//===- FunctionInlining.cpp - Code to perform function inlining -----------===// // // This file implements inlining of functions. // // Specifically, this: // * Exports functionality to inline any function call // * Inlines functions that consist of a single basic block // * Is able to inline ANY function call // . Has a smart heuristic for when to inline a function // // FIXME: This pass should transform alloca instructions in the called function // into malloc/free pairs! Or perhaps it should refuse to inline them! // //===----------------------------------------------------------------------===// #include "llvm/Transforms/IPO.h" #include "llvm/Transforms/Utils/Cloning.h" #include "llvm/Module.h" #include "llvm/Pass.h" #include "llvm/iTerminators.h" #include "llvm/iPHINode.h" #include "llvm/iOther.h" #include "llvm/Type.h" #include "Support/Statistic.h" #include static Statistic<> NumInlined("inline", "Number of functions inlined"); using std::cerr; // InlineFunction - This function forcibly inlines the called function into the // basic block of the caller. This returns false if it is not possible to // inline this call. The program is still in a well defined state if this // occurs though. // // Note that this only does one level of inlining. For example, if the // instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now // exists in the instruction stream. Similiarly this will inline a recursive // function by one level. // bool InlineFunction(CallInst *CI) { assert(isa(CI) && "InlineFunction only works on CallInst nodes"); assert(CI->getParent() && "Instruction not embedded in basic block!"); assert(CI->getParent()->getParent() && "Instruction not in function!"); const Function *CalledFunc = CI->getCalledFunction(); if (CalledFunc == 0 || // Can't inline external function or indirect call! CalledFunc->isExternal()) return false; //cerr << "Inlining " << CalledFunc->getName() << " into " // << CurrentMeth->getName() << "\n"; BasicBlock *OrigBB = CI->getParent(); // Call splitBasicBlock - The original basic block now ends at the instruction // immediately before the call. The original basic block now ends with an // unconditional branch to NewBB, and NewBB starts with the call instruction. // BasicBlock *NewBB = OrigBB->splitBasicBlock(CI); NewBB->setName("InlinedFunctionReturnNode"); // Remove (unlink) the CallInst from the start of the new basic block. NewBB->getInstList().remove(CI); // If we have a return value generated by this call, convert it into a PHI // node that gets values from each of the old RET instructions in the original // function. // PHINode *PHI = 0; if (!CI->use_empty()) { // The PHI node should go at the front of the new basic block to merge all // possible incoming values. // PHI = new PHINode(CalledFunc->getReturnType(), CI->getName(), NewBB->begin()); // Anything that used the result of the function call should now use the PHI // node as their operand. // CI->replaceAllUsesWith(PHI); } // Get a pointer to the last basic block in the function, which will have the // new function inlined after it. // Function::iterator LastBlock = &OrigBB->getParent()->back(); // Calculate the vector of arguments to pass into the function cloner... std::map ValueMap; assert((unsigned)std::distance(CalledFunc->abegin(), CalledFunc->aend()) == CI->getNumOperands()-1 && "No varargs calls can be inlined yet!"); unsigned i = 1; for (Function::const_aiterator I = CalledFunc->abegin(), E=CalledFunc->aend(); I != E; ++I, ++i) ValueMap[I] = CI->getOperand(i); // Since we are now done with the CallInst, we can delete it. delete CI; // Make a vector to capture the return instructions in the cloned function... std::vector Returns; // Populate the value map with all of the globals in the program. Module &M = *OrigBB->getParent()->getParent(); for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) ValueMap[I] = I; for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I) ValueMap[I] = I; // Do all of the hard part of cloning the callee into the caller... CloneFunctionInto(OrigBB->getParent(), CalledFunc, ValueMap, Returns, ".i"); // Loop over all of the return instructions, turning them into unconditional // branches to the merge point now... for (unsigned i = 0, e = Returns.size(); i != e; ++i) { ReturnInst *RI = Returns[i]; BasicBlock *BB = RI->getParent(); // Add a branch to the merge point where the PHI node would live... new BranchInst(NewBB, RI); if (PHI) { // The PHI node should include this value! assert(RI->getReturnValue() && "Ret should have value!"); assert(RI->getReturnValue()->getType() == PHI->getType() && "Ret value not consistent in function!"); PHI->addIncoming(RI->getReturnValue(), BB); } // Delete the return instruction now BB->getInstList().erase(RI); } // Check to see if the PHI node only has one argument. This is a common // case resulting from there only being a single return instruction in the // function call. Because this is so common, eliminate the PHI node. // if (PHI && PHI->getNumIncomingValues() == 1) { PHI->replaceAllUsesWith(PHI->getIncomingValue(0)); PHI->getParent()->getInstList().erase(PHI); } // Change the branch that used to go to NewBB to branch to the first basic // block of the inlined function. // TerminatorInst *Br = OrigBB->getTerminator(); assert(Br && Br->getOpcode() == Instruction::Br && "splitBasicBlock broken!"); Br->setOperand(0, ++LastBlock); return true; } static inline bool ShouldInlineFunction(const CallInst *CI, const Function *F) { assert(CI->getParent() && CI->getParent()->getParent() && "Call not embedded into a function!"); // Don't inline a recursive call. if (CI->getParent()->getParent() == F) return false; // Don't inline something too big. This is a really crappy heuristic if (F->size() > 3) return false; // Don't inline into something too big. This is a **really** crappy heuristic if (CI->getParent()->getParent()->size() > 10) return false; // Go ahead and try just about anything else. return true; } static inline bool DoFunctionInlining(BasicBlock *BB) { for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { if (CallInst *CI = dyn_cast(&*I)) { // Check to see if we should inline this function Function *F = CI->getCalledFunction(); if (F && ShouldInlineFunction(CI, F)) { return InlineFunction(CI); } } } return false; } // doFunctionInlining - Use a heuristic based approach to inline functions that // seem to look good. // static bool doFunctionInlining(Function &F) { bool Changed = false; // Loop through now and inline instructions a basic block at a time... for (Function::iterator I = F.begin(); I != F.end(); ) if (DoFunctionInlining(I)) { ++NumInlined; Changed = true; } else { ++I; } return Changed; } namespace { struct FunctionInlining : public FunctionPass { virtual bool runOnFunction(Function &F) { return doFunctionInlining(F); } }; RegisterOpt X("inline", "Function Integration/Inlining"); } Pass *createFunctionInliningPass() { return new FunctionInlining(); }