//===-- SIMachineFunctionInfo.cpp - SI Machine Function Info -------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // /// \file //===----------------------------------------------------------------------===// #include "SIMachineFunctionInfo.h" #include "SIInstrInfo.h" #include "SIRegisterInfo.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/IR/Function.h" #include "llvm/IR/LLVMContext.h" #define MAX_LANES 64 using namespace llvm; // Pin the vtable to this file. void SIMachineFunctionInfo::anchor() {} SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF) : AMDGPUMachineFunction(MF), PSInputAddr(0), NumUserSGPRs(0) { } /// \brief Returns a register that is not used at any point in the function. /// If all registers are used, then this function will return // AMDGPU::NoRegister. static unsigned findUnusedVGPR(const MachineRegisterInfo &MRI) { const TargetRegisterClass *RC = &AMDGPU::VGPR_32RegClass; for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end(); I != E; ++I) { if (!MRI.isPhysRegUsed(*I)) return *I; } return AMDGPU::NoRegister; } SIMachineFunctionInfo::SpilledReg SIMachineFunctionInfo::getSpilledReg( MachineFunction *MF, unsigned FrameIndex, unsigned SubIdx) { const MachineFrameInfo *FrameInfo = MF->getFrameInfo(); MachineRegisterInfo &MRI = MF->getRegInfo(); int64_t Offset = FrameInfo->getObjectOffset(FrameIndex); Offset += SubIdx * 4; unsigned LaneVGPRIdx = Offset / (64 * 4); unsigned Lane = (Offset / 4) % 64; struct SpilledReg Spill; if (!LaneVGPRs.count(LaneVGPRIdx)) { unsigned LaneVGPR = findUnusedVGPR(MRI); LaneVGPRs[LaneVGPRIdx] = LaneVGPR; MRI.setPhysRegUsed(LaneVGPR); // Add this register as live-in to all blocks to avoid machine verifer // complaining about use of an undefined physical register. for (MachineFunction::iterator BI = MF->begin(), BE = MF->end(); BI != BE; ++BI) { BI->addLiveIn(LaneVGPR); } } Spill.VGPR = LaneVGPRs[LaneVGPRIdx]; Spill.Lane = Lane; return Spill; }