//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file declares helper functions for running LLVM in a multi-threaded // environment. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_THREADING_H #define LLVM_SUPPORT_THREADING_H #include "llvm/ADT/SmallVector.h" #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX #include "llvm/Support/Compiler.h" #include // So we can check the C++ standard lib macros. #include #if defined(_MSC_VER) // MSVC's call_once implementation worked since VS 2015, which is the minimum // supported version as of this writing. #define LLVM_THREADING_USE_STD_CALL_ONCE 1 #elif defined(LLVM_ON_UNIX) && \ (defined(_LIBCPP_VERSION) || \ !(defined(__NetBSD__) || defined(__OpenBSD__) || \ (defined(__ppc__) || defined(__PPC__)))) // std::call_once from libc++ is used on all Unix platforms. Other // implementations like libstdc++ are known to have problems on NetBSD, // OpenBSD and PowerPC. #define LLVM_THREADING_USE_STD_CALL_ONCE 1 #elif defined(LLVM_ON_UNIX) && \ ((defined(__ppc__) || defined(__PPC__)) && defined(__LITTLE_ENDIAN__)) #define LLVM_THREADING_USE_STD_CALL_ONCE 1 #else #define LLVM_THREADING_USE_STD_CALL_ONCE 0 #endif #if LLVM_THREADING_USE_STD_CALL_ONCE #include #else #include "llvm/Support/Atomic.h" #endif namespace llvm { class Twine; /// Returns true if LLVM is compiled with support for multi-threading, and /// false otherwise. bool llvm_is_multithreaded(); /// llvm_execute_on_thread - Execute the given \p UserFn on a separate /// thread, passing it the provided \p UserData and waits for thread /// completion. /// /// This function does not guarantee that the code will actually be executed /// on a separate thread or honoring the requested stack size, but tries to do /// so where system support is available. /// /// \param UserFn - The callback to execute. /// \param UserData - An argument to pass to the callback function. /// \param RequestedStackSize - If non-zero, a requested size (in bytes) for /// the thread stack. void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData, unsigned RequestedStackSize = 0); #if LLVM_THREADING_USE_STD_CALL_ONCE typedef std::once_flag once_flag; #else enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 }; /// The llvm::once_flag structure /// /// This type is modeled after std::once_flag to use with llvm::call_once. /// This structure must be used as an opaque object. It is a struct to force /// autoinitialization and behave like std::once_flag. struct once_flag { volatile sys::cas_flag status = Uninitialized; }; #endif /// Execute the function specified as a parameter once. /// /// Typical usage: /// \code /// void foo() {...}; /// ... /// static once_flag flag; /// call_once(flag, foo); /// \endcode /// /// \param flag Flag used for tracking whether or not this has run. /// \param F Function to call once. template void call_once(once_flag &flag, Function &&F, Args &&... ArgList) { #if LLVM_THREADING_USE_STD_CALL_ONCE std::call_once(flag, std::forward(F), std::forward(ArgList)...); #else // For other platforms we use a generic (if brittle) version based on our // atomics. sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized); if (old_val == Uninitialized) { std::forward(F)(std::forward(ArgList)...); sys::MemoryFence(); TsanIgnoreWritesBegin(); TsanHappensBefore(&flag.status); flag.status = Done; TsanIgnoreWritesEnd(); } else { // Wait until any thread doing the call has finished. sys::cas_flag tmp = flag.status; sys::MemoryFence(); while (tmp != Done) { tmp = flag.status; sys::MemoryFence(); } } TsanHappensAfter(&flag.status); #endif } /// Get the amount of currency to use for tasks requiring significant /// memory or other resources. Currently based on physical cores, if /// available for the host system, otherwise falls back to /// thread::hardware_concurrency(). /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF unsigned heavyweight_hardware_concurrency(); /// Get the number of threads that the current program can execute /// concurrently. On some systems std::thread::hardware_concurrency() returns /// the total number of cores, without taking affinity into consideration. /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF. /// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is /// not available. unsigned hardware_concurrency(); /// Return the current thread id, as used in various OS system calls. /// Note that not all platforms guarantee that the value returned will be /// unique across the entire system, so portable code should not assume /// this. uint64_t get_threadid(); /// Get the maximum length of a thread name on this platform. /// A value of 0 means there is no limit. uint32_t get_max_thread_name_length(); /// Set the name of the current thread. Setting a thread's name can /// be helpful for enabling useful diagnostics under a debugger or when /// logging. The level of support for setting a thread's name varies /// wildly across operating systems, and we only make a best effort to /// perform the operation on supported platforms. No indication of success /// or failure is returned. void set_thread_name(const Twine &Name); /// Get the name of the current thread. The level of support for /// getting a thread's name varies wildly across operating systems, and it /// is not even guaranteed that if you can successfully set a thread's name /// that you can later get it back. This function is intended for diagnostic /// purposes, and as with setting a thread's name no indication of whether /// the operation succeeded or failed is returned. void get_thread_name(SmallVectorImpl &Name); enum class ThreadPriority { Background = 0, Default = 1, }; /// If priority is Background tries to lower current threads priority such /// that it does not affect foreground tasks significantly. Can be used for /// long-running, latency-insensitive tasks to make sure cpu is not hogged by /// this task. /// If the priority is default tries to restore current threads priority to /// default scheduling priority. enum class SetThreadPriorityResult { FAILURE, SUCCESS }; SetThreadPriorityResult set_thread_priority(ThreadPriority Priority); } #endif