//===- InlineAlways.cpp - Code to inline always_inline functions ----------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements a custom inliner that handles only functions that // are marked as "always inline". // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "inline" #include "llvm/CallingConv.h" #include "llvm/Instructions.h" #include "llvm/IntrinsicInst.h" #include "llvm/Module.h" #include "llvm/Type.h" #include "llvm/Analysis/CallGraph.h" #include "llvm/Analysis/InlineCost.h" #include "llvm/Support/CallSite.h" #include "llvm/Transforms/IPO.h" #include "llvm/Transforms/IPO/InlinerPass.h" #include "llvm/Target/TargetData.h" #include "llvm/ADT/SmallPtrSet.h" using namespace llvm; namespace { // AlwaysInliner only inlines functions that are mark as "always inline". class AlwaysInliner : public Inliner { public: // Use extremely low threshold. AlwaysInliner() : Inliner(ID, -2000000000, /*InsertLifetime*/true) { initializeAlwaysInlinerPass(*PassRegistry::getPassRegistry()); } AlwaysInliner(bool InsertLifetime) : Inliner(ID, -2000000000, InsertLifetime) { initializeAlwaysInlinerPass(*PassRegistry::getPassRegistry()); } static char ID; // Pass identification, replacement for typeid virtual InlineCost getInlineCost(CallSite CS); virtual bool doFinalization(CallGraph &CG) { return removeDeadFunctions(CG, /*AlwaysInlineOnly=*/true); } virtual bool doInitialization(CallGraph &CG); }; } char AlwaysInliner::ID = 0; INITIALIZE_PASS_BEGIN(AlwaysInliner, "always-inline", "Inliner for always_inline functions", false, false) INITIALIZE_AG_DEPENDENCY(CallGraph) INITIALIZE_PASS_END(AlwaysInliner, "always-inline", "Inliner for always_inline functions", false, false) Pass *llvm::createAlwaysInlinerPass() { return new AlwaysInliner(); } Pass *llvm::createAlwaysInlinerPass(bool InsertLifetime) { return new AlwaysInliner(InsertLifetime); } /// \brief Minimal filter to detect invalid constructs for inlining. static bool isInlineViable(Function &F) { bool ReturnsTwice = F.hasFnAttr(Attribute::ReturnsTwice); for (Function::iterator BI = F.begin(), BE = F.end(); BI != BE; ++BI) { // Disallow inlining of functions which contain an indirect branch. if (isa(BI->getTerminator())) return false; for (BasicBlock::iterator II = BI->begin(), IE = BI->end(); II != IE; ++II) { CallSite CS(II); if (!CS) continue; // Disallow recursive calls. if (&F == CS.getCalledFunction()) return false; // Disallow calls which expose returns-twice to a function not previously // attributed as such. if (ReturnsTwice && CS.isCall() && cast(CS.getInstruction())->canReturnTwice()) return false; } } return true; } /// \brief Get the inline cost for the always-inliner. /// /// The always inliner *only* handles functions which are marked with the /// attribute to force inlining. As such, it is dramatically simpler and avoids /// using the powerful (but expensive) inline cost analysis. Instead it uses /// a very simple and boring direct walk of the instructions looking for /// impossible-to-inline constructs. /// /// Note, it would be possible to go to some lengths to cache the information /// computed here, but as we only expect to do this for relatively few and /// small functions which have the explicit attribute to force inlining, it is /// likely not worth it in practice. InlineCost AlwaysInliner::getInlineCost(CallSite CS) { Function *Callee = CS.getCalledFunction(); // We assume indirect calls aren't calling an always-inline function. if (!Callee) return InlineCost::getNever(); // We can't inline calls to external functions. // FIXME: We shouldn't even get here. if (Callee->isDeclaration()) return InlineCost::getNever(); // Return never for anything not marked as always inline. if (!Callee->hasFnAttr(Attribute::AlwaysInline)) return InlineCost::getNever(); // Do some minimal analysis to preclude non-viable functions. if (!isInlineViable(*Callee)) return InlineCost::getNever(); // Otherwise, force inlining. return InlineCost::getAlways(); } // doInitialization - Initializes the vector of functions that have not // been annotated with the "always inline" attribute. bool AlwaysInliner::doInitialization(CallGraph &CG) { return false; }