//===- target.go - Bindings for target ------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines bindings for the target component. // //===----------------------------------------------------------------------===// package llvm /* #include "llvm-c/Core.h" #include "llvm-c/Target.h" #include "llvm-c/TargetMachine.h" #include */ import "C" import "unsafe" import "errors" type ( TargetData struct { C C.LLVMTargetDataRef } Target struct { C C.LLVMTargetRef } TargetMachine struct { C C.LLVMTargetMachineRef } ByteOrdering C.enum_LLVMByteOrdering RelocMode C.LLVMRelocMode CodeGenOptLevel C.LLVMCodeGenOptLevel CodeGenFileType C.LLVMCodeGenFileType CodeModel C.LLVMCodeModel ) const ( BigEndian ByteOrdering = C.LLVMBigEndian LittleEndian ByteOrdering = C.LLVMLittleEndian ) const ( RelocDefault RelocMode = C.LLVMRelocDefault RelocStatic RelocMode = C.LLVMRelocStatic RelocPIC RelocMode = C.LLVMRelocPIC RelocDynamicNoPic RelocMode = C.LLVMRelocDynamicNoPic ) const ( CodeGenLevelNone CodeGenOptLevel = C.LLVMCodeGenLevelNone CodeGenLevelLess CodeGenOptLevel = C.LLVMCodeGenLevelLess CodeGenLevelDefault CodeGenOptLevel = C.LLVMCodeGenLevelDefault CodeGenLevelAggressive CodeGenOptLevel = C.LLVMCodeGenLevelAggressive ) const ( CodeModelDefault CodeModel = C.LLVMCodeModelDefault CodeModelJITDefault CodeModel = C.LLVMCodeModelJITDefault CodeModelSmall CodeModel = C.LLVMCodeModelSmall CodeModelKernel CodeModel = C.LLVMCodeModelKernel CodeModelMedium CodeModel = C.LLVMCodeModelMedium CodeModelLarge CodeModel = C.LLVMCodeModelLarge ) const ( AssemblyFile CodeGenFileType = C.LLVMAssemblyFile ObjectFile CodeGenFileType = C.LLVMObjectFile ) // InitializeAllTargetInfos - The main program should call this function if it // wants access to all available targets that LLVM is configured to support. func InitializeAllTargetInfos() { C.LLVMInitializeAllTargetInfos() } // InitializeAllTargets - The main program should call this function if it wants // to link in all available targets that LLVM is configured to support. func InitializeAllTargets() { C.LLVMInitializeAllTargets() } func InitializeAllTargetMCs() { C.LLVMInitializeAllTargetMCs() } func InitializeAllAsmParsers() { C.LLVMInitializeAllAsmParsers() } func InitializeAllAsmPrinters() { C.LLVMInitializeAllAsmPrinters() } var initializeNativeTargetError = errors.New("Failed to initialize native target") // InitializeNativeTarget - The main program should call this function to // initialize the native target corresponding to the host. This is useful // for JIT applications to ensure that the target gets linked in correctly. func InitializeNativeTarget() error { fail := C.LLVMInitializeNativeTarget() if fail != 0 { return initializeNativeTargetError } return nil } func InitializeNativeAsmPrinter() error { fail := C.LLVMInitializeNativeAsmPrinter() if fail != 0 { return initializeNativeTargetError } return nil } //------------------------------------------------------------------------- // llvm.TargetData //------------------------------------------------------------------------- // Creates target data from a target layout string. // See the constructor llvm::TargetData::TargetData. func NewTargetData(rep string) (td TargetData) { crep := C.CString(rep) defer C.free(unsafe.Pointer(crep)) td.C = C.LLVMCreateTargetData(crep) return } // Converts target data to a target layout string. The string must be disposed // with LLVMDisposeMessage. // See the constructor llvm::TargetData::TargetData. func (td TargetData) String() (s string) { cmsg := C.LLVMCopyStringRepOfTargetData(td.C) s = C.GoString(cmsg) C.LLVMDisposeMessage(cmsg) return } // Returns the byte order of a target, either BigEndian or LittleEndian. // See the method llvm::TargetData::isLittleEndian. func (td TargetData) ByteOrder() ByteOrdering { return ByteOrdering(C.LLVMByteOrder(td.C)) } // Returns the pointer size in bytes for a target. // See the method llvm::TargetData::getPointerSize. func (td TargetData) PointerSize() int { return int(C.LLVMPointerSize(td.C)) } // Returns the integer type that is the same size as a pointer on a target. // See the method llvm::TargetData::getIntPtrType. func (td TargetData) IntPtrType() (t Type) { t.C = C.LLVMIntPtrType(td.C); return } // Computes the size of a type in bytes for a target. // See the method llvm::TargetData::getTypeSizeInBits. func (td TargetData) TypeSizeInBits(t Type) uint64 { return uint64(C.LLVMSizeOfTypeInBits(td.C, t.C)) } // Computes the storage size of a type in bytes for a target. // See the method llvm::TargetData::getTypeStoreSize. func (td TargetData) TypeStoreSize(t Type) uint64 { return uint64(C.LLVMStoreSizeOfType(td.C, t.C)) } // Computes the ABI size of a type in bytes for a target. // See the method llvm::TargetData::getTypeAllocSize. func (td TargetData) TypeAllocSize(t Type) uint64 { return uint64(C.LLVMABISizeOfType(td.C, t.C)) } // Computes the ABI alignment of a type in bytes for a target. // See the method llvm::TargetData::getABITypeAlignment. func (td TargetData) ABITypeAlignment(t Type) int { return int(C.LLVMABIAlignmentOfType(td.C, t.C)) } // Computes the call frame alignment of a type in bytes for a target. // See the method llvm::TargetData::getCallFrameTypeAlignment. func (td TargetData) CallFrameTypeAlignment(t Type) int { return int(C.LLVMCallFrameAlignmentOfType(td.C, t.C)) } // Computes the preferred alignment of a type in bytes for a target. // See the method llvm::TargetData::getPrefTypeAlignment. func (td TargetData) PrefTypeAlignment(t Type) int { return int(C.LLVMPreferredAlignmentOfType(td.C, t.C)) } // Computes the preferred alignment of a global variable in bytes for a target. // See the method llvm::TargetData::getPreferredAlignment. func (td TargetData) PreferredAlignment(g Value) int { return int(C.LLVMPreferredAlignmentOfGlobal(td.C, g.C)) } // Computes the structure element that contains the byte offset for a target. // See the method llvm::StructLayout::getElementContainingOffset. func (td TargetData) ElementContainingOffset(t Type, offset uint64) int { return int(C.LLVMElementAtOffset(td.C, t.C, C.ulonglong(offset))) } // Computes the byte offset of the indexed struct element for a target. // See the method llvm::StructLayout::getElementOffset. func (td TargetData) ElementOffset(t Type, element int) uint64 { return uint64(C.LLVMOffsetOfElement(td.C, t.C, C.unsigned(element))) } // Deallocates a TargetData. // See the destructor llvm::TargetData::~TargetData. func (td TargetData) Dispose() { C.LLVMDisposeTargetData(td.C) } //------------------------------------------------------------------------- // llvm.Target //------------------------------------------------------------------------- func FirstTarget() Target { return Target{C.LLVMGetFirstTarget()} } func (t Target) NextTarget() Target { return Target{C.LLVMGetNextTarget(t.C)} } func GetTargetFromTriple(triple string) (t Target, err error) { var errstr *C.char ctriple := C.CString(triple) defer C.free(unsafe.Pointer(ctriple)) fail := C.LLVMGetTargetFromTriple(ctriple, &t.C, &errstr) if fail != 0 { err = errors.New(C.GoString(errstr)) C.free(unsafe.Pointer(errstr)) } return } func (t Target) Name() string { return C.GoString(C.LLVMGetTargetName(t.C)) } func (t Target) Description() string { return C.GoString(C.LLVMGetTargetDescription(t.C)) } //------------------------------------------------------------------------- // llvm.TargetMachine //------------------------------------------------------------------------- // CreateTargetMachine creates a new TargetMachine. func (t Target) CreateTargetMachine(Triple string, CPU string, Features string, Level CodeGenOptLevel, Reloc RelocMode, CodeModel CodeModel) (tm TargetMachine) { cTriple := C.CString(Triple) defer C.free(unsafe.Pointer(cTriple)) cCPU := C.CString(CPU) defer C.free(unsafe.Pointer(cCPU)) cFeatures := C.CString(Features) defer C.free(unsafe.Pointer(cFeatures)) tm.C = C.LLVMCreateTargetMachine(t.C, cTriple, cCPU, cFeatures, C.LLVMCodeGenOptLevel(Level), C.LLVMRelocMode(Reloc), C.LLVMCodeModel(CodeModel)) return } // CreateTargetData returns a new TargetData describing the TargetMachine's // data layout. The returned TargetData is owned by the caller, who is // responsible for disposing of it by calling the TargetData.Dispose method. func (tm TargetMachine) CreateTargetData() TargetData { return TargetData{C.LLVMCreateTargetDataLayout(tm.C)} } // Triple returns the triple describing the machine (arch-vendor-os). func (tm TargetMachine) Triple() string { cstr := C.LLVMGetTargetMachineTriple(tm.C) return C.GoString(cstr) } func (tm TargetMachine) EmitToMemoryBuffer(m Module, ft CodeGenFileType) (MemoryBuffer, error) { var errstr *C.char var mb MemoryBuffer fail := C.LLVMTargetMachineEmitToMemoryBuffer(tm.C, m.C, C.LLVMCodeGenFileType(ft), &errstr, &mb.C) if fail != 0 { err := errors.New(C.GoString(errstr)) C.free(unsafe.Pointer(errstr)) return MemoryBuffer{}, err } return mb, nil } func (tm TargetMachine) AddAnalysisPasses(pm PassManager) { C.LLVMAddAnalysisPasses(tm.C, pm.C) } // Dispose releases resources related to the TargetMachine. func (tm TargetMachine) Dispose() { C.LLVMDisposeTargetMachine(tm.C) } func DefaultTargetTriple() (triple string) { cTriple := C.LLVMGetDefaultTargetTriple() defer C.free(unsafe.Pointer(cTriple)) triple = C.GoString(cTriple) return }