//===---- MachineOutliner.cpp - Outline instructions -----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// /// \file /// Replaces repeated sequences of instructions with function calls. /// /// This works by placing every instruction from every basic block in a /// suffix tree, and repeatedly querying that tree for repeated sequences of /// instructions. If a sequence of instructions appears often, then it ought /// to be beneficial to pull out into a function. /// /// The MachineOutliner communicates with a given target using hooks defined in /// TargetInstrInfo.h. The target supplies the outliner with information on how /// a specific sequence of instructions should be outlined. This information /// is used to deduce the number of instructions necessary to /// /// * Create an outlined function /// * Call that outlined function /// /// Targets must implement /// * getOutliningCandidateInfo /// * insertOutlinerEpilogue /// * insertOutlinedCall /// * insertOutlinerPrologue /// * isFunctionSafeToOutlineFrom /// /// in order to make use of the MachineOutliner. /// /// This was originally presented at the 2016 LLVM Developers' Meeting in the /// talk "Reducing Code Size Using Outlining". For a high-level overview of /// how this pass works, the talk is available on YouTube at /// /// https://www.youtube.com/watch?v=yorld-WSOeU /// /// The slides for the talk are available at /// /// http://www.llvm.org/devmtg/2016-11/Slides/Paquette-Outliner.pdf /// /// The talk provides an overview of how the outliner finds candidates and /// ultimately outlines them. It describes how the main data structure for this /// pass, the suffix tree, is queried and purged for candidates. It also gives /// a simplified suffix tree construction algorithm for suffix trees based off /// of the algorithm actually used here, Ukkonen's algorithm. /// /// For the original RFC for this pass, please see /// /// http://lists.llvm.org/pipermail/llvm-dev/2016-August/104170.html /// /// For more information on the suffix tree data structure, please see /// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf /// //===----------------------------------------------------------------------===// #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/Twine.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineModuleInfo.h" #include "llvm/CodeGen/MachineOptimizationRemarkEmitter.h" #include "llvm/CodeGen/Passes.h" #include "llvm/IR/IRBuilder.h" #include "llvm/Support/Allocator.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Target/TargetSubtargetInfo.h" #include #include #include #include #include #define DEBUG_TYPE "machine-outliner" using namespace llvm; using namespace ore; STATISTIC(NumOutlined, "Number of candidates outlined"); STATISTIC(FunctionsCreated, "Number of functions created"); namespace { /// \brief An individual sequence of instructions to be replaced with a call to /// an outlined function. struct Candidate { /// Set to false if the candidate overlapped with another candidate. bool InCandidateList = true; /// The start index of this \p Candidate. unsigned StartIdx; /// The number of instructions in this \p Candidate. unsigned Len; /// The index of this \p Candidate's \p OutlinedFunction in the list of /// \p OutlinedFunctions. unsigned FunctionIdx; /// Contains all target-specific information for this \p Candidate. TargetInstrInfo::MachineOutlinerInfo MInfo; /// \brief The number of instructions that would be saved by outlining every /// candidate of this type. /// /// This is a fixed value which is not updated during the candidate pruning /// process. It is only used for deciding which candidate to keep if two /// candidates overlap. The true benefit is stored in the OutlinedFunction /// for some given candidate. unsigned Benefit = 0; Candidate(unsigned StartIdx, unsigned Len, unsigned FunctionIdx) : StartIdx(StartIdx), Len(Len), FunctionIdx(FunctionIdx) {} Candidate() {} /// \brief Used to ensure that \p Candidates are outlined in an order that /// preserves the start and end indices of other \p Candidates. bool operator<(const Candidate &RHS) const { return StartIdx > RHS.StartIdx; } }; /// \brief The information necessary to create an outlined function for some /// class of candidate. struct OutlinedFunction { /// The actual outlined function created. /// This is initialized after we go through and create the actual function. MachineFunction *MF = nullptr; /// A number assigned to this function which appears at the end of its name. unsigned Name; /// The number of candidates for this OutlinedFunction. unsigned OccurrenceCount = 0; /// \brief The sequence of integers corresponding to the instructions in this /// function. std::vector Sequence; /// The number of instructions this function would save. unsigned Benefit = 0; /// Contains all target-specific information for this \p OutlinedFunction. TargetInstrInfo::MachineOutlinerInfo MInfo; OutlinedFunction(unsigned Name, unsigned OccurrenceCount, const std::vector &Sequence, unsigned Benefit, TargetInstrInfo::MachineOutlinerInfo &MInfo) : Name(Name), OccurrenceCount(OccurrenceCount), Sequence(Sequence), Benefit(Benefit), MInfo(MInfo) {} }; /// Represents an undefined index in the suffix tree. const unsigned EmptyIdx = -1; /// A node in a suffix tree which represents a substring or suffix. /// /// Each node has either no children or at least two children, with the root /// being a exception in the empty tree. /// /// Children are represented as a map between unsigned integers and nodes. If /// a node N has a child M on unsigned integer k, then the mapping represented /// by N is a proper prefix of the mapping represented by M. Note that this, /// although similar to a trie is somewhat different: each node stores a full /// substring of the full mapping rather than a single character state. /// /// Each internal node contains a pointer to the internal node representing /// the same string, but with the first character chopped off. This is stored /// in \p Link. Each leaf node stores the start index of its respective /// suffix in \p SuffixIdx. struct SuffixTreeNode { /// The children of this node. /// /// A child existing on an unsigned integer implies that from the mapping /// represented by the current node, there is a way to reach another /// mapping by tacking that character on the end of the current string. DenseMap Children; /// A flag set to false if the node has been pruned from the tree. bool IsInTree = true; /// The start index of this node's substring in the main string. unsigned StartIdx = EmptyIdx; /// The end index of this node's substring in the main string. /// /// Every leaf node must have its \p EndIdx incremented at the end of every /// step in the construction algorithm. To avoid having to update O(N) /// nodes individually at the end of every step, the end index is stored /// as a pointer. unsigned *EndIdx = nullptr; /// For leaves, the start index of the suffix represented by this node. /// /// For all other nodes, this is ignored. unsigned SuffixIdx = EmptyIdx; /// \brief For internal nodes, a pointer to the internal node representing /// the same sequence with the first character chopped off. /// /// This acts as a shortcut in Ukkonen's algorithm. One of the things that /// Ukkonen's algorithm does to achieve linear-time construction is /// keep track of which node the next insert should be at. This makes each /// insert O(1), and there are a total of O(N) inserts. The suffix link /// helps with inserting children of internal nodes. /// /// Say we add a child to an internal node with associated mapping S. The /// next insertion must be at the node representing S - its first character. /// This is given by the way that we iteratively build the tree in Ukkonen's /// algorithm. The main idea is to look at the suffixes of each prefix in the /// string, starting with the longest suffix of the prefix, and ending with /// the shortest. Therefore, if we keep pointers between such nodes, we can /// move to the next insertion point in O(1) time. If we don't, then we'd /// have to query from the root, which takes O(N) time. This would make the /// construction algorithm O(N^2) rather than O(N). SuffixTreeNode *Link = nullptr; /// The parent of this node. Every node except for the root has a parent. SuffixTreeNode *Parent = nullptr; /// The number of times this node's string appears in the tree. /// /// This is equal to the number of leaf children of the string. It represents /// the number of suffixes that the node's string is a prefix of. unsigned OccurrenceCount = 0; /// The length of the string formed by concatenating the edge labels from the /// root to this node. unsigned ConcatLen = 0; /// Returns true if this node is a leaf. bool isLeaf() const { return SuffixIdx != EmptyIdx; } /// Returns true if this node is the root of its owning \p SuffixTree. bool isRoot() const { return StartIdx == EmptyIdx; } /// Return the number of elements in the substring associated with this node. size_t size() const { // Is it the root? If so, it's the empty string so return 0. if (isRoot()) return 0; assert(*EndIdx != EmptyIdx && "EndIdx is undefined!"); // Size = the number of elements in the string. // For example, [0 1 2 3] has length 4, not 3. 3-0 = 3, so we have 3-0+1. return *EndIdx - StartIdx + 1; } SuffixTreeNode(unsigned StartIdx, unsigned *EndIdx, SuffixTreeNode *Link, SuffixTreeNode *Parent) : StartIdx(StartIdx), EndIdx(EndIdx), Link(Link), Parent(Parent) {} SuffixTreeNode() {} }; /// A data structure for fast substring queries. /// /// Suffix trees represent the suffixes of their input strings in their leaves. /// A suffix tree is a type of compressed trie structure where each node /// represents an entire substring rather than a single character. Each leaf /// of the tree is a suffix. /// /// A suffix tree can be seen as a type of state machine where each state is a /// substring of the full string. The tree is structured so that, for a string /// of length N, there are exactly N leaves in the tree. This structure allows /// us to quickly find repeated substrings of the input string. /// /// In this implementation, a "string" is a vector of unsigned integers. /// These integers may result from hashing some data type. A suffix tree can /// contain 1 or many strings, which can then be queried as one large string. /// /// The suffix tree is implemented using Ukkonen's algorithm for linear-time /// suffix tree construction. Ukkonen's algorithm is explained in more detail /// in the paper by Esko Ukkonen "On-line construction of suffix trees. The /// paper is available at /// /// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf class SuffixTree { public: /// Stores each leaf node in the tree. /// /// This is used for finding outlining candidates. std::vector LeafVector; /// Each element is an integer representing an instruction in the module. ArrayRef Str; private: /// Maintains each node in the tree. SpecificBumpPtrAllocator NodeAllocator; /// The root of the suffix tree. /// /// The root represents the empty string. It is maintained by the /// \p NodeAllocator like every other node in the tree. SuffixTreeNode *Root = nullptr; /// Maintains the end indices of the internal nodes in the tree. /// /// Each internal node is guaranteed to never have its end index change /// during the construction algorithm; however, leaves must be updated at /// every step. Therefore, we need to store leaf end indices by reference /// to avoid updating O(N) leaves at every step of construction. Thus, /// every internal node must be allocated its own end index. BumpPtrAllocator InternalEndIdxAllocator; /// The end index of each leaf in the tree. unsigned LeafEndIdx = -1; /// \brief Helper struct which keeps track of the next insertion point in /// Ukkonen's algorithm. struct ActiveState { /// The next node to insert at. SuffixTreeNode *Node; /// The index of the first character in the substring currently being added. unsigned Idx = EmptyIdx; /// The length of the substring we have to add at the current step. unsigned Len = 0; }; /// \brief The point the next insertion will take place at in the /// construction algorithm. ActiveState Active; /// Allocate a leaf node and add it to the tree. /// /// \param Parent The parent of this node. /// \param StartIdx The start index of this node's associated string. /// \param Edge The label on the edge leaving \p Parent to this node. /// /// \returns A pointer to the allocated leaf node. SuffixTreeNode *insertLeaf(SuffixTreeNode &Parent, unsigned StartIdx, unsigned Edge) { assert(StartIdx <= LeafEndIdx && "String can't start after it ends!"); SuffixTreeNode *N = new (NodeAllocator.Allocate()) SuffixTreeNode(StartIdx, &LeafEndIdx, nullptr, &Parent); Parent.Children[Edge] = N; return N; } /// Allocate an internal node and add it to the tree. /// /// \param Parent The parent of this node. Only null when allocating the root. /// \param StartIdx The start index of this node's associated string. /// \param EndIdx The end index of this node's associated string. /// \param Edge The label on the edge leaving \p Parent to this node. /// /// \returns A pointer to the allocated internal node. SuffixTreeNode *insertInternalNode(SuffixTreeNode *Parent, unsigned StartIdx, unsigned EndIdx, unsigned Edge) { assert(StartIdx <= EndIdx && "String can't start after it ends!"); assert(!(!Parent && StartIdx != EmptyIdx) && "Non-root internal nodes must have parents!"); unsigned *E = new (InternalEndIdxAllocator) unsigned(EndIdx); SuffixTreeNode *N = new (NodeAllocator.Allocate()) SuffixTreeNode(StartIdx, E, Root, Parent); if (Parent) Parent->Children[Edge] = N; return N; } /// \brief Set the suffix indices of the leaves to the start indices of their /// respective suffixes. Also stores each leaf in \p LeafVector at its /// respective suffix index. /// /// \param[in] CurrNode The node currently being visited. /// \param CurrIdx The current index of the string being visited. void setSuffixIndices(SuffixTreeNode &CurrNode, unsigned CurrIdx) { bool IsLeaf = CurrNode.Children.size() == 0 && !CurrNode.isRoot(); // Store the length of the concatenation of all strings from the root to // this node. if (!CurrNode.isRoot()) { if (CurrNode.ConcatLen == 0) CurrNode.ConcatLen = CurrNode.size(); if (CurrNode.Parent) CurrNode.ConcatLen += CurrNode.Parent->ConcatLen; } // Traverse the tree depth-first. for (auto &ChildPair : CurrNode.Children) { assert(ChildPair.second && "Node had a null child!"); setSuffixIndices(*ChildPair.second, CurrIdx + ChildPair.second->size()); } // Is this node a leaf? if (IsLeaf) { // If yes, give it a suffix index and bump its parent's occurrence count. CurrNode.SuffixIdx = Str.size() - CurrIdx; assert(CurrNode.Parent && "CurrNode had no parent!"); CurrNode.Parent->OccurrenceCount++; // Store the leaf in the leaf vector for pruning later. LeafVector[CurrNode.SuffixIdx] = &CurrNode; } } /// \brief Construct the suffix tree for the prefix of the input ending at /// \p EndIdx. /// /// Used to construct the full suffix tree iteratively. At the end of each /// step, the constructed suffix tree is either a valid suffix tree, or a /// suffix tree with implicit suffixes. At the end of the final step, the /// suffix tree is a valid tree. /// /// \param EndIdx The end index of the current prefix in the main string. /// \param SuffixesToAdd The number of suffixes that must be added /// to complete the suffix tree at the current phase. /// /// \returns The number of suffixes that have not been added at the end of /// this step. unsigned extend(unsigned EndIdx, unsigned SuffixesToAdd) { SuffixTreeNode *NeedsLink = nullptr; while (SuffixesToAdd > 0) { // Are we waiting to add anything other than just the last character? if (Active.Len == 0) { // If not, then say the active index is the end index. Active.Idx = EndIdx; } assert(Active.Idx <= EndIdx && "Start index can't be after end index!"); // The first character in the current substring we're looking at. unsigned FirstChar = Str[Active.Idx]; // Have we inserted anything starting with FirstChar at the current node? if (Active.Node->Children.count(FirstChar) == 0) { // If not, then we can just insert a leaf and move too the next step. insertLeaf(*Active.Node, EndIdx, FirstChar); // The active node is an internal node, and we visited it, so it must // need a link if it doesn't have one. if (NeedsLink) { NeedsLink->Link = Active.Node; NeedsLink = nullptr; } } else { // There's a match with FirstChar, so look for the point in the tree to // insert a new node. SuffixTreeNode *NextNode = Active.Node->Children[FirstChar]; unsigned SubstringLen = NextNode->size(); // Is the current suffix we're trying to insert longer than the size of // the child we want to move to? if (Active.Len >= SubstringLen) { // If yes, then consume the characters we've seen and move to the next // node. Active.Idx += SubstringLen; Active.Len -= SubstringLen; Active.Node = NextNode; continue; } // Otherwise, the suffix we're trying to insert must be contained in the // next node we want to move to. unsigned LastChar = Str[EndIdx]; // Is the string we're trying to insert a substring of the next node? if (Str[NextNode->StartIdx + Active.Len] == LastChar) { // If yes, then we're done for this step. Remember our insertion point // and move to the next end index. At this point, we have an implicit // suffix tree. if (NeedsLink && !Active.Node->isRoot()) { NeedsLink->Link = Active.Node; NeedsLink = nullptr; } Active.Len++; break; } // The string we're trying to insert isn't a substring of the next node, // but matches up to a point. Split the node. // // For example, say we ended our search at a node n and we're trying to // insert ABD. Then we'll create a new node s for AB, reduce n to just // representing C, and insert a new leaf node l to represent d. This // allows us to ensure that if n was a leaf, it remains a leaf. // // | ABC ---split---> | AB // n s // C / \ D // n l // The node s from the diagram SuffixTreeNode *SplitNode = insertInternalNode(Active.Node, NextNode->StartIdx, NextNode->StartIdx + Active.Len - 1, FirstChar); // Insert the new node representing the new substring into the tree as // a child of the split node. This is the node l from the diagram. insertLeaf(*SplitNode, EndIdx, LastChar); // Make the old node a child of the split node and update its start // index. This is the node n from the diagram. NextNode->StartIdx += Active.Len; NextNode->Parent = SplitNode; SplitNode->Children[Str[NextNode->StartIdx]] = NextNode; // SplitNode is an internal node, update the suffix link. if (NeedsLink) NeedsLink->Link = SplitNode; NeedsLink = SplitNode; } // We've added something new to the tree, so there's one less suffix to // add. SuffixesToAdd--; if (Active.Node->isRoot()) { if (Active.Len > 0) { Active.Len--; Active.Idx = EndIdx - SuffixesToAdd + 1; } } else { // Start the next phase at the next smallest suffix. Active.Node = Active.Node->Link; } } return SuffixesToAdd; } public: /// Construct a suffix tree from a sequence of unsigned integers. /// /// \param Str The string to construct the suffix tree for. SuffixTree(const std::vector &Str) : Str(Str) { Root = insertInternalNode(nullptr, EmptyIdx, EmptyIdx, 0); Root->IsInTree = true; Active.Node = Root; LeafVector = std::vector(Str.size()); // Keep track of the number of suffixes we have to add of the current // prefix. unsigned SuffixesToAdd = 0; Active.Node = Root; // Construct the suffix tree iteratively on each prefix of the string. // PfxEndIdx is the end index of the current prefix. // End is one past the last element in the string. for (unsigned PfxEndIdx = 0, End = Str.size(); PfxEndIdx < End; PfxEndIdx++) { SuffixesToAdd++; LeafEndIdx = PfxEndIdx; // Extend each of the leaves. SuffixesToAdd = extend(PfxEndIdx, SuffixesToAdd); } // Set the suffix indices of each leaf. assert(Root && "Root node can't be nullptr!"); setSuffixIndices(*Root, 0); } }; /// \brief Maps \p MachineInstrs to unsigned integers and stores the mappings. struct InstructionMapper { /// \brief The next available integer to assign to a \p MachineInstr that /// cannot be outlined. /// /// Set to -3 for compatability with \p DenseMapInfo. unsigned IllegalInstrNumber = -3; /// \brief The next available integer to assign to a \p MachineInstr that can /// be outlined. unsigned LegalInstrNumber = 0; /// Correspondence from \p MachineInstrs to unsigned integers. DenseMap InstructionIntegerMap; /// Corresponcence from unsigned integers to \p MachineInstrs. /// Inverse of \p InstructionIntegerMap. DenseMap IntegerInstructionMap; /// The vector of unsigned integers that the module is mapped to. std::vector UnsignedVec; /// \brief Stores the location of the instruction associated with the integer /// at index i in \p UnsignedVec for each index i. std::vector InstrList; /// \brief Maps \p *It to a legal integer. /// /// Updates \p InstrList, \p UnsignedVec, \p InstructionIntegerMap, /// \p IntegerInstructionMap, and \p LegalInstrNumber. /// /// \returns The integer that \p *It was mapped to. unsigned mapToLegalUnsigned(MachineBasicBlock::iterator &It) { // Get the integer for this instruction or give it the current // LegalInstrNumber. InstrList.push_back(It); MachineInstr &MI = *It; bool WasInserted; DenseMap::iterator ResultIt; std::tie(ResultIt, WasInserted) = InstructionIntegerMap.insert(std::make_pair(&MI, LegalInstrNumber)); unsigned MINumber = ResultIt->second; // There was an insertion. if (WasInserted) { LegalInstrNumber++; IntegerInstructionMap.insert(std::make_pair(MINumber, &MI)); } UnsignedVec.push_back(MINumber); // Make sure we don't overflow or use any integers reserved by the DenseMap. if (LegalInstrNumber >= IllegalInstrNumber) report_fatal_error("Instruction mapping overflow!"); assert(LegalInstrNumber != DenseMapInfo::getEmptyKey() && "Tried to assign DenseMap tombstone or empty key to instruction."); assert(LegalInstrNumber != DenseMapInfo::getTombstoneKey() && "Tried to assign DenseMap tombstone or empty key to instruction."); return MINumber; } /// Maps \p *It to an illegal integer. /// /// Updates \p InstrList, \p UnsignedVec, and \p IllegalInstrNumber. /// /// \returns The integer that \p *It was mapped to. unsigned mapToIllegalUnsigned(MachineBasicBlock::iterator &It) { unsigned MINumber = IllegalInstrNumber; InstrList.push_back(It); UnsignedVec.push_back(IllegalInstrNumber); IllegalInstrNumber--; assert(LegalInstrNumber < IllegalInstrNumber && "Instruction mapping overflow!"); assert(IllegalInstrNumber != DenseMapInfo::getEmptyKey() && "IllegalInstrNumber cannot be DenseMap tombstone or empty key!"); assert(IllegalInstrNumber != DenseMapInfo::getTombstoneKey() && "IllegalInstrNumber cannot be DenseMap tombstone or empty key!"); return MINumber; } /// \brief Transforms a \p MachineBasicBlock into a \p vector of \p unsigneds /// and appends it to \p UnsignedVec and \p InstrList. /// /// Two instructions are assigned the same integer if they are identical. /// If an instruction is deemed unsafe to outline, then it will be assigned an /// unique integer. The resulting mapping is placed into a suffix tree and /// queried for candidates. /// /// \param MBB The \p MachineBasicBlock to be translated into integers. /// \param TRI \p TargetRegisterInfo for the module. /// \param TII \p TargetInstrInfo for the module. void convertToUnsignedVec(MachineBasicBlock &MBB, const TargetRegisterInfo &TRI, const TargetInstrInfo &TII) { for (MachineBasicBlock::iterator It = MBB.begin(), Et = MBB.end(); It != Et; It++) { // Keep track of where this instruction is in the module. switch (TII.getOutliningType(*It)) { case TargetInstrInfo::MachineOutlinerInstrType::Illegal: mapToIllegalUnsigned(It); break; case TargetInstrInfo::MachineOutlinerInstrType::Legal: mapToLegalUnsigned(It); break; case TargetInstrInfo::MachineOutlinerInstrType::Invisible: break; } } // After we're done every insertion, uniquely terminate this part of the // "string". This makes sure we won't match across basic block or function // boundaries since the "end" is encoded uniquely and thus appears in no // repeated substring. InstrList.push_back(MBB.end()); UnsignedVec.push_back(IllegalInstrNumber); IllegalInstrNumber--; } InstructionMapper() { // Make sure that the implementation of DenseMapInfo hasn't // changed. assert(DenseMapInfo::getEmptyKey() == (unsigned)-1 && "DenseMapInfo's empty key isn't -1!"); assert(DenseMapInfo::getTombstoneKey() == (unsigned)-2 && "DenseMapInfo's tombstone key isn't -2!"); } }; /// \brief An interprocedural pass which finds repeated sequences of /// instructions and replaces them with calls to functions. /// /// Each instruction is mapped to an unsigned integer and placed in a string. /// The resulting mapping is then placed in a \p SuffixTree. The \p SuffixTree /// is then repeatedly queried for repeated sequences of instructions. Each /// non-overlapping repeated sequence is then placed in its own /// \p MachineFunction and each instance is then replaced with a call to that /// function. struct MachineOutliner : public ModulePass { static char ID; StringRef getPassName() const override { return "Machine Outliner"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired(); AU.addPreserved(); AU.setPreservesAll(); ModulePass::getAnalysisUsage(AU); } MachineOutliner() : ModulePass(ID) { initializeMachineOutlinerPass(*PassRegistry::getPassRegistry()); } /// Find all repeated substrings that satisfy the outlining cost model. /// /// If a substring appears at least twice, then it must be represented by /// an internal node which appears in at least two suffixes. Each suffix is /// represented by a leaf node. To do this, we visit each internal node in /// the tree, using the leaf children of each internal node. If an internal /// node represents a beneficial substring, then we use each of its leaf /// children to find the locations of its substring. /// /// \param ST A suffix tree to query. /// \param TII TargetInstrInfo for the target. /// \param Mapper Contains outlining mapping information. /// \param[out] CandidateList Filled with candidates representing each /// beneficial substring. /// \param[out] FunctionList Filled with a list of \p OutlinedFunctions each /// type of candidate. /// /// \returns The length of the longest candidate found. unsigned findCandidates(SuffixTree &ST, const TargetInstrInfo &TII, InstructionMapper &Mapper, std::vector &CandidateList, std::vector &FunctionList); /// \brief Replace the sequences of instructions represented by the /// \p Candidates in \p CandidateList with calls to \p MachineFunctions /// described in \p FunctionList. /// /// \param M The module we are outlining from. /// \param CandidateList A list of candidates to be outlined. /// \param FunctionList A list of functions to be inserted into the module. /// \param Mapper Contains the instruction mappings for the module. bool outline(Module &M, const ArrayRef &CandidateList, std::vector &FunctionList, InstructionMapper &Mapper); /// Creates a function for \p OF and inserts it into the module. MachineFunction *createOutlinedFunction(Module &M, const OutlinedFunction &OF, InstructionMapper &Mapper); /// Find potential outlining candidates and store them in \p CandidateList. /// /// For each type of potential candidate, also build an \p OutlinedFunction /// struct containing the information to build the function for that /// candidate. /// /// \param[out] CandidateList Filled with outlining candidates for the module. /// \param[out] FunctionList Filled with functions corresponding to each type /// of \p Candidate. /// \param ST The suffix tree for the module. /// \param TII TargetInstrInfo for the module. /// /// \returns The length of the longest candidate found. 0 if there are none. unsigned buildCandidateList(std::vector &CandidateList, std::vector &FunctionList, SuffixTree &ST, InstructionMapper &Mapper, const TargetInstrInfo &TII); /// \brief Remove any overlapping candidates that weren't handled by the /// suffix tree's pruning method. /// /// Pruning from the suffix tree doesn't necessarily remove all overlaps. /// If a short candidate is chosen for outlining, then a longer candidate /// which has that short candidate as a suffix is chosen, the tree's pruning /// method will not find it. Thus, we need to prune before outlining as well. /// /// \param[in,out] CandidateList A list of outlining candidates. /// \param[in,out] FunctionList A list of functions to be outlined. /// \param Mapper Contains instruction mapping info for outlining. /// \param MaxCandidateLen The length of the longest candidate. /// \param TII TargetInstrInfo for the module. void pruneOverlaps(std::vector &CandidateList, std::vector &FunctionList, InstructionMapper &Mapper, unsigned MaxCandidateLen, const TargetInstrInfo &TII); /// Construct a suffix tree on the instructions in \p M and outline repeated /// strings from that tree. bool runOnModule(Module &M) override; }; } // Anonymous namespace. char MachineOutliner::ID = 0; namespace llvm { ModulePass *createMachineOutlinerPass() { return new MachineOutliner(); } } // namespace llvm INITIALIZE_PASS(MachineOutliner, DEBUG_TYPE, "Machine Function Outliner", false, false) unsigned MachineOutliner::findCandidates(SuffixTree &ST, const TargetInstrInfo &TII, InstructionMapper &Mapper, std::vector &CandidateList, std::vector &FunctionList) { CandidateList.clear(); FunctionList.clear(); unsigned FnIdx = 0; unsigned MaxLen = 0; // FIXME: Visit internal nodes instead of leaves. for (SuffixTreeNode *Leaf : ST.LeafVector) { assert(Leaf && "Leaves in LeafVector cannot be null!"); if (!Leaf->IsInTree) continue; assert(Leaf->Parent && "All leaves must have parents!"); SuffixTreeNode &Parent = *(Leaf->Parent); // If it doesn't appear enough, or we already outlined from it, skip it. if (Parent.OccurrenceCount < 2 || Parent.isRoot() || !Parent.IsInTree) continue; // Figure out if this candidate is beneficial. unsigned StringLen = Leaf->ConcatLen - (unsigned)Leaf->size(); // Too short to be beneficial; skip it. // FIXME: This isn't necessarily true for, say, X86. If we factor in // instruction lengths we need more information than this. if (StringLen < 2) continue; // If this is a beneficial class of candidate, then every one is stored in // this vector. std::vector CandidatesForRepeatedSeq; // Describes the start and end point of each candidate. This allows the // target to infer some information about each occurrence of each repeated // sequence. // FIXME: CandidatesForRepeatedSeq and this should be combined. std::vector< std::pair> RepeatedSequenceLocs; // Figure out the call overhead for each instance of the sequence. for (auto &ChildPair : Parent.Children) { SuffixTreeNode *M = ChildPair.second; if (M && M->IsInTree && M->isLeaf()) { // Each sequence is over [StartIt, EndIt]. MachineBasicBlock::iterator StartIt = Mapper.InstrList[M->SuffixIdx]; MachineBasicBlock::iterator EndIt = Mapper.InstrList[M->SuffixIdx + StringLen - 1]; CandidatesForRepeatedSeq.emplace_back(M->SuffixIdx, StringLen, FnIdx); RepeatedSequenceLocs.emplace_back(std::make_pair(StartIt, EndIt)); // Never visit this leaf again. M->IsInTree = false; } } unsigned SequenceOverhead = StringLen; TargetInstrInfo::MachineOutlinerInfo MInfo = TII.getOutlininingCandidateInfo(RepeatedSequenceLocs); unsigned OutliningCost = (MInfo.CallOverhead * Parent.OccurrenceCount) + MInfo.FrameOverhead; unsigned NotOutliningCost = SequenceOverhead * Parent.OccurrenceCount; // Is it better to outline this candidate than not? if (NotOutliningCost <= OutliningCost) { // Outlining this candidate would take more instructions than not // outlining. // Emit a remark explaining why we didn't outline this candidate. std::pair C = RepeatedSequenceLocs[0]; MachineOptimizationRemarkEmitter MORE( *(C.first->getParent()->getParent()), nullptr); MachineOptimizationRemarkMissed R(DEBUG_TYPE, "NotOutliningCheaper", C.first->getDebugLoc(), C.first->getParent()); R << "Did not outline " << NV("Length", StringLen) << " instructions" << " from " << NV("NumOccurrences", RepeatedSequenceLocs.size()) << " locations." << " Instructions from outlining all occurrences (" << NV("OutliningCost", OutliningCost) << ")" << " >= Unoutlined instruction count (" << NV("NotOutliningCost", NotOutliningCost) << ")" << " (Also found at: "; // Tell the user the other places the candidate was found. for (unsigned i = 1, e = RepeatedSequenceLocs.size(); i < e; i++) { R << NV((Twine("OtherStartLoc") + Twine(i)).str(), RepeatedSequenceLocs[i].first->getDebugLoc()); if (i != e - 1) R << ", "; } R << ")"; MORE.emit(R); // Move to the next candidate. continue; } unsigned Benefit = NotOutliningCost - OutliningCost; if (StringLen > MaxLen) MaxLen = StringLen; // At this point, the candidate class is seen as beneficial. Set their // benefit values and save them in the candidate list. for (Candidate &C : CandidatesForRepeatedSeq) { C.Benefit = Benefit; C.MInfo = MInfo; CandidateList.push_back(C); } // Save the function for the new candidate sequence. std::vector CandidateSequence; for (unsigned i = Leaf->SuffixIdx; i < Leaf->SuffixIdx + StringLen; i++) CandidateSequence.push_back(ST.Str[i]); FunctionList.emplace_back(FnIdx, CandidatesForRepeatedSeq.size(), CandidateSequence, Benefit, MInfo); // Move to the next function. FnIdx++; Parent.IsInTree = false; } return MaxLen; } void MachineOutliner::pruneOverlaps(std::vector &CandidateList, std::vector &FunctionList, InstructionMapper &Mapper, unsigned MaxCandidateLen, const TargetInstrInfo &TII) { // TODO: Experiment with interval trees or other interval-checking structures // to lower the time complexity of this function. // TODO: Can we do better than the simple greedy choice? // Check for overlaps in the range. // This is O(MaxCandidateLen * CandidateList.size()). for (auto It = CandidateList.begin(), Et = CandidateList.end(); It != Et; It++) { Candidate &C1 = *It; OutlinedFunction &F1 = FunctionList[C1.FunctionIdx]; // If we removed this candidate, skip it. if (!C1.InCandidateList) continue; // Is it still worth it to outline C1? if (F1.Benefit < 1 || F1.OccurrenceCount < 2) { assert(F1.OccurrenceCount > 0 && "Can't remove OutlinedFunction with no occurrences!"); F1.OccurrenceCount--; C1.InCandidateList = false; continue; } // The minimum start index of any candidate that could overlap with this // one. unsigned FarthestPossibleIdx = 0; // Either the index is 0, or it's at most MaxCandidateLen indices away. if (C1.StartIdx > MaxCandidateLen) FarthestPossibleIdx = C1.StartIdx - MaxCandidateLen; // Compare against the candidates in the list that start at at most // FarthestPossibleIdx indices away from C1. There are at most // MaxCandidateLen of these. for (auto Sit = It + 1; Sit != Et; Sit++) { Candidate &C2 = *Sit; OutlinedFunction &F2 = FunctionList[C2.FunctionIdx]; // Is this candidate too far away to overlap? if (C2.StartIdx < FarthestPossibleIdx) break; // Did we already remove this candidate in a previous step? if (!C2.InCandidateList) continue; // Is the function beneficial to outline? if (F2.OccurrenceCount < 2 || F2.Benefit < 1) { // If not, remove this candidate and move to the next one. assert(F2.OccurrenceCount > 0 && "Can't remove OutlinedFunction with no occurrences!"); F2.OccurrenceCount--; C2.InCandidateList = false; continue; } unsigned C2End = C2.StartIdx + C2.Len - 1; // Do C1 and C2 overlap? // // Not overlapping: // High indices... [C1End ... C1Start][C2End ... C2Start] ...Low indices // // We sorted our candidate list so C2Start <= C1Start. We know that // C2End > C2Start since each candidate has length >= 2. Therefore, all we // have to check is C2End < C2Start to see if we overlap. if (C2End < C1.StartIdx) continue; // C1 and C2 overlap. // We need to choose the better of the two. // // Approximate this by picking the one which would have saved us the // most instructions before any pruning. if (C1.Benefit >= C2.Benefit) { // C1 is better, so remove C2 and update C2's OutlinedFunction to // reflect the removal. assert(F2.OccurrenceCount > 0 && "Can't remove OutlinedFunction with no occurrences!"); F2.OccurrenceCount--; // Remove the call overhead from the removed sequence. F2.Benefit += C2.MInfo.CallOverhead; // Add back one instance of the sequence. if (F2.Sequence.size() > F2.Benefit) F2.Benefit = 0; else F2.Benefit -= F2.Sequence.size(); C2.InCandidateList = false; DEBUG(dbgs() << "- Removed C2. \n"; dbgs() << "--- Num fns left for C2: " << F2.OccurrenceCount << "\n"; dbgs() << "--- C2's benefit: " << F2.Benefit << "\n";); } else { // C2 is better, so remove C1 and update C1's OutlinedFunction to // reflect the removal. assert(F1.OccurrenceCount > 0 && "Can't remove OutlinedFunction with no occurrences!"); F1.OccurrenceCount--; // Remove the call overhead from the removed sequence. F1.Benefit += C1.MInfo.CallOverhead; // Add back one instance of the sequence. if (F1.Sequence.size() > F1.Benefit) F1.Benefit = 0; else F1.Benefit -= F1.Sequence.size(); C1.InCandidateList = false; DEBUG(dbgs() << "- Removed C1. \n"; dbgs() << "--- Num fns left for C1: " << F1.OccurrenceCount << "\n"; dbgs() << "--- C1's benefit: " << F1.Benefit << "\n";); // C1 is out, so we don't have to compare it against anyone else. break; } } } } unsigned MachineOutliner::buildCandidateList(std::vector &CandidateList, std::vector &FunctionList, SuffixTree &ST, InstructionMapper &Mapper, const TargetInstrInfo &TII) { std::vector CandidateSequence; // Current outlining candidate. unsigned MaxCandidateLen = 0; // Length of the longest candidate. MaxCandidateLen = findCandidates(ST, TII, Mapper, CandidateList, FunctionList); // Sort the candidates in decending order. This will simplify the outlining // process when we have to remove the candidates from the mapping by // allowing us to cut them out without keeping track of an offset. std::stable_sort(CandidateList.begin(), CandidateList.end()); return MaxCandidateLen; } MachineFunction * MachineOutliner::createOutlinedFunction(Module &M, const OutlinedFunction &OF, InstructionMapper &Mapper) { // Create the function name. This should be unique. For now, just hash the // module name and include it in the function name plus the number of this // function. std::ostringstream NameStream; NameStream << "OUTLINED_FUNCTION_" << OF.Name; // Create the function using an IR-level function. LLVMContext &C = M.getContext(); Function *F = dyn_cast( M.getOrInsertFunction(NameStream.str(), Type::getVoidTy(C))); assert(F && "Function was null!"); // NOTE: If this is linkonceodr, then we can take advantage of linker deduping // which gives us better results when we outline from linkonceodr functions. F->setLinkage(GlobalValue::PrivateLinkage); F->setUnnamedAddr(GlobalValue::UnnamedAddr::Global); BasicBlock *EntryBB = BasicBlock::Create(C, "entry", F); IRBuilder<> Builder(EntryBB); Builder.CreateRetVoid(); MachineModuleInfo &MMI = getAnalysis(); MachineFunction &MF = MMI.getOrCreateMachineFunction(*F); MachineBasicBlock &MBB = *MF.CreateMachineBasicBlock(); const TargetSubtargetInfo &STI = MF.getSubtarget(); const TargetInstrInfo &TII = *STI.getInstrInfo(); // Insert the new function into the module. MF.insert(MF.begin(), &MBB); TII.insertOutlinerPrologue(MBB, MF, OF.MInfo); // Copy over the instructions for the function using the integer mappings in // its sequence. for (unsigned Str : OF.Sequence) { MachineInstr *NewMI = MF.CloneMachineInstr(Mapper.IntegerInstructionMap.find(Str)->second); NewMI->dropMemRefs(); // Don't keep debug information for outlined instructions. // FIXME: This means outlined functions are currently undebuggable. NewMI->setDebugLoc(DebugLoc()); MBB.insert(MBB.end(), NewMI); } TII.insertOutlinerEpilogue(MBB, MF, OF.MInfo); return &MF; } bool MachineOutliner::outline(Module &M, const ArrayRef &CandidateList, std::vector &FunctionList, InstructionMapper &Mapper) { bool OutlinedSomething = false; // Replace the candidates with calls to their respective outlined functions. for (const Candidate &C : CandidateList) { // Was the candidate removed during pruneOverlaps? if (!C.InCandidateList) continue; // If not, then look at its OutlinedFunction. OutlinedFunction &OF = FunctionList[C.FunctionIdx]; // Was its OutlinedFunction made unbeneficial during pruneOverlaps? if (OF.OccurrenceCount < 2 || OF.Benefit < 1) continue; // If not, then outline it. assert(C.StartIdx < Mapper.InstrList.size() && "Candidate out of bounds!"); MachineBasicBlock *MBB = (*Mapper.InstrList[C.StartIdx]).getParent(); MachineBasicBlock::iterator StartIt = Mapper.InstrList[C.StartIdx]; unsigned EndIdx = C.StartIdx + C.Len - 1; assert(EndIdx < Mapper.InstrList.size() && "Candidate out of bounds!"); MachineBasicBlock::iterator EndIt = Mapper.InstrList[EndIdx]; assert(EndIt != MBB->end() && "EndIt out of bounds!"); EndIt++; // Erase needs one past the end index. // Does this candidate have a function yet? if (!OF.MF) { OF.MF = createOutlinedFunction(M, OF, Mapper); FunctionsCreated++; } MachineFunction *MF = OF.MF; const TargetSubtargetInfo &STI = MF->getSubtarget(); const TargetInstrInfo &TII = *STI.getInstrInfo(); // Insert a call to the new function and erase the old sequence. TII.insertOutlinedCall(M, *MBB, StartIt, *MF, C.MInfo); StartIt = Mapper.InstrList[C.StartIdx]; MBB->erase(StartIt, EndIt); OutlinedSomething = true; // Statistics. NumOutlined++; } DEBUG(dbgs() << "OutlinedSomething = " << OutlinedSomething << "\n";); return OutlinedSomething; } bool MachineOutliner::runOnModule(Module &M) { // Is there anything in the module at all? if (M.empty()) return false; MachineModuleInfo &MMI = getAnalysis(); const TargetSubtargetInfo &STI = MMI.getOrCreateMachineFunction(*M.begin()).getSubtarget(); const TargetRegisterInfo *TRI = STI.getRegisterInfo(); const TargetInstrInfo *TII = STI.getInstrInfo(); InstructionMapper Mapper; // Build instruction mappings for each function in the module. for (Function &F : M) { MachineFunction &MF = MMI.getOrCreateMachineFunction(F); // Is the function empty? Safe to outline from? if (F.empty() || !TII->isFunctionSafeToOutlineFrom(MF)) continue; // If it is, look at each MachineBasicBlock in the function. for (MachineBasicBlock &MBB : MF) { // Is there anything in MBB? if (MBB.empty()) continue; // If yes, map it. Mapper.convertToUnsignedVec(MBB, *TRI, *TII); } } // Construct a suffix tree, use it to find candidates, and then outline them. SuffixTree ST(Mapper.UnsignedVec); std::vector CandidateList; std::vector FunctionList; // Find all of the outlining candidates. unsigned MaxCandidateLen = buildCandidateList(CandidateList, FunctionList, ST, Mapper, *TII); // Remove candidates that overlap with other candidates. pruneOverlaps(CandidateList, FunctionList, Mapper, MaxCandidateLen, *TII); // Outline each of the candidates and return true if something was outlined. return outline(M, CandidateList, FunctionList, Mapper); }