//===-- MCJIT.h - Class definition for the MCJIT ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_EXECUTIONENGINE_MCJIT_H #define LLVM_LIB_EXECUTIONENGINE_MCJIT_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ExecutionEngine/ExecutionEngine.h" #include "llvm/ExecutionEngine/ObjectCache.h" #include "llvm/ExecutionEngine/ObjectImage.h" #include "llvm/ExecutionEngine/RuntimeDyld.h" #include "llvm/PassManager.h" namespace llvm { class MCJIT; // This is a helper class that the MCJIT execution engine uses for linking // functions across modules that it owns. It aggregates the memory manager // that is passed in to the MCJIT constructor and defers most functionality // to that object. class LinkingMemoryManager : public RTDyldMemoryManager { public: LinkingMemoryManager(MCJIT *Parent, RTDyldMemoryManager *MM) : ParentEngine(Parent), ClientMM(MM) {} virtual uint64_t getSymbolAddress(const std::string &Name); // Functions deferred to client memory manager virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName) { return ClientMM->allocateCodeSection(Size, Alignment, SectionID, SectionName); } virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName, bool IsReadOnly) { return ClientMM->allocateDataSection(Size, Alignment, SectionID, SectionName, IsReadOnly); } virtual void notifyObjectLoaded(ExecutionEngine *EE, const ObjectImage *Obj) { ClientMM->notifyObjectLoaded(EE, Obj); } virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size) { ClientMM->registerEHFrames(Addr, LoadAddr, Size); } virtual bool finalizeMemory(std::string *ErrMsg = 0) { return ClientMM->finalizeMemory(ErrMsg); } private: MCJIT *ParentEngine; OwningPtr ClientMM; }; // FIXME: This makes all kinds of horrible assumptions for the time being, // like only having one module, not needing to worry about multi-threading, // blah blah. Purely in get-it-up-and-limping mode for now. class MCJIT : public ExecutionEngine { MCJIT(Module *M, TargetMachine *tm, RTDyldMemoryManager *MemMgr, bool AllocateGVsWithCode); enum ModuleState { ModuleAdded, ModuleEmitted, ModuleLoading, ModuleLoaded, ModuleFinalizing, ModuleFinalized }; class MCJITModuleState { public: MCJITModuleState() : State(ModuleAdded) {} MCJITModuleState & operator=(ModuleState s) { State = s; return *this; } bool hasBeenEmitted() { return State != ModuleAdded; } bool hasBeenLoaded() { return State != ModuleAdded && State != ModuleEmitted; } bool hasBeenFinalized() { return State == ModuleFinalized; } private: ModuleState State; }; TargetMachine *TM; MCContext *Ctx; LinkingMemoryManager MemMgr; RuntimeDyld Dyld; SmallVector EventListeners; typedef DenseMap ModuleStateMap; ModuleStateMap ModuleStates; typedef DenseMap LoadedObjectMap; LoadedObjectMap LoadedObjects; // An optional ObjectCache to be notified of compiled objects and used to // perform lookup of pre-compiled code to avoid re-compilation. ObjectCache *ObjCache; public: ~MCJIT(); /// @name ExecutionEngine interface implementation /// @{ virtual void addModule(Module *M); /// Sets the object manager that MCJIT should use to avoid compilation. virtual void setObjectCache(ObjectCache *manager); virtual void generateCodeForModule(Module *M); /// finalizeObject - ensure the module is fully processed and is usable. /// /// It is the user-level function for completing the process of making the /// object usable for execution. It should be called after sections within an /// object have been relocated using mapSectionAddress. When this method is /// called the MCJIT execution engine will reapply relocations for a loaded /// object. /// FIXME: Do we really need both of these? virtual void finalizeObject(); virtual void finalizeModule(Module *); void finalizeLoadedModules(); virtual void *getPointerToBasicBlock(BasicBlock *BB); virtual void *getPointerToFunction(Function *F); virtual void *recompileAndRelinkFunction(Function *F); virtual void freeMachineCodeForFunction(Function *F); virtual GenericValue runFunction(Function *F, const std::vector &ArgValues); /// getPointerToNamedFunction - This method returns the address of the /// specified function by using the dlsym function call. As such it is only /// useful for resolving library symbols, not code generated symbols. /// /// If AbortOnFailure is false and no function with the given name is /// found, this function silently returns a null pointer. Otherwise, /// it prints a message to stderr and aborts. /// virtual void *getPointerToNamedFunction(const std::string &Name, bool AbortOnFailure = true); /// mapSectionAddress - map a section to its target address space value. /// Map the address of a JIT section as returned from the memory manager /// to the address in the target process as the running code will see it. /// This is the address which will be used for relocation resolution. virtual void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress) { Dyld.mapSectionAddress(LocalAddress, TargetAddress); } virtual void RegisterJITEventListener(JITEventListener *L); virtual void UnregisterJITEventListener(JITEventListener *L); // If successful, these function will implicitly finalize all loaded objects. // To get a function address within MCJIT without causing a finalize, use // getSymbolAddress. virtual uint64_t getGlobalValueAddress(const std::string &Name); virtual uint64_t getFunctionAddress(const std::string &Name); /// @} /// @name (Private) Registration Interfaces /// @{ static void Register() { MCJITCtor = createJIT; } static ExecutionEngine *createJIT(Module *M, std::string *ErrorStr, RTDyldMemoryManager *MemMgr, bool GVsWithCode, TargetMachine *TM); // @} // This is not directly exposed via the ExecutionEngine API, but it is // used by the LinkingMemoryManager. uint64_t getSymbolAddress(const std::string &Name, bool CheckFunctionsOnly); protected: /// emitObject -- Generate a JITed object in memory from the specified module /// Currently, MCJIT only supports a single module and the module passed to /// this function call is expected to be the contained module. The module /// is passed as a parameter here to prepare for multiple module support in /// the future. ObjectBufferStream* emitObject(Module *M); void NotifyObjectEmitted(const ObjectImage& Obj); void NotifyFreeingObject(const ObjectImage& Obj); uint64_t getExistingSymbolAddress(const std::string &Name); Module *findModuleForSymbol(const std::string &Name, bool CheckFunctionsOnly); }; } // End llvm namespace #endif