//===- SelectionDAGBuilder.h - Selection-DAG building -----------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This implements routines for translating from LLVM IR into SelectionDAG IR. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H #define LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H #include "StatepointLowering.h" #include "llvm/ADT/APInt.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/MapVector.h" #include "llvm/ADT/SmallVector.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/CodeGen/ISDOpcodes.h" #include "llvm/CodeGen/SelectionDAG.h" #include "llvm/CodeGen/SelectionDAGNodes.h" #include "llvm/CodeGen/SwitchLoweringUtils.h" #include "llvm/CodeGen/TargetLowering.h" #include "llvm/CodeGen/ValueTypes.h" #include "llvm/IR/CallSite.h" #include "llvm/IR/DebugLoc.h" #include "llvm/IR/Instruction.h" #include "llvm/IR/Statepoint.h" #include "llvm/Support/BranchProbability.h" #include "llvm/Support/CodeGen.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/MachineValueType.h" #include #include #include #include #include namespace llvm { class AllocaInst; class AtomicCmpXchgInst; class AtomicRMWInst; class BasicBlock; class BranchInst; class CallInst; class CallBrInst; class CatchPadInst; class CatchReturnInst; class CatchSwitchInst; class CleanupPadInst; class CleanupReturnInst; class Constant; class ConstantInt; class ConstrainedFPIntrinsic; class DbgValueInst; class DataLayout; class DIExpression; class DILocalVariable; class DILocation; class FenceInst; class FunctionLoweringInfo; class GCFunctionInfo; class GCRelocateInst; class GCResultInst; class IndirectBrInst; class InvokeInst; class LandingPadInst; class LLVMContext; class LoadInst; class MachineBasicBlock; class PHINode; class ResumeInst; class ReturnInst; class SDDbgValue; class StoreInst; class SwiftErrorValueTracking; class SwitchInst; class TargetLibraryInfo; class TargetMachine; class Type; class VAArgInst; class UnreachableInst; class Use; class User; class Value; //===----------------------------------------------------------------------===// /// SelectionDAGBuilder - This is the common target-independent lowering /// implementation that is parameterized by a TargetLowering object. /// class SelectionDAGBuilder { /// The current instruction being visited. const Instruction *CurInst = nullptr; DenseMap NodeMap; /// Maps argument value for unused arguments. This is used /// to preserve debug information for incoming arguments. DenseMap UnusedArgNodeMap; /// Helper type for DanglingDebugInfoMap. class DanglingDebugInfo { const DbgValueInst* DI = nullptr; DebugLoc dl; unsigned SDNodeOrder = 0; public: DanglingDebugInfo() = default; DanglingDebugInfo(const DbgValueInst *di, DebugLoc DL, unsigned SDNO) : DI(di), dl(std::move(DL)), SDNodeOrder(SDNO) {} const DbgValueInst* getDI() { return DI; } DebugLoc getdl() { return dl; } unsigned getSDNodeOrder() { return SDNodeOrder; } }; /// Helper type for DanglingDebugInfoMap. typedef std::vector DanglingDebugInfoVector; /// Keeps track of dbg_values for which we have not yet seen the referent. /// We defer handling these until we do see it. MapVector DanglingDebugInfoMap; public: /// Loads are not emitted to the program immediately. We bunch them up and /// then emit token factor nodes when possible. This allows us to get simple /// disambiguation between loads without worrying about alias analysis. SmallVector PendingLoads; /// State used while lowering a statepoint sequence (gc_statepoint, /// gc_relocate, and gc_result). See StatepointLowering.hpp/cpp for details. StatepointLoweringState StatepointLowering; private: /// CopyToReg nodes that copy values to virtual registers for export to other /// blocks need to be emitted before any terminator instruction, but they have /// no other ordering requirements. We bunch them up and the emit a single /// tokenfactor for them just before terminator instructions. SmallVector PendingExports; /// A unique monotonically increasing number used to order the SDNodes we /// create. unsigned SDNodeOrder; /// Determine the rank by weight of CC in [First,Last]. If CC has more weight /// than each cluster in the range, its rank is 0. unsigned caseClusterRank(const SwitchCG::CaseCluster &CC, SwitchCG::CaseClusterIt First, SwitchCG::CaseClusterIt Last); /// Emit comparison and split W into two subtrees. void splitWorkItem(SwitchCG::SwitchWorkList &WorkList, const SwitchCG::SwitchWorkListItem &W, Value *Cond, MachineBasicBlock *SwitchMBB); /// Lower W. void lowerWorkItem(SwitchCG::SwitchWorkListItem W, Value *Cond, MachineBasicBlock *SwitchMBB, MachineBasicBlock *DefaultMBB); /// Peel the top probability case if it exceeds the threshold MachineBasicBlock * peelDominantCaseCluster(const SwitchInst &SI, SwitchCG::CaseClusterVector &Clusters, BranchProbability &PeeledCaseProb); /// A class which encapsulates all of the information needed to generate a /// stack protector check and signals to isel via its state being initialized /// that a stack protector needs to be generated. /// /// *NOTE* The following is a high level documentation of SelectionDAG Stack /// Protector Generation. The reason that it is placed here is for a lack of /// other good places to stick it. /// /// High Level Overview of SelectionDAG Stack Protector Generation: /// /// Previously, generation of stack protectors was done exclusively in the /// pre-SelectionDAG Codegen LLVM IR Pass "Stack Protector". This necessitated /// splitting basic blocks at the IR level to create the success/failure basic /// blocks in the tail of the basic block in question. As a result of this, /// calls that would have qualified for the sibling call optimization were no /// longer eligible for optimization since said calls were no longer right in /// the "tail position" (i.e. the immediate predecessor of a ReturnInst /// instruction). /// /// Then it was noticed that since the sibling call optimization causes the /// callee to reuse the caller's stack, if we could delay the generation of /// the stack protector check until later in CodeGen after the sibling call /// decision was made, we get both the tail call optimization and the stack /// protector check! /// /// A few goals in solving this problem were: /// /// 1. Preserve the architecture independence of stack protector generation. /// /// 2. Preserve the normal IR level stack protector check for platforms like /// OpenBSD for which we support platform-specific stack protector /// generation. /// /// The main problem that guided the present solution is that one can not /// solve this problem in an architecture independent manner at the IR level /// only. This is because: /// /// 1. The decision on whether or not to perform a sibling call on certain /// platforms (for instance i386) requires lower level information /// related to available registers that can not be known at the IR level. /// /// 2. Even if the previous point were not true, the decision on whether to /// perform a tail call is done in LowerCallTo in SelectionDAG which /// occurs after the Stack Protector Pass. As a result, one would need to /// put the relevant callinst into the stack protector check success /// basic block (where the return inst is placed) and then move it back /// later at SelectionDAG/MI time before the stack protector check if the /// tail call optimization failed. The MI level option was nixed /// immediately since it would require platform-specific pattern /// matching. The SelectionDAG level option was nixed because /// SelectionDAG only processes one IR level basic block at a time /// implying one could not create a DAG Combine to move the callinst. /// /// To get around this problem a few things were realized: /// /// 1. While one can not handle multiple IR level basic blocks at the /// SelectionDAG Level, one can generate multiple machine basic blocks /// for one IR level basic block. This is how we handle bit tests and /// switches. /// /// 2. At the MI level, tail calls are represented via a special return /// MIInst called "tcreturn". Thus if we know the basic block in which we /// wish to insert the stack protector check, we get the correct behavior /// by always inserting the stack protector check right before the return /// statement. This is a "magical transformation" since no matter where /// the stack protector check intrinsic is, we always insert the stack /// protector check code at the end of the BB. /// /// Given the aforementioned constraints, the following solution was devised: /// /// 1. On platforms that do not support SelectionDAG stack protector check /// generation, allow for the normal IR level stack protector check /// generation to continue. /// /// 2. On platforms that do support SelectionDAG stack protector check /// generation: /// /// a. Use the IR level stack protector pass to decide if a stack /// protector is required/which BB we insert the stack protector check /// in by reusing the logic already therein. If we wish to generate a /// stack protector check in a basic block, we place a special IR /// intrinsic called llvm.stackprotectorcheck right before the BB's /// returninst or if there is a callinst that could potentially be /// sibling call optimized, before the call inst. /// /// b. Then when a BB with said intrinsic is processed, we codegen the BB /// normally via SelectBasicBlock. In said process, when we visit the /// stack protector check, we do not actually emit anything into the /// BB. Instead, we just initialize the stack protector descriptor /// class (which involves stashing information/creating the success /// mbbb and the failure mbb if we have not created one for this /// function yet) and export the guard variable that we are going to /// compare. /// /// c. After we finish selecting the basic block, in FinishBasicBlock if /// the StackProtectorDescriptor attached to the SelectionDAGBuilder is /// initialized, we produce the validation code with one of these /// techniques: /// 1) with a call to a guard check function /// 2) with inlined instrumentation /// /// 1) We insert a call to the check function before the terminator. /// /// 2) We first find a splice point in the parent basic block /// before the terminator and then splice the terminator of said basic /// block into the success basic block. Then we code-gen a new tail for /// the parent basic block consisting of the two loads, the comparison, /// and finally two branches to the success/failure basic blocks. We /// conclude by code-gening the failure basic block if we have not /// code-gened it already (all stack protector checks we generate in /// the same function, use the same failure basic block). class StackProtectorDescriptor { public: StackProtectorDescriptor() = default; /// Returns true if all fields of the stack protector descriptor are /// initialized implying that we should/are ready to emit a stack protector. bool shouldEmitStackProtector() const { return ParentMBB && SuccessMBB && FailureMBB; } bool shouldEmitFunctionBasedCheckStackProtector() const { return ParentMBB && !SuccessMBB && !FailureMBB; } /// Initialize the stack protector descriptor structure for a new basic /// block. void initialize(const BasicBlock *BB, MachineBasicBlock *MBB, bool FunctionBasedInstrumentation) { // Make sure we are not initialized yet. assert(!shouldEmitStackProtector() && "Stack Protector Descriptor is " "already initialized!"); ParentMBB = MBB; if (!FunctionBasedInstrumentation) { SuccessMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ true); FailureMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ false, FailureMBB); } } /// Reset state that changes when we handle different basic blocks. /// /// This currently includes: /// /// 1. The specific basic block we are generating a /// stack protector for (ParentMBB). /// /// 2. The successor machine basic block that will contain the tail of /// parent mbb after we create the stack protector check (SuccessMBB). This /// BB is visited only on stack protector check success. void resetPerBBState() { ParentMBB = nullptr; SuccessMBB = nullptr; } /// Reset state that only changes when we switch functions. /// /// This currently includes: /// /// 1. FailureMBB since we reuse the failure code path for all stack /// protector checks created in an individual function. /// /// 2.The guard variable since the guard variable we are checking against is /// always the same. void resetPerFunctionState() { FailureMBB = nullptr; } MachineBasicBlock *getParentMBB() { return ParentMBB; } MachineBasicBlock *getSuccessMBB() { return SuccessMBB; } MachineBasicBlock *getFailureMBB() { return FailureMBB; } private: /// The basic block for which we are generating the stack protector. /// /// As a result of stack protector generation, we will splice the /// terminators of this basic block into the successor mbb SuccessMBB and /// replace it with a compare/branch to the successor mbbs /// SuccessMBB/FailureMBB depending on whether or not the stack protector /// was violated. MachineBasicBlock *ParentMBB = nullptr; /// A basic block visited on stack protector check success that contains the /// terminators of ParentMBB. MachineBasicBlock *SuccessMBB = nullptr; /// This basic block visited on stack protector check failure that will /// contain a call to __stack_chk_fail(). MachineBasicBlock *FailureMBB = nullptr; /// Add a successor machine basic block to ParentMBB. If the successor mbb /// has not been created yet (i.e. if SuccMBB = 0), then the machine basic /// block will be created. Assign a large weight if IsLikely is true. MachineBasicBlock *AddSuccessorMBB(const BasicBlock *BB, MachineBasicBlock *ParentMBB, bool IsLikely, MachineBasicBlock *SuccMBB = nullptr); }; private: const TargetMachine &TM; public: /// Lowest valid SDNodeOrder. The special case 0 is reserved for scheduling /// nodes without a corresponding SDNode. static const unsigned LowestSDNodeOrder = 1; SelectionDAG &DAG; const DataLayout *DL = nullptr; AliasAnalysis *AA = nullptr; const TargetLibraryInfo *LibInfo; class SDAGSwitchLowering : public SwitchCG::SwitchLowering { public: SDAGSwitchLowering(SelectionDAGBuilder *sdb, FunctionLoweringInfo &funcinfo) : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {} virtual void addSuccessorWithProb( MachineBasicBlock *Src, MachineBasicBlock *Dst, BranchProbability Prob = BranchProbability::getUnknown()) override { SDB->addSuccessorWithProb(Src, Dst, Prob); } private: SelectionDAGBuilder *SDB; }; std::unique_ptr SL; /// A StackProtectorDescriptor structure used to communicate stack protector /// information in between SelectBasicBlock and FinishBasicBlock. StackProtectorDescriptor SPDescriptor; // Emit PHI-node-operand constants only once even if used by multiple // PHI nodes. DenseMap ConstantsOut; /// Information about the function as a whole. FunctionLoweringInfo &FuncInfo; /// Information about the swifterror values used throughout the function. SwiftErrorValueTracking &SwiftError; /// Garbage collection metadata for the function. GCFunctionInfo *GFI; /// Map a landing pad to the call site indexes. DenseMap> LPadToCallSiteMap; /// This is set to true if a call in the current block has been translated as /// a tail call. In this case, no subsequent DAG nodes should be created. bool HasTailCall = false; LLVMContext *Context; SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo, SwiftErrorValueTracking &swifterror, CodeGenOpt::Level ol) : SDNodeOrder(LowestSDNodeOrder), TM(dag.getTarget()), DAG(dag), SL(std::make_unique(this, funcinfo)), FuncInfo(funcinfo), SwiftError(swifterror) {} void init(GCFunctionInfo *gfi, AliasAnalysis *AA, const TargetLibraryInfo *li); /// Clear out the current SelectionDAG and the associated state and prepare /// this SelectionDAGBuilder object to be used for a new block. This doesn't /// clear out information about additional blocks that are needed to complete /// switch lowering or PHI node updating; that information is cleared out as /// it is consumed. void clear(); /// Clear the dangling debug information map. This function is separated from /// the clear so that debug information that is dangling in a basic block can /// be properly resolved in a different basic block. This allows the /// SelectionDAG to resolve dangling debug information attached to PHI nodes. void clearDanglingDebugInfo(); /// Return the current virtual root of the Selection DAG, flushing any /// PendingLoad items. This must be done before emitting a store or any other /// node that may need to be ordered after any prior load instructions. SDValue getRoot(); /// Similar to getRoot, but instead of flushing all the PendingLoad items, /// flush all the PendingExports items. It is necessary to do this before /// emitting a terminator instruction. SDValue getControlRoot(); SDLoc getCurSDLoc() const { return SDLoc(CurInst, SDNodeOrder); } DebugLoc getCurDebugLoc() const { return CurInst ? CurInst->getDebugLoc() : DebugLoc(); } void CopyValueToVirtualRegister(const Value *V, unsigned Reg); void visit(const Instruction &I); void visit(unsigned Opcode, const User &I); /// If there was virtual register allocated for the value V emit CopyFromReg /// of the specified type Ty. Return empty SDValue() otherwise. SDValue getCopyFromRegs(const Value *V, Type *Ty); /// If we have dangling debug info that describes \p Variable, or an /// overlapping part of variable considering the \p Expr, then this method /// will drop that debug info as it isn't valid any longer. void dropDanglingDebugInfo(const DILocalVariable *Variable, const DIExpression *Expr); /// If we saw an earlier dbg_value referring to V, generate the debug data /// structures now that we've seen its definition. void resolveDanglingDebugInfo(const Value *V, SDValue Val); /// For the given dangling debuginfo record, perform last-ditch efforts to /// resolve the debuginfo to something that is represented in this DAG. If /// this cannot be done, produce an Undef debug value record. void salvageUnresolvedDbgValue(DanglingDebugInfo &DDI); /// For a given Value, attempt to create and record a SDDbgValue in the /// SelectionDAG. bool handleDebugValue(const Value *V, DILocalVariable *Var, DIExpression *Expr, DebugLoc CurDL, DebugLoc InstDL, unsigned Order); /// Evict any dangling debug information, attempting to salvage it first. void resolveOrClearDbgInfo(); SDValue getValue(const Value *V); bool findValue(const Value *V) const; /// Return the SDNode for the specified IR value if it exists. SDNode *getNodeForIRValue(const Value *V) { if (NodeMap.find(V) == NodeMap.end()) return nullptr; return NodeMap[V].getNode(); } SDValue getNonRegisterValue(const Value *V); SDValue getValueImpl(const Value *V); void setValue(const Value *V, SDValue NewN) { SDValue &N = NodeMap[V]; assert(!N.getNode() && "Already set a value for this node!"); N = NewN; } void setUnusedArgValue(const Value *V, SDValue NewN) { SDValue &N = UnusedArgNodeMap[V]; assert(!N.getNode() && "Already set a value for this node!"); N = NewN; } void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB, MachineBasicBlock *FBB, MachineBasicBlock *CurBB, MachineBasicBlock *SwitchBB, Instruction::BinaryOps Opc, BranchProbability TProb, BranchProbability FProb, bool InvertCond); void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB, MachineBasicBlock *FBB, MachineBasicBlock *CurBB, MachineBasicBlock *SwitchBB, BranchProbability TProb, BranchProbability FProb, bool InvertCond); bool ShouldEmitAsBranches(const std::vector &Cases); bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB); void CopyToExportRegsIfNeeded(const Value *V); void ExportFromCurrentBlock(const Value *V); void LowerCallTo(ImmutableCallSite CS, SDValue Callee, bool IsTailCall, const BasicBlock *EHPadBB = nullptr); // Lower range metadata from 0 to N to assert zext to an integer of nearest // floor power of two. SDValue lowerRangeToAssertZExt(SelectionDAG &DAG, const Instruction &I, SDValue Op); void populateCallLoweringInfo(TargetLowering::CallLoweringInfo &CLI, const CallBase *Call, unsigned ArgIdx, unsigned NumArgs, SDValue Callee, Type *ReturnTy, bool IsPatchPoint); std::pair lowerInvokable(TargetLowering::CallLoweringInfo &CLI, const BasicBlock *EHPadBB = nullptr); /// When an MBB was split during scheduling, update the /// references that need to refer to the last resulting block. void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last); /// Describes a gc.statepoint or a gc.statepoint like thing for the purposes /// of lowering into a STATEPOINT node. struct StatepointLoweringInfo { /// Bases[i] is the base pointer for Ptrs[i]. Together they denote the set /// of gc pointers this STATEPOINT has to relocate. SmallVector Bases; SmallVector Ptrs; /// The set of gc.relocate calls associated with this gc.statepoint. SmallVector GCRelocates; /// The full list of gc arguments to the gc.statepoint being lowered. ArrayRef GCArgs; /// The gc.statepoint instruction. const Instruction *StatepointInstr = nullptr; /// The list of gc transition arguments present in the gc.statepoint being /// lowered. ArrayRef GCTransitionArgs; /// The ID that the resulting STATEPOINT instruction has to report. unsigned ID = -1; /// Information regarding the underlying call instruction. TargetLowering::CallLoweringInfo CLI; /// The deoptimization state associated with this gc.statepoint call, if /// any. ArrayRef DeoptState; /// Flags associated with the meta arguments being lowered. uint64_t StatepointFlags = -1; /// The number of patchable bytes the call needs to get lowered into. unsigned NumPatchBytes = -1; /// The exception handling unwind destination, in case this represents an /// invoke of gc.statepoint. const BasicBlock *EHPadBB = nullptr; explicit StatepointLoweringInfo(SelectionDAG &DAG) : CLI(DAG) {} }; /// Lower \p SLI into a STATEPOINT instruction. SDValue LowerAsSTATEPOINT(StatepointLoweringInfo &SI); // This function is responsible for the whole statepoint lowering process. // It uniformly handles invoke and call statepoints. void LowerStatepoint(ImmutableStatepoint ISP, const BasicBlock *EHPadBB = nullptr); void LowerCallSiteWithDeoptBundle(const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB); void LowerDeoptimizeCall(const CallInst *CI); void LowerDeoptimizingReturn(); void LowerCallSiteWithDeoptBundleImpl(const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB, bool VarArgDisallowed, bool ForceVoidReturnTy); /// Returns the type of FrameIndex and TargetFrameIndex nodes. MVT getFrameIndexTy() { return DAG.getTargetLoweringInfo().getFrameIndexTy(DAG.getDataLayout()); } private: // Terminator instructions. void visitRet(const ReturnInst &I); void visitBr(const BranchInst &I); void visitSwitch(const SwitchInst &I); void visitIndirectBr(const IndirectBrInst &I); void visitUnreachable(const UnreachableInst &I); void visitCleanupRet(const CleanupReturnInst &I); void visitCatchSwitch(const CatchSwitchInst &I); void visitCatchRet(const CatchReturnInst &I); void visitCatchPad(const CatchPadInst &I); void visitCleanupPad(const CleanupPadInst &CPI); BranchProbability getEdgeProbability(const MachineBasicBlock *Src, const MachineBasicBlock *Dst) const; void addSuccessorWithProb( MachineBasicBlock *Src, MachineBasicBlock *Dst, BranchProbability Prob = BranchProbability::getUnknown()); public: void visitSwitchCase(SwitchCG::CaseBlock &CB, MachineBasicBlock *SwitchBB); void visitSPDescriptorParent(StackProtectorDescriptor &SPD, MachineBasicBlock *ParentBB); void visitSPDescriptorFailure(StackProtectorDescriptor &SPD); void visitBitTestHeader(SwitchCG::BitTestBlock &B, MachineBasicBlock *SwitchBB); void visitBitTestCase(SwitchCG::BitTestBlock &BB, MachineBasicBlock *NextMBB, BranchProbability BranchProbToNext, unsigned Reg, SwitchCG::BitTestCase &B, MachineBasicBlock *SwitchBB); void visitJumpTable(SwitchCG::JumpTable &JT); void visitJumpTableHeader(SwitchCG::JumpTable &JT, SwitchCG::JumpTableHeader &JTH, MachineBasicBlock *SwitchBB); private: // These all get lowered before this pass. void visitInvoke(const InvokeInst &I); void visitCallBr(const CallBrInst &I); void visitResume(const ResumeInst &I); void visitUnary(const User &I, unsigned Opcode); void visitFNeg(const User &I) { visitUnary(I, ISD::FNEG); } void visitBinary(const User &I, unsigned Opcode); void visitShift(const User &I, unsigned Opcode); void visitAdd(const User &I) { visitBinary(I, ISD::ADD); } void visitFAdd(const User &I) { visitBinary(I, ISD::FADD); } void visitSub(const User &I) { visitBinary(I, ISD::SUB); } void visitFSub(const User &I); void visitMul(const User &I) { visitBinary(I, ISD::MUL); } void visitFMul(const User &I) { visitBinary(I, ISD::FMUL); } void visitURem(const User &I) { visitBinary(I, ISD::UREM); } void visitSRem(const User &I) { visitBinary(I, ISD::SREM); } void visitFRem(const User &I) { visitBinary(I, ISD::FREM); } void visitUDiv(const User &I) { visitBinary(I, ISD::UDIV); } void visitSDiv(const User &I); void visitFDiv(const User &I) { visitBinary(I, ISD::FDIV); } void visitAnd (const User &I) { visitBinary(I, ISD::AND); } void visitOr (const User &I) { visitBinary(I, ISD::OR); } void visitXor (const User &I) { visitBinary(I, ISD::XOR); } void visitShl (const User &I) { visitShift(I, ISD::SHL); } void visitLShr(const User &I) { visitShift(I, ISD::SRL); } void visitAShr(const User &I) { visitShift(I, ISD::SRA); } void visitICmp(const User &I); void visitFCmp(const User &I); // Visit the conversion instructions void visitTrunc(const User &I); void visitZExt(const User &I); void visitSExt(const User &I); void visitFPTrunc(const User &I); void visitFPExt(const User &I); void visitFPToUI(const User &I); void visitFPToSI(const User &I); void visitUIToFP(const User &I); void visitSIToFP(const User &I); void visitPtrToInt(const User &I); void visitIntToPtr(const User &I); void visitBitCast(const User &I); void visitAddrSpaceCast(const User &I); void visitExtractElement(const User &I); void visitInsertElement(const User &I); void visitShuffleVector(const User &I); void visitExtractValue(const User &I); void visitInsertValue(const User &I); void visitLandingPad(const LandingPadInst &LP); void visitGetElementPtr(const User &I); void visitSelect(const User &I); void visitAlloca(const AllocaInst &I); void visitLoad(const LoadInst &I); void visitStore(const StoreInst &I); void visitMaskedLoad(const CallInst &I, bool IsExpanding = false); void visitMaskedStore(const CallInst &I, bool IsCompressing = false); void visitMaskedGather(const CallInst &I); void visitMaskedScatter(const CallInst &I); void visitAtomicCmpXchg(const AtomicCmpXchgInst &I); void visitAtomicRMW(const AtomicRMWInst &I); void visitFence(const FenceInst &I); void visitPHI(const PHINode &I); void visitCall(const CallInst &I); bool visitMemCmpCall(const CallInst &I); bool visitMemPCpyCall(const CallInst &I); bool visitMemChrCall(const CallInst &I); bool visitStrCpyCall(const CallInst &I, bool isStpcpy); bool visitStrCmpCall(const CallInst &I); bool visitStrLenCall(const CallInst &I); bool visitStrNLenCall(const CallInst &I); bool visitUnaryFloatCall(const CallInst &I, unsigned Opcode); bool visitBinaryFloatCall(const CallInst &I, unsigned Opcode); void visitAtomicLoad(const LoadInst &I); void visitAtomicStore(const StoreInst &I); void visitLoadFromSwiftError(const LoadInst &I); void visitStoreToSwiftError(const StoreInst &I); void visitInlineAsm(ImmutableCallSite CS); void visitIntrinsicCall(const CallInst &I, unsigned Intrinsic); void visitTargetIntrinsic(const CallInst &I, unsigned Intrinsic); void visitConstrainedFPIntrinsic(const ConstrainedFPIntrinsic &FPI); void visitVAStart(const CallInst &I); void visitVAArg(const VAArgInst &I); void visitVAEnd(const CallInst &I); void visitVACopy(const CallInst &I); void visitStackmap(const CallInst &I); void visitPatchpoint(ImmutableCallSite CS, const BasicBlock *EHPadBB = nullptr); // These two are implemented in StatepointLowering.cpp void visitGCRelocate(const GCRelocateInst &Relocate); void visitGCResult(const GCResultInst &I); void visitVectorReduce(const CallInst &I, unsigned Intrinsic); void visitUserOp1(const Instruction &I) { llvm_unreachable("UserOp1 should not exist at instruction selection time!"); } void visitUserOp2(const Instruction &I) { llvm_unreachable("UserOp2 should not exist at instruction selection time!"); } void processIntegerCallValue(const Instruction &I, SDValue Value, bool IsSigned); void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB); void emitInlineAsmError(ImmutableCallSite CS, const Twine &Message); /// If V is an function argument then create corresponding DBG_VALUE machine /// instruction for it now. At the end of instruction selection, they will be /// inserted to the entry BB. bool EmitFuncArgumentDbgValue(const Value *V, DILocalVariable *Variable, DIExpression *Expr, DILocation *DL, bool IsDbgDeclare, const SDValue &N); /// Return the next block after MBB, or nullptr if there is none. MachineBasicBlock *NextBlock(MachineBasicBlock *MBB); /// Update the DAG and DAG builder with the relevant information after /// a new root node has been created which could be a tail call. void updateDAGForMaybeTailCall(SDValue MaybeTC); /// Return the appropriate SDDbgValue based on N. SDDbgValue *getDbgValue(SDValue N, DILocalVariable *Variable, DIExpression *Expr, const DebugLoc &dl, unsigned DbgSDNodeOrder); /// Lowers CallInst to an external symbol. void lowerCallToExternalSymbol(const CallInst &I, const char *FunctionName); }; /// This struct represents the registers (physical or virtual) /// that a particular set of values is assigned, and the type information about /// the value. The most common situation is to represent one value at a time, /// but struct or array values are handled element-wise as multiple values. The /// splitting of aggregates is performed recursively, so that we never have /// aggregate-typed registers. The values at this point do not necessarily have /// legal types, so each value may require one or more registers of some legal /// type. /// struct RegsForValue { /// The value types of the values, which may not be legal, and /// may need be promoted or synthesized from one or more registers. SmallVector ValueVTs; /// The value types of the registers. This is the same size as ValueVTs and it /// records, for each value, what the type of the assigned register or /// registers are. (Individual values are never synthesized from more than one /// type of register.) /// /// With virtual registers, the contents of RegVTs is redundant with TLI's /// getRegisterType member function, however when with physical registers /// it is necessary to have a separate record of the types. SmallVector RegVTs; /// This list holds the registers assigned to the values. /// Each legal or promoted value requires one register, and each /// expanded value requires multiple registers. SmallVector Regs; /// This list holds the number of registers for each value. SmallVector RegCount; /// Records if this value needs to be treated in an ABI dependant manner, /// different to normal type legalization. Optional CallConv; RegsForValue() = default; RegsForValue(const SmallVector ®s, MVT regvt, EVT valuevt, Optional CC = None); RegsForValue(LLVMContext &Context, const TargetLowering &TLI, const DataLayout &DL, unsigned Reg, Type *Ty, Optional CC); bool isABIMangled() const { return CallConv.hasValue(); } /// Add the specified values to this one. void append(const RegsForValue &RHS) { ValueVTs.append(RHS.ValueVTs.begin(), RHS.ValueVTs.end()); RegVTs.append(RHS.RegVTs.begin(), RHS.RegVTs.end()); Regs.append(RHS.Regs.begin(), RHS.Regs.end()); RegCount.push_back(RHS.Regs.size()); } /// Emit a series of CopyFromReg nodes that copies from this value and returns /// the result as a ValueVTs value. This uses Chain/Flag as the input and /// updates them for the output Chain/Flag. If the Flag pointer is NULL, no /// flag is used. SDValue getCopyFromRegs(SelectionDAG &DAG, FunctionLoweringInfo &FuncInfo, const SDLoc &dl, SDValue &Chain, SDValue *Flag, const Value *V = nullptr) const; /// Emit a series of CopyToReg nodes that copies the specified value into the /// registers specified by this object. This uses Chain/Flag as the input and /// updates them for the output Chain/Flag. If the Flag pointer is nullptr, no /// flag is used. If V is not nullptr, then it is used in printing better /// diagnostic messages on error. void getCopyToRegs(SDValue Val, SelectionDAG &DAG, const SDLoc &dl, SDValue &Chain, SDValue *Flag, const Value *V = nullptr, ISD::NodeType PreferredExtendType = ISD::ANY_EXTEND) const; /// Add this value to the specified inlineasm node operand list. This adds the /// code marker, matching input operand index (if applicable), and includes /// the number of values added into it. void AddInlineAsmOperands(unsigned Code, bool HasMatching, unsigned MatchingIdx, const SDLoc &dl, SelectionDAG &DAG, std::vector &Ops) const; /// Check if the total RegCount is greater than one. bool occupiesMultipleRegs() const { return std::accumulate(RegCount.begin(), RegCount.end(), 0) > 1; } /// Return a list of registers and their sizes. SmallVector, 4> getRegsAndSizes() const; }; } // end namespace llvm #endif // LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H