//===- MethodInlining.cpp - Code to perform method inlining ---------------===// // // This file implements inlining of methods. // // Specifically, this: // * Exports functionality to inline any method call // * Inlines methods that consist of a single basic block // * Is able to inline ANY method call // . Has a smart heuristic for when to inline a method // // Notice that: // * This pass has a habit of introducing duplicated constant pool entries, // and also opens up a lot of opportunities for constant propogation. It is // a good idea to to run a constant propogation pass, then a DCE pass // sometime after running this pass. // // TODO: Currently this throws away all of the symbol names in the method being // inlined to try to avoid name clashes. Use a name if it's not taken // //===----------------------------------------------------------------------===// #include "llvm/Optimizations/MethodInlining.h" #include "llvm/Module.h" #include "llvm/Method.h" #include "llvm/iTerminators.h" #include "llvm/iOther.h" #include #include #include "llvm/Assembly/Writer.h" using namespace opt; // RemapInstruction - Convert the instruction operands from referencing the // current values into those specified by ValueMap. // static inline void RemapInstruction(Instruction *I, map &ValueMap) { for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) { const Value *Op = I->getOperand(op); Value *V = ValueMap[Op]; if (!V && (isa(Op) || isa(Op))) continue; // Methods and constants don't get relocated if (!V) { cerr << "Val = " << endl << Op << "Addr = " << (void*)Op << endl; cerr << "Inst = " << I; } assert(V && "Referenced value not in value map!"); I->setOperand(op, V); } } // InlineMethod - This function forcibly inlines the called method into the // basic block of the caller. This returns false if it is not possible to // inline this call. The program is still in a well defined state if this // occurs though. // // Note that this only does one level of inlining. For example, if the // instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now // exists in the instruction stream. Similiarly this will inline a recursive // method by one level. // bool opt::InlineMethod(BasicBlock::iterator CIIt) { assert(isa(*CIIt) && "InlineMethod only works on CallInst nodes!"); assert((*CIIt)->getParent() && "Instruction not embedded in basic block!"); assert((*CIIt)->getParent()->getParent() && "Instruction not in method!"); CallInst *CI = cast(*CIIt); const Method *CalledMeth = CI->getCalledMethod(); if (CalledMeth == 0 || // Can't inline external method or indirect call! CalledMeth->isExternal()) return false; Method *CurrentMeth = CI->getParent()->getParent(); //cerr << "Inlining " << CalledMeth->getName() << " into " // << CurrentMeth->getName() << endl; BasicBlock *OrigBB = CI->getParent(); // Call splitBasicBlock - The original basic block now ends at the instruction // immediately before the call. The original basic block now ends with an // unconditional branch to NewBB, and NewBB starts with the call instruction. // BasicBlock *NewBB = OrigBB->splitBasicBlock(CIIt); // Remove (unlink) the CallInst from the start of the new basic block. NewBB->getInstList().remove(CI); // If we have a return value generated by this call, convert it into a PHI // node that gets values from each of the old RET instructions in the original // method. // PHINode *PHI = 0; if (CalledMeth->getReturnType() != Type::VoidTy) { PHI = new PHINode(CalledMeth->getReturnType(), CI->getName()); // The PHI node should go at the front of the new basic block to merge all // possible incoming values. // NewBB->getInstList().push_front(PHI); // Anything that used the result of the function call should now use the PHI // node as their operand. // CI->replaceAllUsesWith(PHI); } // Keep a mapping between the original method's values and the new duplicated // code's values. This includes all of: Method arguments, instruction values, // constant pool entries, and basic blocks. // map ValueMap; // Add the method arguments to the mapping: (start counting at 1 to skip the // method reference itself) // Method::ArgumentListType::const_iterator PTI = CalledMeth->getArgumentList().begin(); for (unsigned a = 1, E = CI->getNumOperands(); a != E; ++a, ++PTI) ValueMap[*PTI] = CI->getOperand(a); ValueMap[NewBB] = NewBB; // Returns get converted to reference NewBB // Loop over all of the basic blocks in the method, inlining them as // appropriate. Keep track of the first basic block of the method... // for (Method::const_iterator BI = CalledMeth->begin(); BI != CalledMeth->end(); ++BI) { const BasicBlock *BB = *BI; assert(BB->getTerminator() && "BasicBlock doesn't have terminator!?!?"); // Create a new basic block to copy instructions into! BasicBlock *IBB = new BasicBlock("", NewBB->getParent()); ValueMap[BB] = IBB; // Add basic block mapping. // Make sure to capture the mapping that a return will use... // TODO: This assumes that the RET is returning a value computed in the same // basic block as the return was issued from! // const TerminatorInst *TI = BB->getTerminator(); // Loop over all instructions copying them over... Instruction *NewInst; for (BasicBlock::const_iterator II = BB->begin(); II != (BB->end()-1); ++II) { IBB->getInstList().push_back((NewInst = (*II)->clone())); ValueMap[*II] = NewInst; // Add instruction map to value. } // Copy over the terminator now... switch (TI->getOpcode()) { case Instruction::Ret: { const ReturnInst *RI = cast(TI); if (PHI) { // The PHI node should include this value! assert(RI->getReturnValue() && "Ret should have value!"); assert(RI->getReturnValue()->getType() == PHI->getType() && "Ret value not consistent in method!"); PHI->addIncoming((Value*)RI->getReturnValue(), cast(BB)); } // Add a branch to the code that was after the original Call. IBB->getInstList().push_back(new BranchInst(NewBB)); break; } case Instruction::Br: IBB->getInstList().push_back(TI->clone()); break; default: cerr << "MethodInlining: Don't know how to handle terminator: " << TI; abort(); } } // Loop over all of the instructions in the method, fixing up operand // references as we go. This uses ValueMap to do all the hard work. // for (Method::const_iterator BI = CalledMeth->begin(); BI != CalledMeth->end(); ++BI) { const BasicBlock *BB = *BI; BasicBlock *NBB = (BasicBlock*)ValueMap[BB]; // Loop over all instructions, fixing each one as we find it... // for (BasicBlock::iterator II = NBB->begin(); II != NBB->end(); II++) RemapInstruction(*II, ValueMap); } if (PHI) RemapInstruction(PHI, ValueMap); // Fix the PHI node also... // Change the branch that used to go to NewBB to branch to the first basic // block of the inlined method. // TerminatorInst *Br = OrigBB->getTerminator(); assert(Br && Br->getOpcode() == Instruction::Br && "splitBasicBlock broken!"); Br->setOperand(0, ValueMap[CalledMeth->front()]); // Since we are now done with the CallInst, we can finally delete it. delete CI; return true; } bool opt::InlineMethod(CallInst *CI) { assert(CI->getParent() && "CallInst not embeded in BasicBlock!"); BasicBlock *PBB = CI->getParent(); BasicBlock::iterator CallIt = find(PBB->begin(), PBB->end(), CI); assert(CallIt != PBB->end() && "CallInst has parent that doesn't contain CallInst?!?"); return InlineMethod(CallIt); } static inline bool ShouldInlineMethod(const CallInst *CI, const Method *M) { assert(CI->getParent() && CI->getParent()->getParent() && "Call not embedded into a method!"); // Don't inline a recursive call. if (CI->getParent()->getParent() == M) return false; // Don't inline something too big. This is a really crappy heuristic if (M->size() > 3) return false; // Don't inline into something too big. This is a **really** crappy heuristic if (CI->getParent()->getParent()->size() > 10) return false; // Go ahead and try just about anything else. return true; } static inline bool DoMethodInlining(BasicBlock *BB) { for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { if (CallInst *CI = dyn_cast(*I)) { // Check to see if we should inline this method Method *M = CI->getCalledMethod(); if (M && ShouldInlineMethod(CI, M)) return InlineMethod(I); } } return false; } bool opt::MethodInlining::doMethodInlining(Method *M) { bool Changed = false; // Loop through now and inline instructions a basic block at a time... for (Method::iterator I = M->begin(); I != M->end(); ) if (DoMethodInlining(*I)) { Changed = true; // Iterator is now invalidated by new basic blocks inserted I = M->begin(); } else { ++I; } return Changed; }