//===- MachineDominators.cpp - Machine Dominator Calculation --------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements simple dominator construction algorithms for finding // forward dominators on machine functions. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineDominators.h" #include "llvm/ADT/SmallBitVector.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Support/CommandLine.h" using namespace llvm; // Always verify dominfo if expensive checking is enabled. #ifdef EXPENSIVE_CHECKS static bool VerifyMachineDomInfo = true; #else static bool VerifyMachineDomInfo = false; #endif static cl::opt VerifyMachineDomInfoX( "verify-machine-dom-info", cl::location(VerifyMachineDomInfo), cl::Hidden, cl::desc("Verify machine dominator info (time consuming)")); namespace llvm { template class DomTreeNodeBase; template class DominatorTreeBase; // DomTreeBase } char MachineDominatorTree::ID = 0; INITIALIZE_PASS(MachineDominatorTree, "machinedomtree", "MachineDominator Tree Construction", true, true) char &llvm::MachineDominatorsID = MachineDominatorTree::ID; void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); MachineFunctionPass::getAnalysisUsage(AU); } bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) { CriticalEdgesToSplit.clear(); NewBBs.clear(); DT.reset(new DomTreeBase()); DT->recalculate(F); return false; } MachineDominatorTree::MachineDominatorTree() : MachineFunctionPass(ID) { initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); } void MachineDominatorTree::releaseMemory() { CriticalEdgesToSplit.clear(); DT.reset(nullptr); } void MachineDominatorTree::verifyAnalysis() const { if (DT && VerifyMachineDomInfo) { MachineFunction &F = *getRoot()->getParent(); DomTreeBase OtherDT; OtherDT.recalculate(F); if (getRootNode()->getBlock() != OtherDT.getRootNode()->getBlock() || DT->compare(OtherDT)) { errs() << "MachineDominatorTree for function " << F.getName() << " is not up to date!\nComputed:\n"; DT->print(errs()); errs() << "\nActual:\n"; OtherDT.print(errs()); abort(); } } } void MachineDominatorTree::print(raw_ostream &OS, const Module*) const { if (DT) DT->print(OS); } void MachineDominatorTree::applySplitCriticalEdges() const { // Bail out early if there is nothing to do. if (CriticalEdgesToSplit.empty()) return; // For each element in CriticalEdgesToSplit, remember whether or not element // is the new immediate domminator of its successor. The mapping is done by // index, i.e., the information for the ith element of CriticalEdgesToSplit is // the ith element of IsNewIDom. SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true); size_t Idx = 0; // Collect all the dominance properties info, before invalidating // the underlying DT. for (CriticalEdge &Edge : CriticalEdgesToSplit) { // Update dominator information. MachineBasicBlock *Succ = Edge.ToBB; MachineDomTreeNode *SuccDTNode = DT->getNode(Succ); for (MachineBasicBlock *PredBB : Succ->predecessors()) { if (PredBB == Edge.NewBB) continue; // If we are in this situation: // FromBB1 FromBB2 // + + // + + + + // + + + + // ... Split1 Split2 ... // + + // + + // + // Succ // Instead of checking the domiance property with Split2, we check it with // FromBB2 since Split2 is still unknown of the underlying DT structure. if (NewBBs.count(PredBB)) { assert(PredBB->pred_size() == 1 && "A basic block resulting from a " "critical edge split has more " "than one predecessor!"); PredBB = *PredBB->pred_begin(); } if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) { IsNewIDom[Idx] = false; break; } } ++Idx; } // Now, update DT with the collected dominance properties info. Idx = 0; for (CriticalEdge &Edge : CriticalEdgesToSplit) { // We know FromBB dominates NewBB. MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB); // If all the other predecessors of "Succ" are dominated by "Succ" itself // then the new block is the new immediate dominator of "Succ". Otherwise, // the new block doesn't dominate anything. if (IsNewIDom[Idx]) DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode); ++Idx; } NewBBs.clear(); CriticalEdgesToSplit.clear(); }