Welcome to part 3 of the "Implementing a language with LLVM" tutorial. This chapter shows you how to transform the Abstract Syntax Tree built in Chapter 2 into LLVM IR. This will teach you a little bit about how LLVM does things, as well as demonstrate how easy it is to use. It's much more work to build a lexer and parser than it is to generate LLVM IR code.
In order to generate LLVM IR, we want some simple setup to get started. First, we define virtual codegen methods in each AST class:
/// ExprAST - Base class for all expression nodes. class ExprAST { public: virtual ~ExprAST() {} virtual Value *Codegen() = 0; }; /// NumberExprAST - Expression class for numeric literals like "1.0". class NumberExprAST : public ExprAST { double Val; public: explicit NumberExprAST(double val) : Val(val) {} virtual Value *Codegen(); }; ...
The Codegen() method says to emit IR for that AST node and all things it depends on, and they all return an LLVM Value object. "Value" is the class used to represent a "Static Single Assignment (SSA) register" or "SSA value" in LLVM. The most distinct aspect of SSA values is that their value is computed as the related instruction executes, and it does not get a new value until (and if) the instruction re-executes. In order words, there is no way to "change" an SSA value. For more information, please read up on Static Single Assignment - the concepts are really quite natural once you grok them.
The second thing we want is an "Error" method like we used for parser, which will be used to report errors found during code generation (for example, use of an undeclared parameter):
Value *ErrorV(const char *Str) { Error(Str); return 0; } static Module *TheModule; static LLVMBuilder Builder; static std::map<std::string, Value*> NamedValues;
The static variables will be used during code generation. TheModule is the LLVM construct that contains all of the functions and global variables in a chunk of code. In many ways, it is the top-level structure that the LLVM IR uses to contain code.
The Builder object is a helper object that makes it easy to generate LLVM instructions. The Builder keeps track of the current place to insert instructions and has methods to create new instructions.
The NamedValues map keeps track of which values are defined in the current scope and what their LLVM representation is. In this form of Kaleidoscope, the only things that can be referenced are function parameters. As such, function parameters will be in this map when generating code for their function body.
With these basics in place, we can start talking about how to generate code for each expression. Note that this assumes that the Builder has been set up to generate code into something. For now, we'll assume that this has already been done, and we'll just use it to emit code.
Generating LLVM code for expression nodes is very straight-forward: less than 45 lines of commented code for all four of our expression nodes. First, we'll do numeric literals:
Value *NumberExprAST::Codegen() { return ConstantFP::get(Type::DoubleTy, APFloat(Val)); }
In the LLVM IR, numeric constants are represented with the ConstantFP class, which holds the numeric value in an APFloat internally (APFloat has the capability of holding floating point constants of Arbitrary Precision). This code basically just creates and returns a ConstantFP. Note that in the LLVM IR that constants are all uniqued together and shared. For this reason, the API uses "the foo::get(..)" idiom instead of "new foo(..)" or "foo::create(..).
Value *VariableExprAST::Codegen() { // Look this variable up in the function. Value *V = NamedValues[Name]; return V ? V : ErrorV("Unknown variable name"); }
References to variables is also quite simple here. In the simple version of Kaleidoscope, we assume that the variable has already been emited somewhere and its value is available. In practice, the only values that can be in the NamedValues map are function arguments. This code simply checks to see that the specified name is in the map (if not, an unknown variable is being referenced) and returns the value for it.
Value *BinaryExprAST::Codegen() { Value *L = LHS->Codegen(); Value *R = RHS->Codegen(); if (L == 0 || R == 0) return 0; switch (Op) { case '+': return Builder.CreateAdd(L, R, "addtmp"); case '-': return Builder.CreateSub(L, R, "subtmp"); case '*': return Builder.CreateMul(L, R, "multmp"); case '<': L = Builder.CreateFCmpULT(L, R, "multmp"); // Convert bool 0/1 to double 0.0 or 1.0 return Builder.CreateUIToFP(L, Type::DoubleTy, "booltmp"); default: return ErrorV("invalid binary operator"); } }
Binary operators start to get more interesting. The basic idea here is that we recursively emit code for the left-hand side of the expression, then the right-hand side, then we compute the result of the binary expression. In this code, we do a simple switch on the opcode to create the right LLVM instruction.
In this example, the LLVM builder class is starting to show its value. Because it knows where to insert the newly created instruction, you just have to specificy what instruction to create (e.g. with CreateAdd), which operands to use (L and R here) and optionally provide a name for the generated instruction. One nice thing about LLVM is that the name is just a hint: if there are multiple additions in a single function, the first will be named "addtmp" and the second will be "autorenamed" by adding a suffix, giving it a name like "addtmp42". Local value names for instructions are purely optional, but it makes it much easier to read the IR dumps.
LLVM instructions are constrained to have very strict type properties: for example, the Left and Right operators of an add instruction have to have the same type, and that the result of the add matches the operands. Because all values in Kaleidoscope are doubles, this makes for very simple code for add, sub and mul.
On the other hand, LLVM specifies that the fcmp instruction always returns an 'i1' value (a one bit integer). However, Kaleidoscope wants the value to be a 0.0 or 1.0 value. In order to get these semantics, we combine the fcmp instruction with a uitofp instruction. This instruction converts its input integer into a floating point value by treating the input as an unsigned value. In contrast, if we used the sitofp instruction, the Kaleidoscope '<' operator would return 0.0 and -1.0, depending on the input value.
Value *CallExprAST::Codegen() { // Look up the name in the global module table. Function *CalleeF = TheModule->getFunction(Callee); if (CalleeF == 0) return ErrorV("Unknown function referenced"); // If argument mismatch error. if (CalleeF->arg_size() != Args.size()) return ErrorV("Incorrect # arguments passed"); std::vector<Value*> ArgsV; for (unsigned i = 0, e = Args.size(); i != e; ++i) { ArgsV.push_back(Args[i]->Codegen()); if (ArgsV.back() == 0) return 0; } return Builder.CreateCall(CalleeF, ArgsV.begin(), ArgsV.end(), "calltmp"); }
Code generation for function calls is quite straight-forward with LLVM. The code above first looks the name of the function up in the LLVM Module's symbol table. Recall that the LLVM Module is the container that holds all of the functions we are JIT'ing. By giving each function the same name as what the user specifies, we can use the LLVM symbol table to resolve function names for us.
Once we have the function to call, we recursively codegen each argument that is to be passed in, and create an LLVM call instruction. Note that LLVM uses the native C calling conventions by default, allowing these calls to call into standard library functions like "sin" and "cos" with no additional effort.
This wraps up our handling of the four basic expressions that we have so far in Kaleidoscope. Feel free to go in and add some more. For example, by browsing the LLVM language reference you'll find several other interesting instructions that are really easy to plug into our basic framework.
Code generation for prototypes and functions has to handle a number of details, which make their code less beautiful and elegant than expression code generation, but they illustrate some important points. First, lets talk about code generation for prototypes: this is used both for function bodies as well as external function declarations. The code starts with:
Function *PrototypeAST::Codegen() { // Make the function type: double(double,double) etc. std::vector<const Type*> Doubles(Args.size(), Type::DoubleTy); FunctionType *FT = FunctionType::get(Type::DoubleTy, Doubles, false); Function *F = new Function(FT, Function::ExternalLinkage, Name, TheModule);
This code packs a lot of power into a few lines. The first step is to create the FunctionType that should be used for a given Prototype. Since all function arguments in Kaleidoscope are of type double, the first line creates a vector of "N" LLVM Double types. It then uses the FunctionType::get method to create a function type that takes "N" doubles as arguments, returns one double as a result, and that is not vararg (the false parameter indicates this). Note that Types in LLVM are uniqued just like Constants are, so you don't "new" a type, you "get" it.
The final line above actually creates the function that the prototype will correspond to. This indicates which type, linkage, and name to use, and which module to insert into. "external linkage" means that the function may be defined outside the current module and/or that it is callable by functions outside the module. The Name passed in is the name the user specified: since "TheModule" is specified, this name is registered in "TheModule"s symbol table, which is used by the function call code above.
// If F conflicted, there was already something named 'Name'. If it has a // body, don't allow redefinition or reextern. if (F->getName() != Name) { // Delete the one we just made and get the existing one. F->eraseFromParent(); F = TheModule->getFunction(Name);
The Module symbol table works just like the Function symbol table when it comes to name conflicts: if a new function is created with a name was previously added to the symbol table, it will get implicitly renamed when added to the Module. The code above exploits this fact to tell if there was a previous definition of this function.
In Kaleidoscope, I choose to allow redefinitions of functions in two cases: first, we want to allow 'extern'ing a function more than once, so long as the prototypes for the externs match (since all arguments have the same type, we just have to check that the number of arguments match). Second, we want to allow 'extern'ing a function and then definining a body for it. This is useful when defining mutually recursive functions.
In order to implement this, the code above first checks to see if there is a collision on the name of the function. If so, it deletes the function we just created (by calling eraseFromParent) and then calling getFunction to get the existing function with the specified name. Note that many APIs in LLVM have "erase" forms and "remove" forms. The "remove" form unlinks the object from its parent (e.g. a Function from a Module) and returns it. The "erase" form unlinks the object and then deletes it.
// If F already has a body, reject this. if (!F->empty()) { ErrorF("redefinition of function"); return 0; } // If F took a different number of args, reject. if (F->arg_size() != Args.size()) { ErrorF("redefinition of function with different # args"); return 0; } }
In order to verify the logic above, we first check to see if the preexisting function is "empty". In this case, empty means that it has no basic blocks in it, which means it has no body. If it has no body, this means its a forward declaration. Since we don't allow anything after a full definition of the function, the code rejects this case. If the previous reference to a function was an 'extern', we simply verify that the number of arguments for that definition and this one match up. If not, we emit an error.
// Set names for all arguments. unsigned Idx = 0; for (Function::arg_iterator AI = F->arg_begin(); Idx != Args.size(); ++AI, ++Idx) { AI->setName(Args[Idx]); // Add arguments to variable symbol table. NamedValues[Args[Idx]] = AI; } return F; }
The last bit of code for prototypes loops over all of the arguments in the function, setting the name of the LLVM Argument objects to match and registering the arguments in the NamedValues map for future use by the VariableExprAST AST node. Once this is set up, it returns the Function object to the caller. Note that we don't check for conflicting argument names here (e.g. "extern foo(a b a)"). Doing so would be very straight-forward.
Function *FunctionAST::Codegen() { NamedValues.clear(); Function *TheFunction = Proto->Codegen(); if (TheFunction == 0) return 0;
Code generation for function definitions starts out simply enough: first we codegen the prototype and verify that it is ok. We also clear out the NamedValues map to make sure that there isn't anything in it from the last function we compiled.
// Create a new basic block to start insertion into. BasicBlock *BB = new BasicBlock("entry", TheFunction); Builder.SetInsertPoint(BB); if (Value *RetVal = Body->Codegen()) {
Now we get to the point where the Builder is set up. The first line creates a new basic block (named "entry"), which is inserted into TheFunction. The second line then tells the builder that new instructions should be inserted into the end of the new basic block. Basic blocks in LLVM are an important part of functions that define the Control Flow Graph. Since we don't have any control flow, our functions will only contain one block so far. We'll fix this in a future installment :).
if (Value *RetVal = Body->Codegen()) { // Finish off the function. Builder.CreateRet(RetVal); // Validate the generated code, checking for consistency. verifyFunction(*TheFunction); return TheFunction; }
Once the insertion point is set up, we call the CodeGen() method for the root expression of the function. If no error happens, this emits code to compute the expression into the entry block and returns the value that was computed. Assuming no error, we then create an LLVM ret instruction, which completes the function. Once the function is built, we call the verifyFunction function, which is provided by LLVM. This function does a variety of consistency checks on the generated code, to determine if our compiler is doing everything right. Using this is important: it can catch a lot of bugs. Once the function is finished and validated, we return it.
// Error reading body, remove function. TheFunction->eraseFromParent(); return 0; }
The only piece left here is handling of the error case. For simplicity, we simply handle this by deleting the function we produced with the eraseFromParent method. This allows the user to redefine a function that they incorrectly typed in before: if we didn't delete it, it would live in the symbol table, with a body, preventing future redefinition.
This code does have a bug though. Since the PrototypeAST::Codegen can return a previously defined forward declaration, this can actually delete a forward declaration. There are a number of ways to fix this bug, see what you can come up with! Here is a testcase:
extern foo(a b); # ok, defines foo. def foo(a b) c; # error, 'c' is invalid. def bar() foo(1, 2); # error, unknown function "foo"
For now, code generation to LLVM doesn't really get us much, except that we can look at the pretty IR calls. The sample code inserts calls to Codegen into the "HandleDefinition", "HandleExtern" etc functions, and then dumps out the LLVM IR. This gives a nice way to look at the LLVM IR for simple functions. For example:
ready> 4+5; ready> Read top-level expression: define double @""() { entry: %addtmp = add double 4.000000e+00, 5.000000e+00 ret double %addtmp }
Note how the parser turns the top-level expression into anonymous functions for us. This will be handy when we add JIT support in the next chapter. Also note that the code is very literally transcribed, no optimizations are being performed. We will add optimizations explicitly in the next chapter.
ready> def foo(a b) a*a + 2*a*b + b*b; ready> Read function definition: define double @foo(double %a, double %b) { entry: %multmp = mul double %a, %a %multmp1 = mul double 2.000000e+00, %a %multmp2 = mul double %multmp1, %b %addtmp = add double %multmp, %multmp2 %multmp3 = mul double %b, %b %addtmp4 = add double %addtmp, %multmp3 ret double %addtmp4 }
This shows some simple arithmetic. Notice the striking similarity to the LLVM builder calls that we use to create the instructions.
ready> def bar(a) foo(a, 4.0) + bar(31337); ready> Read function definition: define double @bar(double %a) { entry: %calltmp = call double @foo( double %a, double 4.000000e+00 ) %calltmp1 = call double @bar( double 3.133700e+04 ) %addtmp = add double %calltmp, %calltmp1 ret double %addtmp }
This shows some function calls. Note that the runtime of this function might be fairly high. In the future we'll add conditional control flow to make recursion actually be useful :).
ready> extern cos(x); ready> Read extern: declare double @cos(double) ready> cos(1.234); ready> Read top-level expression: define double @""() { entry: %calltmp = call double @cos( double 1.234000e+00 ) ret double %calltmp }
This shows an extern for the libm "cos" function, and a call to it.
ready> ^D ; ModuleID = 'my cool jit' define double @""() { entry: %addtmp = add double 4.000000e+00, 5.000000e+00 ret double %addtmp } define double @foo(double %a, double %b) { entry: %multmp = mul double %a, %a %multmp1 = mul double 2.000000e+00, %a %multmp2 = mul double %multmp1, %b %addtmp = add double %multmp, %multmp2 %multmp3 = mul double %b, %b %addtmp4 = add double %addtmp, %multmp3 ret double %addtmp4 } define double @bar(double %a) { entry: %calltmp = call double @foo( double %a, double 4.000000e+00 ) %calltmp1 = call double @bar( double 3.133700e+04 ) %addtmp = add double %calltmp, %calltmp1 ret double %addtmp } declare double @cos(double) define double @""() { entry: %calltmp = call double @cos( double 1.234000e+00 ) ret double %calltmp }
When you quit the current demo, it dumps out the IR for the entire module generated. Here you can see the big picture with all the functions referencing each other.
This wraps up this chapter of the Kaleidoscope tutorial. Up next we'll describe how to add JIT codegen and optimizer support to this so we can actually start running code!
Here is the complete code listing for our running example, enhanced with the LLVM code generator. Because this uses the LLVM libraries, we need to link them in. To do this, we use the llvm-config tool to inform our makefile/command line about which options to use:
# Compile g++ -g toy.cpp `llvm-config --cppflags --ldflags --libs core` -o toy # Run ./toy
Here is the code:
// To build this: // See example below. #include "llvm/DerivedTypes.h" #include "llvm/Module.h" #include "llvm/Analysis/Verifier.h" #include "llvm/Support/LLVMBuilder.h" #include <cstdio> #include <string> #include <map> #include <vector> using namespace llvm; //===----------------------------------------------------------------------===// // Lexer //===----------------------------------------------------------------------===// // The lexer returns tokens [0-255] if it is an unknown character, otherwise one // of these for known things. enum Token { tok_eof = -1, // commands tok_def = -2, tok_extern = -3, // primary tok_identifier = -4, tok_number = -5, }; static std::string IdentifierStr; // Filled in if tok_identifier static double NumVal; // Filled in if tok_number /// gettok - Return the next token from standard input. static int gettok() { static int LastChar = ' '; // Skip any whitespace. while (isspace(LastChar)) LastChar = getchar(); if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]* IdentifierStr = LastChar; while (isalnum((LastChar = getchar()))) IdentifierStr += LastChar; if (IdentifierStr == "def") return tok_def; if (IdentifierStr == "extern") return tok_extern; return tok_identifier; } if (isdigit(LastChar) || LastChar == '.') { // Number: [0-9.]+ std::string NumStr; do { NumStr += LastChar; LastChar = getchar(); } while (isdigit(LastChar) || LastChar == '.'); NumVal = strtod(NumStr.c_str(), 0); return tok_number; } if (LastChar == '#') { // Comment until end of line. do LastChar = getchar(); while (LastChar != EOF && LastChar != '\n' & LastChar != '\r'); if (LastChar != EOF) return gettok(); } // Check for end of file. Don't eat the EOF. if (LastChar == EOF) return tok_eof; // Otherwise, just return the character as its ascii value. int ThisChar = LastChar; LastChar = getchar(); return ThisChar; } //===----------------------------------------------------------------------===// // Abstract Syntax Tree (aka Parse Tree) //===----------------------------------------------------------------------===// /// ExprAST - Base class for all expression nodes. class ExprAST { public: virtual ~ExprAST() {} virtual Value *Codegen() = 0; }; /// NumberExprAST - Expression class for numeric literals like "1.0". class NumberExprAST : public ExprAST { double Val; public: explicit NumberExprAST(double val) : Val(val) {} virtual Value *Codegen(); }; /// VariableExprAST - Expression class for referencing a variable, like "a". class VariableExprAST : public ExprAST { std::string Name; public: explicit VariableExprAST(const std::string &name) : Name(name) {} virtual Value *Codegen(); }; /// BinaryExprAST - Expression class for a binary operator. class BinaryExprAST : public ExprAST { char Op; ExprAST *LHS, *RHS; public: BinaryExprAST(char op, ExprAST *lhs, ExprAST *rhs) : Op(op), LHS(lhs), RHS(rhs) {} virtual Value *Codegen(); }; /// CallExprAST - Expression class for function calls. class CallExprAST : public ExprAST { std::string Callee; std::vector<ExprAST*> Args; public: CallExprAST(const std::string &callee, std::vector<ExprAST*> &args) : Callee(callee), Args(args) {} virtual Value *Codegen(); }; /// PrototypeAST - This class represents the "prototype" for a function, /// which captures its argument names as well as if it is an operator. class PrototypeAST { std::string Name; std::vector<std::string> Args; public: PrototypeAST(const std::string &name, const std::vector<std::string> &args) : Name(name), Args(args) {} Function *Codegen(); }; /// FunctionAST - This class represents a function definition itself. class FunctionAST { PrototypeAST *Proto; ExprAST *Body; public: FunctionAST(PrototypeAST *proto, ExprAST *body) : Proto(proto), Body(body) {} Function *Codegen(); }; //===----------------------------------------------------------------------===// // Parser //===----------------------------------------------------------------------===// /// CurTok/getNextToken - Provide a simple token buffer. CurTok is the current /// token the parser it looking at. getNextToken reads another token from the /// lexer and updates CurTok with its results. static int CurTok; static int getNextToken() { return CurTok = gettok(); } /// BinopPrecedence - This holds the precedence for each binary operator that is /// defined. static std::map<char, int> BinopPrecedence; /// GetTokPrecedence - Get the precedence of the pending binary operator token. static int GetTokPrecedence() { if (!isascii(CurTok)) return -1; // Make sure it's a declared binop. int TokPrec = BinopPrecedence[CurTok]; if (TokPrec <= 0) return -1; return TokPrec; } /// Error* - These are little helper functions for error handling. ExprAST *Error(const char *Str) { fprintf(stderr, "Error: %s\n", Str);return 0;} PrototypeAST *ErrorP(const char *Str) { Error(Str); return 0; } FunctionAST *ErrorF(const char *Str) { Error(Str); return 0; } static ExprAST *ParseExpression(); /// identifierexpr /// ::= identifer /// ::= identifer '(' expression* ')' static ExprAST *ParseIdentifierExpr() { std::string IdName = IdentifierStr; getNextToken(); // eat identifer. if (CurTok != '(') // Simple variable ref. return new VariableExprAST(IdName); // Call. getNextToken(); // eat ( std::vector<ExprAST*> Args; while (1) { ExprAST *Arg = ParseExpression(); if (!Arg) return 0; Args.push_back(Arg); if (CurTok == ')') break; if (CurTok != ',') return Error("Expected ')'"); getNextToken(); } // Eat the ')'. getNextToken(); return new CallExprAST(IdName, Args); } /// numberexpr ::= number static ExprAST *ParseNumberExpr() { ExprAST *Result = new NumberExprAST(NumVal); getNextToken(); // consume the number return Result; } /// parenexpr ::= '(' expression ')' static ExprAST *ParseParenExpr() { getNextToken(); // eat (. ExprAST *V = ParseExpression(); if (!V) return 0; if (CurTok != ')') return Error("expected ')'"); getNextToken(); // eat ). return V; } /// primary /// ::= identifierexpr /// ::= numberexpr /// ::= parenexpr static ExprAST *ParsePrimary() { switch (CurTok) { default: return Error("unknown token when expecting an expression"); case tok_identifier: return ParseIdentifierExpr(); case tok_number: return ParseNumberExpr(); case '(': return ParseParenExpr(); } } /// binoprhs /// ::= ('+' primary)* static ExprAST *ParseBinOpRHS(int ExprPrec, ExprAST *LHS) { // If this is a binop, find its precedence. while (1) { int TokPrec = GetTokPrecedence(); // If this is a binop that binds at least as tightly as the current binop, // consume it, otherwise we are done. if (TokPrec < ExprPrec) return LHS; // Okay, we know this is a binop. int BinOp = CurTok; getNextToken(); // eat binop // Parse the primary expression after the binary operator. ExprAST *RHS = ParsePrimary(); if (!RHS) return 0; // If BinOp binds less tightly with RHS than the operator after RHS, let // the pending operator take RHS as its LHS. int NextPrec = GetTokPrecedence(); if (TokPrec < NextPrec) { RHS = ParseBinOpRHS(TokPrec+1, RHS); if (RHS == 0) return 0; } // Merge LHS/RHS. LHS = new BinaryExprAST(BinOp, LHS, RHS); } } /// expression /// ::= primary binoprhs /// static ExprAST *ParseExpression() { ExprAST *LHS = ParsePrimary(); if (!LHS) return 0; return ParseBinOpRHS(0, LHS); } /// prototype /// ::= id '(' id* ')' static PrototypeAST *ParsePrototype() { if (CurTok != tok_identifier) return ErrorP("Expected function name in prototype"); std::string FnName = IdentifierStr; getNextToken(); if (CurTok != '(') return ErrorP("Expected '(' in prototype"); std::vector<std::string> ArgNames; while (getNextToken() == tok_identifier) ArgNames.push_back(IdentifierStr); if (CurTok != ')') return ErrorP("Expected ')' in prototype"); // success. getNextToken(); // eat ')'. return new PrototypeAST(FnName, ArgNames); } /// definition ::= 'def' prototype expression static FunctionAST *ParseDefinition() { getNextToken(); // eat def. PrototypeAST *Proto = ParsePrototype(); if (Proto == 0) return 0; if (ExprAST *E = ParseExpression()) return new FunctionAST(Proto, E); return 0; } /// toplevelexpr ::= expression static FunctionAST *ParseTopLevelExpr() { if (ExprAST *E = ParseExpression()) { // Make an anonymous proto. PrototypeAST *Proto = new PrototypeAST("", std::vector<std::string>()); return new FunctionAST(Proto, E); } return 0; } /// external ::= 'extern' prototype static PrototypeAST *ParseExtern() { getNextToken(); // eat extern. return ParsePrototype(); } //===----------------------------------------------------------------------===// // Code Generation //===----------------------------------------------------------------------===// static Module *TheModule; static LLVMBuilder Builder; static std::map<std::string, Value*> NamedValues; Value *ErrorV(const char *Str) { Error(Str); return 0; } Value *NumberExprAST::Codegen() { return ConstantFP::get(Type::DoubleTy, APFloat(Val)); } Value *VariableExprAST::Codegen() { // Look this variable up in the function. Value *V = NamedValues[Name]; return V ? V : ErrorV("Unknown variable name"); } Value *BinaryExprAST::Codegen() { Value *L = LHS->Codegen(); Value *R = RHS->Codegen(); if (L == 0 || R == 0) return 0; switch (Op) { case '+': return Builder.CreateAdd(L, R, "addtmp"); case '-': return Builder.CreateSub(L, R, "subtmp"); case '*': return Builder.CreateMul(L, R, "multmp"); case '<': L = Builder.CreateFCmpULT(L, R, "multmp"); // Convert bool 0/1 to double 0.0 or 1.0 return Builder.CreateUIToFP(L, Type::DoubleTy, "booltmp"); default: return ErrorV("invalid binary operator"); } } Value *CallExprAST::Codegen() { // Look up the name in the global module table. Function *CalleeF = TheModule->getFunction(Callee); if (CalleeF == 0) return ErrorV("Unknown function referenced"); // If argument mismatch error. if (CalleeF->arg_size() != Args.size()) return ErrorV("Incorrect # arguments passed"); std::vector<Value*> ArgsV; for (unsigned i = 0, e = Args.size(); i != e; ++i) { ArgsV.push_back(Args[i]->Codegen()); if (ArgsV.back() == 0) return 0; } return Builder.CreateCall(CalleeF, ArgsV.begin(), ArgsV.end(), "calltmp"); } Function *PrototypeAST::Codegen() { // Make the function type: double(double,double) etc. std::vector<const Type*> Doubles(Args.size(), Type::DoubleTy); FunctionType *FT = FunctionType::get(Type::DoubleTy, Doubles, false); Function *F = new Function(FT, Function::ExternalLinkage, Name, TheModule); // If F conflicted, there was already something named 'Name'. If it has a // body, don't allow redefinition or reextern. if (F->getName() != Name) { // Delete the one we just made and get the existing one. F->eraseFromParent(); F = TheModule->getFunction(Name); // If F already has a body, reject this. if (!F->empty()) { ErrorF("redefinition of function"); return 0; } // If F took a different number of args, reject. if (F->arg_size() != Args.size()) { ErrorF("redefinition of function with different # args"); return 0; } } // Set names for all arguments. unsigned Idx = 0; for (Function::arg_iterator AI = F->arg_begin(); Idx != Args.size(); ++AI, ++Idx) { AI->setName(Args[Idx]); // Add arguments to variable symbol table. NamedValues[Args[Idx]] = AI; } return F; } Function *FunctionAST::Codegen() { NamedValues.clear(); Function *TheFunction = Proto->Codegen(); if (TheFunction == 0) return 0; // Create a new basic block to start insertion into. BasicBlock *BB = new BasicBlock("entry", TheFunction); Builder.SetInsertPoint(BB); if (Value *RetVal = Body->Codegen()) { // Finish off the function. Builder.CreateRet(RetVal); // Validate the generated code, checking for consistency. verifyFunction(*TheFunction); return TheFunction; } // Error reading body, remove function. TheFunction->eraseFromParent(); return 0; } //===----------------------------------------------------------------------===// // Top-Level parsing and JIT Driver //===----------------------------------------------------------------------===// static void HandleDefinition() { if (FunctionAST *F = ParseDefinition()) { if (Function *LF = F->Codegen()) { fprintf(stderr, "Read function definition:"); LF->dump(); } } else { // Skip token for error recovery. getNextToken(); } } static void HandleExtern() { if (PrototypeAST *P = ParseExtern()) { if (Function *F = P->Codegen()) { fprintf(stderr, "Read extern: "); F->dump(); } } else { // Skip token for error recovery. getNextToken(); } } static void HandleTopLevelExpression() { // Evaluate a top level expression into an anonymous function. if (FunctionAST *F = ParseTopLevelExpr()) { if (Function *LF = F->Codegen()) { fprintf(stderr, "Read top-level expression:"); LF->dump(); } } else { // Skip token for error recovery. getNextToken(); } } /// top ::= definition | external | expression | ';' static void MainLoop() { while (1) { fprintf(stderr, "ready> "); switch (CurTok) { case tok_eof: return; case ';': getNextToken(); break; // ignore top level semicolons. case tok_def: HandleDefinition(); break; case tok_extern: HandleExtern(); break; default: HandleTopLevelExpression(); break; } } } //===----------------------------------------------------------------------===// // "Library" functions that can be "extern'd" from user code. //===----------------------------------------------------------------------===// /// putchard - putchar that takes a double and returns 0. extern "C" double putchard(double X) { putchar((char)X); return 0; } //===----------------------------------------------------------------------===// // Main driver code. //===----------------------------------------------------------------------===// int main() { TheModule = new Module("my cool jit"); // Install standard binary operators. // 1 is lowest precedence. BinopPrecedence['<'] = 10; BinopPrecedence['+'] = 20; BinopPrecedence['-'] = 20; BinopPrecedence['*'] = 40; // highest. // Prime the first token. fprintf(stderr, "ready> "); getNextToken(); MainLoop(); TheModule->dump(); return 0; }