAllocas |= hasDynamicAllocas; CodeInfo->ContainsDynamicAllocas |= hasStaticAllocas && BB != &BB->getParent()->front(); } return NewBB; } // Clone OldFunc into NewFunc, transforming the old arguments into references to // ArgMap values. // void llvm::CloneFunctionInto(Function *NewFunc, const Function *OldFunc, std::map &ValueMap, std::vector &Returns, const char *NameSuffix, ClonedCodeInfo *CodeInfo) { assert(NameSuffix && "NameSuffix cannot be null!"); #ifndef NDEBUG for (Function::const_arg_iterator I = OldFunc->arg_begin(), E = OldFunc->arg_end(); I != E; ++I) assert(ValueMap.count(I) && "No mapping from source argument specified!"); #endif // Loop over all of the basic blocks in the function, cloning them as // appropriate. Note that we save BE this way in order to handle cloning of // recursive functions into themselves. // for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end(); BI != BE; ++BI) { const BasicBlock &BB = *BI; // Create a new basic block and copy instructions into it! BasicBlock *CBB = CloneBasicBlock(&BB, ValueMap, NameSuffix, NewFunc, CodeInfo); ValueMap[&BB] = CBB; // Add basic block mapping. if (ReturnInst *RI = dyn_cast(CBB->getTerminator())) Returns.push_back(RI); } // Loop over all of the instructions in the function, fixing up operand // references as we go. This uses ValueMap to do all the hard work. // for (Function::iterator BB = cast(ValueMap[OldFunc->begin()]), BE = NewFunc->end(); BB != BE; ++BB) // Loop over all instructions, fixing each one as we find it... for (BasicBlock::iterator II = BB->begin(); II != BB->end(); ++II) RemapInstruction(II, ValueMap); } /// CloneFunction - Return a copy of the specified function, but without /// embedding the function into another module. Also, any references specified /// in the ValueMap are changed to refer to their mapped value instead of the /// original one. If any of the arguments to the function are in the ValueMap, /// the arguments are deleted from the resultant function. The ValueMap is /// updated to include mappings from all of the instructions and basicblocks in /// the function from their old to new values. /// Function *llvm::CloneFunction(const Function *F, std::map &ValueMap, ClonedCodeInfo *CodeInfo) { std::vector ArgTypes; // The user might be deleting arguments to the function by specifying them in // the ValueMap. If so, we need to not add the arguments to the arg ty vector // for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I) if (ValueMap.count(I) == 0) // Haven't mapped the argument to anything yet? ArgTypes.push_back(I->getType()); // Create a new function type... FunctionType *FTy = FunctionType::get(F->getFunctionType()->getReturnType(), ArgTypes, F->getFunctionType()->isVarArg()); // Create the new function... Function *NewF = new Function(FTy, F->getLinkage(), F->getName()); // Loop over the arguments, copying the names of the mapped arguments over... Function::arg_iterator DestI = NewF->arg_begin(); for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I) if (ValueMap.count(I) == 0) { // Is this argument preserved? DestI->setName(I->getName()); // Copy the name over... ValueMap[I] = DestI++; // Add mapping to ValueMap } std::vector Returns; // Ignore returns cloned... CloneFunctionInto(NewF, F, ValueMap, Returns, "", CodeInfo); return NewF; } namespace { /// PruningFunctionCloner - This class is a private class used to implement /// the CloneAndPruneFunctionInto method. struct PruningFunctionCloner { Function *NewFunc; const Function *OldFunc; std::map &ValueMap; std::vector &Returns; const char *NameSuffix; ClonedCodeInfo *CodeInfo; public: PruningFunctionCloner(Function *newFunc, const Function *oldFunc, std::map &valueMap, std::vector &returns, const char *nameSuffix, ClonedCodeInfo *codeInfo) : NewFunc(newFunc), OldFunc(oldFunc), ValueMap(valueMap), Returns(returns), NameSuffix(nameSuffix), CodeInfo(codeInfo) { } /// CloneBlock - The specified block is found to be reachable, clone it and /// anything that it can reach. void CloneBlock(const BasicBlock *BB); public: /// ConstantFoldMappedInstruction - Constant fold the specified instruction, /// mapping its operands through ValueMap if they are available. Constant *ConstantFoldMappedInstruction(const Instruction *I); }; } /// CloneBlock - The specified block is found to be reachable, clone it and /// anything that it can reach. void PruningFunctionCloner::CloneBlock(const BasicBlock *BB) { Value *&BBEntry = ValueMap[BB]; // Have we already cloned this block? if (BBEntry) return; // Nope, clone it now. BasicBlock *NewBB; BBEntry = NewBB = new BasicBlock(); if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix); bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false; // Loop over all instructions, and copy them over, DCE'ing as we go. This // loop doesn't include the terminator. for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end(); II != IE; ++II) { // If this instruction constant folds, don't bother cloning the instruction, // instead, just add the constant to the value map. if (Constant *C = ConstantFoldMappedInstruction(II)) { ValueMap[II] = C; continue; } Instruction *NewInst = II->clone(); if (II->hasName()) NewInst->setName(II->getName()+NameSuffix); NewBB->getInstList().push_back(NewInst); ValueMap[II] = NewInst; // Add instruction map to value. hasCalls |= isa(II); if (const AllocaInst *AI = dyn_cast(II)) { if (isa(AI->getArraySize())) hasStaticAllocas = true; else hasDynamicAllocas = true; } } if (CodeInfo) { CodeInfo->ContainsCalls |= hasCalls; CodeInfo->ContainsUnwinds |= isa(BB->getTerminator()); CodeInfo->ContainsDynamicAllocas |= hasDynamicAllocas; CodeInfo->ContainsDynamicAllocas |= hasStaticAllocas && BB != &BB->getParent()->front(); } if (ReturnInst *RI = dyn_cast(NewBB->getTerminator())) Returns.push_back(RI); // Recursively clone any reachable successor blocks. const TerminatorInst *TI = BB->getTerminator(); for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) CloneBlock(TI->getSuccessor(i)); } /// ConstantFoldMappedInstruction - Constant fold the specified instruction, /// mapping its operands through ValueMap if they are available. Constant *PruningFunctionCloner:: ConstantFoldMappedInstruction(const Instruction *I) { if (isa(I) || isa(I)) { if (Constant *Op0 = dyn_cast_or_null(MapValue(I->getOperand(0), ValueMap))) if (Constant *Op1 = dyn_cast_or_null(MapValue(I->getOperand(1), ValueMap))) return ConstantExpr::get(I->getOpcode(), Op0, Op1); return 0; } std::vector Ops; for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) if (Constant *Op = dyn_cast_or_null(MapValue(I->getOperand(i), ValueMap))) Ops.push_back(Op); else return 0; // All operands not constant! return ConstantFoldInstOperands(I->getOpcode(), I->getType(), Ops); } /// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto, /// except that it does some simple constant prop and DCE on the fly. The /// effect of this is to copy significantly less code in cases where (for /// example) a function call with constant arguments is inlined, and those /// constant arguments cause a significant amount of code in the callee to be /// dead. Since this doesn't produce an exactly copy of the input, it can't be /// used for things like CloneFunction or CloneModule. void llvm::CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc, std::map &ValueMap, std::vector &Returns, const char *NameSuffix, ClonedCodeInfo *CodeInfo) { assert(NameSuffix && "NameSuffix cannot be null!"); #ifndef NDEBUG for (Function::const_arg_iterator I = OldFunc->arg_begin(), E = OldFunc->arg_end(); I != E; ++I) assert(ValueMap.count(I) && "No mapping from source argument specified!"); #endif PruningFunctionCloner PFC(NewFunc, OldFunc, ValueMap, Returns, NameSuffix, CodeInfo); // Clone the entry block, and anything recursively reachable from it. PFC.CloneBlock(&OldFunc->getEntryBlock()); // Loop over all of the basic blocks in the old function. If the block was // reachable, we have cloned it and the old block is now in the value map: // insert it into the new function in the right order. If not, ignore it. // for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end(); BI != BE; ++BI) { BasicBlock *NewBB = cast_or_null(ValueMap[BI]); if (NewBB == 0) continue; // Dead block. // Add the new block to the new function. NewFunc->getBasicBlockList().push_back(NewBB); // Loop over all of the instructions in the block, fixing up operand // references as we go. This uses ValueMap to do all the hard work. // BasicBlock::iterator I = NewBB->begin(); // Handle PHI nodes specially, as we have to remove references to dead // blocks. if (PHINode *PN = dyn_cast(I)) { unsigned NumPreds = PN->getNumIncomingValues(); for (; (PN = dyn_cast(I)); ++I) { for (unsigned pred = 0, e = NumPreds; pred != e; ++pred) { if (BasicBlock *MappedBlock = cast_or_null(ValueMap[PN->getIncomingBlock(pred)])) { Value *InVal = MapValue(PN->getIncomingValue(pred), ValueMap); assert(InVal && "Unknown input value?"); PN->setIncomingValue(pred, InVal); PN->setIncomingBlock(pred, MappedBlock); } else { PN->removeIncomingValue(pred, false); --pred, --e; // Revisit the next entry. } } } } // Otherwise, remap the rest of the instructions normally. for (; I != NewBB->end(); ++I) RemapInstruction(I, ValueMap); } }